/external/deqp/data/gles3/shaders/ |
D | swizzle_math_operations.test | 10 …input vec2 in0 = [ vec2(0.1, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 11 …input vec2 in1 = [ vec2(0.1, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 34 …input vec2 in0 = [ vec2(0.1, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 35 …input vec2 in1 = [ vec2(0.1, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 36 …output vec2 out0 = [ vec2(0.2, 0.2) | vec2(2.0, 2.0) | vec2(-1.0, -1.0) | vec2(-64.0, -64.0) | vec… 58 …input vec2 in0 = [ vec2(0.1, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 59 …input vec2 in1 = [ vec2(0.1, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 60 …output vec2 out0 = [ vec2(0.6, 0.6) | vec2(2.25, 2.25) | vec2(-2.75, -2.75) | vec2(32.0, 32.0) | v… 82 …input vec2 in0 = [ vec2(0.1, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 83 …input vec2 in1 = [ vec2(0.1, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… [all …]
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D | conversions.test | 399 … vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(2.0, 2.0) | vec2(3.5, 3.5) | vec2(-0.5, -0.5… 412 out0 = vec2(in0); 615 …vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(2.0, 2.0) | vec2(5.0, 5.0) | vec2(8.0, 8.0) |… 628 out0 = vec2(in0); 831 …vec2 out0 = [ vec2(0.0, 0.0) | vec2(2.0, 2.0) | vec2(3.0, 3.0) | vec2(8.0, 8.0) | vec2(9.0, 9.0) |… 844 out0 = vec2(in0); 1047 output vec2 out0 = [ vec2(1.0, 1.0) | vec2(0.0, 0.0) ]; 1060 out0 = vec2(in0); 1554 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 1578 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… [all …]
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/external/deqp/external/vulkancts/data/vulkan/draw/ |
D | VertexFetchShaderDrawParametersDrawIndex.vert | 15 vec2 perVertex = vec2(in_position.x, in_position.y); 16 …vec2 perInstance[5] = vec2[5](vec2(0.0, 0.0), vec2(-0.3, 0.0), vec2(0.0, 0.3), vec2(0.5, 0.5), vec… 17 vec2 perDraw[4] = vec2[4](vec2(0.0, 0.0), vec2(-0.3, -0.3), vec2(0.3, 0.3), vec2(1.0, 0.5));
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D | VertexFetchInstanced.vert | 14 vec2 perVertex = vec2(in_position.x, in_position.y); 15 …vec2 perInstance[6] = vec2[6](vec2(0.0, 0.0), vec2(0.3, 0.0), vec2(0.0, -0.3),vec2(0.3, -0.3), vec…
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D | VertexFetchInstancedFirstInstance.vert | 14 vec2 perVertex = vec2(in_position.x, in_position.y); 15 …vec2 perInstance[6] = vec2[6](vec2(0.7, -0.7), vec2(-0.75, 0.8), vec2(0.0, 0.0), vec2(0.3, 0.0), v…
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D | VertexFetchShaderDrawParameters.vert | 15 vec2 perVertex = vec2(in_position.x, in_position.y); 16 …vec2 perInstance[5] = vec2[5](vec2(0.0, 0.0), vec2(-0.3, 0.0), vec2(0.0, 0.3), vec2(0.5, 0.5), …
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/external/clang/test/Sema/ |
