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/external/deqp/data/gles3/shaders/
Dlarge_constant_arrays.test351vec4 out0 = [ vec4(0.378924, -0.127814, 0.330945, -0.27653) | vec4(-0.247838, -0.090046, 0.141822,…
362 const vec4 array[16] = vec4[](
363 vec4(0.702379, 0.931642, 0.571117, 0.741301),
364 vec4(-0.964841, -0.979497, -0.360118, -0.600566),
365 vec4(-0.247838, -0.090046, 0.141822, -0.946729),
366 vec4(-0.020481, 0.68827, -0.465826, 0.021883),
367 vec4(-0.096116, 0.684352, -0.761391, -0.576026),
368 vec4(0.218481, 0.833123, 0.405688, 0.097803),
369 vec4(0.378924, -0.127814, 0.330945, -0.27653),
370 vec4(0.773114, 0.865765, 0.336626, -0.153597),
[all …]
Dswizzle_math_operations.test132 …utput vec4 out0 = [ vec4(0.6, 0.6, 0.2, 0.2) | vec4(2.25, 2.25, 2.0, 2.0) | vec4(-2.75, -2.75, -1.…
156 …tput vec4 out0 = [ vec4(0.6, 0.6, 0.6, 0.6) | vec4(2.25, 2.25, 2.25, 2.25) | vec4(-2.75, -2.75, -2…
444 …utput vec4 out0 = [ vec4(0.6, 1.0, 0.6, 0.2) | vec4(2.25, 2.5, 2.25, 2.0) | vec4(-2.75, -4.5, -2.7…
468vec4 out0 = [ vec4(0.85, 0.6, 1.25, 1.5) | vec4(2.125, 2.25, 2.375, 2.25) | vec4(-5.375, -2.75, -…
490 …put vec4 in0 = [ vec4(0.1, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4…
491 …put vec4 in1 = [ vec4(0.1, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4…
514 …put vec4 in0 = [ vec4(0.1, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4…
515 …put vec4 in1 = [ vec4(0.1, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4…
538 …put vec4 in0 = [ vec4(0.1, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4…
539 …put vec4 in1 = [ vec4(0.1, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4…
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Duniform_block.test18 uniform vec4 uniformMember;
31 layout(location=0) out vec4 o_color;
35 o_color = vec4(1.0);
47 in vec4 a_pos;
59 layout(location=0) out vec4 o_color;
63 uniform vec4 uniformMember;
84 vec4 uniformMember;
97 layout(location=0) out vec4 o_color;
101 o_color = vec4(1.0);
113 in vec4 a_pos;
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Dindexing.test32 vec4 v = vec4(0.0, 0.2, 1.0, 0.4);
49 vec4 v = vec4(1.0, 2.0, 3.0, 4.0);
51 vec4 expected = vec4(1.0, 5.0, 3.0, 4.0);
69 vec4 v = vec4(1.0, 2.0, 3.0, 4.0);
71 vec4 expected = vec4(1.0, 2.0, 5.0, 4.0);
88 vec4 v = vec4(1.0, 2.0, 3.0, 4.0);
90 vec4 expected = vec4(1.0, 2.0, 3.0, 5.0);
110 vec4 v = vec4(1.0, 2.0, 3.0, 4.0);
112 vec4 expected = vec4(1.0, 2.0, 3.0, 5.0);
133 vec4 v = vec4(1.0, 2.0, 3.0, 4.0);
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Dinvalid_texture_functions.test18 ${POSITION_FRAG_COLOR} = vec4(texture(s, vec4(0)));
37 ${POSITION_FRAG_COLOR} = vec4(texture(s, vec4(0), float(0)));
56 ${POSITION_FRAG_COLOR} = vec4(textureProj(s, vec4(0)));
75 ${POSITION_FRAG_COLOR} = vec4(textureProj(s, vec4(0)));
94 ${POSITION_FRAG_COLOR} = vec4(textureProj(s, vec4(0)));
113 ${POSITION_FRAG_COLOR} = vec4(textureProj(s, vec4(0), float(0)));
132 ${POSITION_FRAG_COLOR} = vec4(textureProj(s, vec4(0), float(0)));
151 ${POSITION_FRAG_COLOR} = vec4(textureProj(s, vec4(0), float(0)));
170 ${POSITION_FRAG_COLOR} = vec4(textureProj(s, vec4(0)));
189 ${POSITION_FRAG_COLOR} = vec4(textureProj(s, vec4(0), float(0)));
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Dswizzles.test126 …output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5…
149 …tput vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2…
287 …output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5…
310 …tput vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2…
448 …output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5…
471 …tput vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2…
747 …utput vec4 out0 = [ vec4(0.0, 0.5, 0.5, 0.0) | vec4(1.0, 1.25, 1.25, 1.0) | vec4(-0.5, -2.25, -2.2…