D | ext_vector_components.c | 11 float2 vec2, vec2_2; in test() local 17 vec2.z; // expected-error {{vector component access exceeds type 'float2'}} in test() 18 vec2.xyzw; // expected-error {{vector component access exceeds type 'float2'}} in test() 22 vec2 = vec4.s01; // legal, shorten in test() 23 vec2 = vec4.S01; // legal, shorten in test() 26 f = vec2.x; // legal, shorten in test() 32 vec2.x = f; in test() 33 …vec2.xx = vec2_2.xy; // expected-error {{vector is not assignable (contains duplicate components)}} in test() 34 vec2.yx = vec2_2.xy; in test() 43 vec2.a; // expected-error {{vector component access exceeds type 'float2'}} in test() [all …]
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/external/deqp/data/gles2/shaders/ |
D | conversions.test | 212 … vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(2.0, 2.0) | vec2(3.5, 3.5) | vec2(-0.5, -0.5… 224 out0 = vec2(in0); 410 …vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(2.0, 2.0) | vec2(5.0, 5.0) | vec2(8.0, 8.0) |… 422 out0 = vec2(in0); 608 output vec2 out0 = [ vec2(1.0, 1.0) | vec2(0.0, 0.0) ]; 620 out0 = vec2(in0); 809 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 831 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 853 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 1417 vec2 in0 = vec2(0.0, 0.5); [all …]
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/external/deqp/data/gles31/shaders/es32/ |
D | implicit_conversions.test | 60 …output vec2 out0 = [ vec2(3.0, 4.0) | vec2(2.0, 3.0) | vec2(2.0, 3.0) | vec2(4.0, 5.0) | vec2(6.0,… 71 out0 = in0 + vec2(1.0, 2.0); 214 …output vec2 out0 = [ vec2(2.0, 3.0) | vec2(4.0, 5.0) | vec2(5.0, 6.0) | vec2(8.0, 9.0) | vec2(12.0… 225 out0 = in0 + vec2(1.0, 2.0); 302 output vec2 out0 = [ vec2(2.0, 4.0) | vec2(3.0, 3.0) | vec2(4.0, 9.0) ]; 313 out0 = in0 + vec2(1.0, 2.0); 324 output vec2 out0 = [ vec2(3.0, 5.0) | vec2(5.0, 8.0) | vec2(2.0, 15.0) ]; 335 out0 = in0 + vec2(1.0, 2.0); 504 …output vec2 out0 = [ vec2(1.0, 0.0) | vec2(0.0, -1.0) | vec2(0.0, -1.0) | vec2(2.0, 1.0) | vec2(4.… 515 out0 = in0 - vec2(1.0, 2.0); [all …]
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/external/deqp/data/gles31/shaders/es31/ |
D | implicit_conversions.test | 60 …output vec2 out0 = [ vec2(3.0, 4.0) | vec2(2.0, 3.0) | vec2(2.0, 3.0) | vec2(4.0, 5.0) | vec2(6.0,… 71 out0 = in0 + vec2(1.0, 2.0); 214 …output vec2 out0 = [ vec2(2.0, 3.0) | vec2(4.0, 5.0) | vec2(5.0, 6.0) | vec2(8.0, 9.0) | vec2(12.0… 225 out0 = in0 + vec2(1.0, 2.0); 302 output vec2 out0 = [ vec2(2.0, 4.0) | vec2(3.0, 3.0) | vec2(4.0, 9.0) ]; 313 out0 = in0 + vec2(1.0, 2.0); 324 output vec2 out0 = [ vec2(3.0, 5.0) | vec2(5.0, 8.0) | vec2(2.0, 15.0) ]; 335 out0 = in0 + vec2(1.0, 2.0); 504 …output vec2 out0 = [ vec2(1.0, 0.0) | vec2(0.0, -1.0) | vec2(0.0, -1.0) | vec2(2.0, 1.0) | vec2(4.… 515 out0 = in0 - vec2(1.0, 2.0); [all …]
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/external/deqp-deps/glslang/Test/ |
D | 120.vert | 6 attribute vec2 attv2; 9 invariant varying vec2 centTexCoord; 63 vec2 overloadC(int, int); 64 vec2 overloadC(const in int, float); 65 vec2 overloadC(float, int); 66 vec2 overloadC(vec2, vec2); 73 vec3 overloadE(vec2 v); 89 overloadC(vec2(1), vec2(2)); 91 overloadC(ivec2(1), vec2(2)); 109 overloadE(vec2(3.3)); [all …]
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D | deepRvalue.frag | 12 vec2 b[3]; 26 …float h = str(1, vec2[3](vec2(2.0, 3.0), vec2(4.0, 5.0), vec2(6.0, 7.0)), true).b[1][1]; // shoul… 28 float i = texture2D(sampler, vec2(0.5,0.5)).y; 33 …i += (t = str(1, vec2[3](vec2(2.0, 3.0), vec2(4.0, 5.0), vec2(6.0, 7.0)), true)).b[2].y; // shoul…
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D | spv.deepRvalue.frag | 12 vec2 b[3]; 26 …float h = str(1, vec2[3](vec2(2.0, 3.0), vec2(4.0, 5.0), vec2(6.0, 7.0)), true).b[1][1]; // shoul… 28 float i = texture(samp2D, vec2(0.5,0.5)).y; 33 …i += (t = str(1, vec2[3](vec2(2.0, 3.0), vec2(4.0, 5.0), vec2(6.0, 7.0)), true)).b[2].y; // shoul…
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D | 400.frag | 3 in vec2 c2D; 51 …textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), ivec2(c2D)); // ERROR, offset not con… 52 textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), offsets[1]); 53 …textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), offsets[2]); // ERROR, offset out of … 54 …textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), ivec2(-10, 20)); // ERROR, offset out of … 67 in vec2 in2; 73 vec2 v2 = dFdxFine(in2); // ERROR 82 vec2 v2 = dFdxFine(in2); 108 flat centroid in vec2 colorfc; 132 interpolateAtOffset(sampInArray, vec2(0.2)); // ERROR [all …]
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D | spv.computeShaderDerivatives.comp | 22 vec2 v2DerivativeX; 23 vec2 v2DerivativeY; 24 vec2 v2DerivativeWidth; 25 vec2 v2CoarseDerivativeX; 26 vec2 v2CoarseDerivativeY; 27 vec2 v2CoarseDerivativeWidth; 28 vec2 v2FineDerivativeX; 29 vec2 v2FineDerivativeY; 30 vec2 v2FineDerivativeWidth; 32 vec2 v2X; [all …]
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D | spv.computeShaderDerivatives2.comp | 22 vec2 v2DerivativeX; 23 vec2 v2DerivativeY; 24 vec2 v2DerivativeWidth; 25 vec2 v2CoarseDerivativeX; 26 vec2 v2CoarseDerivativeY; 27 vec2 v2CoarseDerivativeWidth; 28 vec2 v2FineDerivativeX; 29 vec2 v2FineDerivativeY; 30 vec2 v2FineDerivativeWidth; 32 vec2 v2X; [all …]
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/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/X86/avx512-shuffles/ |
D | shuffle-interleave.ll | 4 define <4 x float> @test_4xfloat_shuff_mask0(<4 x float> %vec1, <4 x float> %vec2) { 9 %res = shufflevector <4 x float> %vec1, <4 x float> %vec2, <4 x i32> <i32 2, i32 1, i32 7, i32 5> 12 define <4 x float> @test_4xfloat_masked_shuff_mask0(<4 x float> %vec1, <4 x float> %vec2, <4 x floa… 20 %shuf = shufflevector <4 x float> %vec1, <4 x float> %vec2, <4 x i32> <i32 2, i32 1, i32 7, i32 5> 26 define <4 x float> @test_4xfloat_zero_masked_shuff_mask0(<4 x float> %vec1, <4 x float> %vec2, <4 x… 33 %shuf = shufflevector <4 x float> %vec1, <4 x float> %vec2, <4 x i32> <i32 2, i32 1, i32 7, i32 5> 38 define <4 x float> @test_4xfloat_masked_shuff_mask1(<4 x float> %vec1, <4 x float> %vec2, <4 x floa… 46 %shuf = shufflevector <4 x float> %vec1, <4 x float> %vec2, <4 x i32> <i32 1, i32 2, i32 7, i32 6> 52 define <4 x float> @test_4xfloat_zero_masked_shuff_mask1(<4 x float> %vec1, <4 x float> %vec2, <4 x… 59 %shuf = shufflevector <4 x float> %vec1, <4 x float> %vec2, <4 x i32> <i32 1, i32 2, i32 7, i32 6> [all …]