770vec4 out0 = [ vec4(0.75, 0.75, 0.75, 0.75) | vec4(1.125, 1.125, 1.125, 1.125) | vec4(-4.875, -4.87…
1046 …utput vec4 out0 = [ vec4(0.0, 0.5, 0.5, 0.0) | vec4(1.0, 1.25, 1.25, 1.0) | vec4(-0.5, -2.25, -2.2…
1069vec4 out0 = [ vec4(0.75, 0.75, 0.75, 0.75) | vec4(1.125, 1.125, 1.125, 1.125) | vec4(-4.875, -4.87…
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Dqualification_order.test15 in highp vec4 dEQP_Position;
34 layout(location = 0) out mediump vec4 dEQP_FragColor;
45 dEQP_FragColor = vec4(result, result, result, 1.0);
56 in highp vec4 dEQP_Position;
75 layout(location = 0) out mediump vec4 dEQP_FragColor;
86 dEQP_FragColor = vec4(result, result, result, 1.0);
97 in highp vec4 dEQP_Position;
116 layout(location = 0) out mediump vec4 dEQP_FragColor;
127 dEQP_FragColor = vec4(result, result, result, 1.0);
138 in highp vec4 dEQP_Position;
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/external/deqp-deps/glslang/Test/
D430AofA.frag30 vec4 ca4[3][2] = vec4[][](vec4[2](vec4(0.0), vec4(1.0)),
31 vec4[2](vec4(0.0), vec4(1.0)),
32 vec4[2](vec4(0.0), vec4(1.0)));
33 vec4 caim[][2] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)),
34 vec4[2](vec4(4.0), vec4(2.0)),
35 vec4[2](vec4(4.0), vec4(2.0)));
36 vec4 caim2[][] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)),
37 vec4[2](vec4(4.0), vec4(2.0)),
38 vec4[2](vec4(4.0), vec4(2.0)));
39 vec4 caim3[3][] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)),
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D310AofA.vert18 vec4 v[];
23 vec4 v[]; // ERROR
28 vec4 v[][]; // ERROR
33 vec4 v[][7];
64 vec4 ca4[3][2] = vec4[][](vec4[2](vec4(0.0), vec4(1.0)),
65 vec4[2](vec4(0.0), vec4(1.0)),
66 vec4[2](vec4(0.0), vec4(1.0)));
67 vec4 caim[][2] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)),
68 vec4[2](vec4(4.0), vec4(2.0)),
69 vec4[2](vec4(4.0), vec4(2.0)));
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DspecExamples.frag30 vec4 myRGBA;
56 uniform vec4 lightPosition[4];
63 invariant centroid in vec4 Color;
68 uniform vec4 lightPosition;
72 smooth in vec4 Color1; // legal, input inside in block
73 smooth vec4 Color2; // legal, 'in' inherited from 'in Material'
80 vec4 LightPos;
84 vec4 Color;
89 in vec4 gl_FragCoord; // redeclaration that changes nothing is allowed
92 layout(origin_upper_left) in vec4 gl_FragCoord;
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D330.frag3 in vec4 inVar;
4 layout(location=0, index=0) out vec4 outVar;
6 varying vec4 varyingVar;
18 vec4 gl_Color;
23 vec4 c = gl_Color;
36 vec4 gl_FragCoord;
40 vec4 gl_FragCoord;
44 layout(location = -2) in vec4 v1; // ERROR
45 layout(location = start + 2) in vec4 v2; // ERROR
46 layout(location = 4.7e10) in vec4 v20; // ERROR
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DconstFold.frag13 in vec4 inv;
14 out vec4 FragColor;
16 out vec4 out3;
17 out vec4 out4;
20 out vec4 out7;
21 out vec4 out8;
22 out vec4 out9;
23 out vec4 out10;
24 out vec4 out11;
30 vec4 dx = dFdx(inv);
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Dspv.noLocation.vert3 layout(location = 1) in vec4 in1;
4 in vec4 in2; // ERROR
5 layout(location = 3) in vec4 in3;
7 layout(location = 1) out vec4 out1;
8 out vec4 out2; // ERROR
9 layout(location = 3) out vec4 out3;
12 vec4 a;
13 vec4 b;
16 layout(location = 12) vec4 a;
17 layout(location = 13) vec4 b;
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Dspv.meshShaderPerViewUserDefined.mesh23 perprimitiveNV perviewNV vec4 color1[][3]; // Implicitly sized
24 perprimitiveNV vec4 color2[3];
25 perviewNV vec4 color3[MAX_VIEWS][3]; // Explicitly sized
26 vec4 color4;
31 perprimitiveNV vec4 color5[]; // Implicitly sized
32 perprimitiveNV vec4 color6[MAX_VIEWS][3]; // Explicitly sized