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D | shuffle-vec.ll | 6 define <8 x float> @test_8xfloat_shuff_mask0(<8 x float> %vec1, <8 x float> %vec2) { 11 …%res = shufflevector <8 x float> %vec1, <8 x float> %vec2, <8 x i32> <i32 4, i32 5, i32 6, i32 7, … 14 define <8 x float> @test_8xfloat_masked_shuff_mask0(<8 x float> %vec1, <8 x float> %vec2, <8 x floa… 22 …%shuf = shufflevector <8 x float> %vec1, <8 x float> %vec2, <8 x i32> <i32 4, i32 5, i32 6, i32 7,… 28 define <8 x float> @test_8xfloat_zero_masked_shuff_mask0(<8 x float> %vec1, <8 x float> %vec2, <8 x… 35 …%shuf = shufflevector <8 x float> %vec1, <8 x float> %vec2, <8 x i32> <i32 4, i32 5, i32 6, i32 7,… 40 define <8 x float> @test_8xfloat_masked_shuff_mask1(<8 x float> %vec1, <8 x float> %vec2, <8 x floa… 48 …%shuf = shufflevector <8 x float> %vec1, <8 x float> %vec2, <8 x i32> <i32 4, i32 5, i32 6, i32 7,… 54 define <8 x float> @test_8xfloat_zero_masked_shuff_mask1(<8 x float> %vec1, <8 x float> %vec2, <8 x… 61 …%shuf = shufflevector <8 x float> %vec1, <8 x float> %vec2, <8 x i32> <i32 4, i32 5, i32 6, i32 7,… [all …]
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D | unpack.ll | 4 define <4 x float> @test_4xfloat_unpack_low_mask0(<4 x float> %vec1, <4 x float> %vec2) { 9 %res = shufflevector <4 x float> %vec1, <4 x float> %vec2, <4 x i32> <i32 0, i32 4, i32 1, i32 5> 12 define <4 x float> @test_4xfloat_masked_unpack_low_mask0(<4 x float> %vec1, <4 x float> %vec2, <4 x… 20 %shuf = shufflevector <4 x float> %vec1, <4 x float> %vec2, <4 x i32> <i32 0, i32 4, i32 1, i32 5> 26 define <4 x float> @test_4xfloat_zero_masked_unpack_low_mask0(<4 x float> %vec1, <4 x float> %vec2,… 33 %shuf = shufflevector <4 x float> %vec1, <4 x float> %vec2, <4 x i32> <i32 0, i32 4, i32 1, i32 5> 38 define <4 x float> @test_4xfloat_masked_unpack_low_mask1(<4 x float> %vec1, <4 x float> %vec2, <4 x… 46 %shuf = shufflevector <4 x float> %vec1, <4 x float> %vec2, <4 x i32> <i32 0, i32 4, i32 1, i32 5> 52 define <4 x float> @test_4xfloat_zero_masked_unpack_low_mask1(<4 x float> %vec1, <4 x float> %vec2,… 59 %shuf = shufflevector <4 x float> %vec1, <4 x float> %vec2, <4 x i32> <i32 0, i32 4, i32 1, i32 5> [all …]
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/external/swiftshader/third_party/SPIRV-Tools/test/util/ |
D | small_vector_test.cpp | 61 SmallVector<uint32_t, 6> vec2(vec1); in TEST() local 63 EXPECT_EQ(vec2.size(), 4); in TEST() 66 for (uint32_t i = 0; i < vec2.size(); ++i) { in TEST() 67 EXPECT_EQ(vec2[i], result[i]); in TEST() 70 EXPECT_EQ(vec1, vec2); in TEST() 75 SmallVector<uint32_t, 2> vec2(vec1); in TEST() local 77 EXPECT_EQ(vec2.size(), 4); in TEST() 80 for (uint32_t i = 0; i < vec2.size(); ++i) { in TEST() 81 EXPECT_EQ(vec2[i], result[i]); in TEST() 84 EXPECT_EQ(vec1, vec2); in TEST() [all …]
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/external/deqp-deps/SPIRV-Tools/test/util/ |
D | small_vector_test.cpp | 61 SmallVector<uint32_t, 6> vec2(vec1); in TEST() local 63 EXPECT_EQ(vec2.size(), 4); in TEST() 66 for (uint32_t i = 0; i < vec2.size(); ++i) { in TEST() 67 EXPECT_EQ(vec2[i], result[i]); in TEST() 70 EXPECT_EQ(vec1, vec2); in TEST() 75 SmallVector<uint32_t, 2> vec2(vec1); in TEST() local 77 EXPECT_EQ(vec2.size(), 4); in TEST() 80 for (uint32_t i = 0; i < vec2.size(); ++i) { in TEST() 81 EXPECT_EQ(vec2[i], result[i]); in TEST() 84 EXPECT_EQ(vec1, vec2); in TEST() [all …]
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/external/libvpx/libvpx/vpx_dsp/mips/ |
D | vpx_convolve8_avg_horiz_msa.c | 57 v8i16 filt, vec0, vec1, vec2, vec3; in common_hz_8t_and_aver_dst_4x8_msa() local 82 filt0, filt1, filt2, filt3, vec2, vec3); in common_hz_8t_and_aver_dst_4x8_msa() 83 SRARI_H4_SH(vec0, vec1, vec2, vec3, FILTER_BITS); in common_hz_8t_and_aver_dst_4x8_msa() 84 SAT_SH4_SH(vec0, vec1, vec2, vec3, 7); in common_hz_8t_and_aver_dst_4x8_msa() 85 PCKEV_B4_UB(vec0, vec0, vec1, vec1, vec2, vec2, vec3, vec3, res0, res1, res2, in common_hz_8t_and_aver_dst_4x8_msa() 151 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in common_hz_8t_and_aver_dst_16w_msa() local 173 VSHF_B4_SH(src2, src2, mask0, mask1, mask2, mask3, vec2, vec6, vec10, in common_hz_8t_and_aver_dst_16w_msa() 177 DOTP_SB4_SH(vec0, vec1, vec2, vec3, filt0, filt0, filt0, filt0, vec0, vec1, in common_hz_8t_and_aver_dst_16w_msa() 178 vec2, vec3); in common_hz_8t_and_aver_dst_16w_msa() 182 vec2, vec3); in common_hz_8t_and_aver_dst_16w_msa() [all …]
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/external/eigen/unsupported/test/ |
D | cxx11_tensor_fixed_size.cpp | 50 TensorFixedSize<float, Sizes<6>, RowMajor> vec2; in test_1d() local 56 vec1(0) = 4.0; vec2(0) = 0.0; in test_1d() 57 vec1(1) = 8.0; vec2(1) = 1.0; in test_1d() 58 vec1(2) = 15.0; vec2(2) = 2.0; in test_1d() 59 vec1(3) = 16.0; vec2(3) = 3.0; in test_1d() 60 vec1(4) = 23.0; vec2(4) = 4.0; in test_1d() 61 vec1(5) = 42.0; vec2(5) = 5.0; in test_1d() 76 TensorFixedSize<float, Sizes<6>, RowMajor> vec4 = vec2.sqrt(); in test_1d() 97 vec3 = vec1 + vec2; in test_1d() 109 TensorFixedSize<float, Sizes<6>, RowMajor> vec2; in test_tensor_map() local [all …]
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D | cxx11_tensor_mixed_indices.cpp | 18 Tensor<float, 1, ColMajor, int> vec2(6); in test_simple() local 20 vec1(0) = 4.0; vec2(0) = 0.0; in test_simple() 21 vec1(1) = 8.0; vec2(1) = 1.0; in test_simple() 22 vec1(2) = 15.0; vec2(2) = 2.0; in test_simple() 23 vec1(3) = 16.0; vec2(3) = 3.0; in test_simple() 24 vec1(4) = 23.0; vec2(4) = 4.0; in test_simple() 25 vec1(5) = 42.0; vec2(5) = 5.0; in test_simple() 32 vec4 = vec2.square(); in test_simple()
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/external/deqp/external/vulkancts/data/vulkan/glsl/es310/ |
D | conversions.test | 399 … vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(2.0, 2.0) | vec2(3.5, 3.5) | vec2(-0.5, -0.5… 412 out0 = vec2(in0); 615 …vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(2.0, 2.0) | vec2(5.0, 5.0) | vec2(8.0, 8.0) |… 628 out0 = vec2(in0); 831 …vec2 out0 = [ vec2(0.0, 0.0) | vec2(2.0, 2.0) | vec2(3.0, 3.0) | vec2(8.0, 8.0) | vec2(9.0, 9.0) |… 844 out0 = vec2(in0); 1047 output vec2 out0 = [ vec2(1.0, 1.0) | vec2(0.0, 0.0) ]; 1060 out0 = vec2(in0); 1554 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 1578 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… [all …]
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