33 vec4 color7[][3]; // Implicitly sized
34 vec4 color8[MAX_VIEWS]; // Explicitly sized
42 b[iid].color1[viewID][2] = vec4(1.0);
43 b[iid].color2[1] = vec4(2.0);
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D320.vert5 out vec4 v;
11 layout(location = 13) vec4 vAnon;
19 highp vec4 gl_Position;
20 highp vec4 t;
27 gl_Position = vec4(1.0);
32 highp vec4 gl_Position;
33 highp vec4 t;
111 highp vec4 f1 = texelFetch(bufSamp1, s1);
156 highp vec4 t4 = texture(CA4, vec4(0.5));
157 highp float t5 = texture(CA5, vec4(0.5), 3.0);
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/external/deqp/external/vulkancts/data/vulkan/glsl/440/
Dlinkage.test20 layout(location = 0) in vec4 dEQP_Position;
60 layout(location = 0) in vec4 dEQP_Position;
103 layout(location = 0) in vec4 dEQP_Position;
144 layout(location = 0) in vec4 dEQP_Position;
186 layout(location = 0) in vec4 dEQP_Position;
226 layout(location = 0) in vec4 dEQP_Position;
267 layout(location = 0) in vec4 dEQP_Position;
307 layout(location = 0) in vec4 dEQP_Position;
336 group vec4 "vec4"
339 desc "Read vertex input (vec4) as float float float float."
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/external/deqp/data/gles31/shaders/es31/
Duniform_block.test18 uniform vec4 uniformMember;
31 layout(location=0) out vec4 o_color;
35 o_color = vec4(1.0);
47 in vec4 a_pos;
59 layout(location=0) out vec4 o_color;
63 uniform vec4 uniformMember;
84 vec4 uniformMember;
97 layout(location=0) out vec4 o_color;
101 o_color = vec4(1.0);
113 in vec4 a_pos;
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/external/deqp/data/gles31/shaders/es32/
Duniform_block.test18 uniform vec4 uniformMember;
31 layout(location=0) out vec4 o_color;
35 o_color = vec4(1.0);
47 in vec4 a_pos;
59 layout(location=0) out vec4 o_color;
63 uniform vec4 uniformMember;
84 vec4 uniformMember;
97 layout(location=0) out vec4 o_color;
101 o_color = vec4(1.0);
113 in vec4 a_pos;
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/external/clang/test/Sema/
Dext_vector_components.c13 float4 vec4, vec4_2, *vec4p; in test() local
19 vec4.xyzw; // expected-warning {{expression result unused}} in test()
20 vec4.xyzc; // expected-error {{illegal vector component name 'c'}} in test()
21 vec4.s01z; // expected-error {{illegal vector component name 'z'}} in test()
22 vec2 = vec4.s01; // legal, shorten in test()
23 vec2 = vec4.S01; // legal, shorten in test()
25 vec3 = vec4.xyz; // legal, shorten in test()
27 f = vec4.xy.x; // legal, shorten in test()
29 …vec4_2.xyzx = vec4.xyzw; // expected-error {{vector is not assignable (contains duplicate componen… in test()
30 …vec4_2.xyzz = vec4.xyzw; // expected-error {{vector is not assignable (contains duplicate componen… in test()
[all …]
/external/libvpx/libvpx/vpx_dsp/mips/
Dfwd_dct32x32_msa.c61 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in fdct8x32_1d_column_even_store() local
71 BUTTERFLY_8(in4, in5, in6, in7, in8, in9, in10, in11, vec4, vec5, vec6, vec7, in fdct8x32_1d_column_even_store()
75 ADD4(vec0, vec7, vec1, vec6, vec2, vec5, vec3, vec4, in0, in1, in2, in3); in fdct8x32_1d_column_even_store()
87 SUB4(vec0, vec7, vec1, vec6, vec2, vec5, vec3, vec4, vec7, vec6, vec5, vec4); in fdct8x32_1d_column_even_store()
89 ADD2(vec4, vec5, vec7, vec6, vec0, vec1); in fdct8x32_1d_column_even_store()
95 SUB2(vec4, vec5, vec7, vec6, vec4, vec7); in fdct8x32_1d_column_even_store()
96 DOTP_CONST_PAIR(vec7, vec4, cospi_12_64, cospi_20_64, temp1, temp0); in fdct8x32_1d_column_even_store()
102 DOTP_CONST_PAIR(in12, in11, cospi_16_64, cospi_16_64, vec3, vec4); in fdct8x32_1d_column_even_store()
103 ADD4(in8, vec3, in9, vec2, in14, vec5, in15, vec4, in0, vec1, vec6, in2); in fdct8x32_1d_column_even_store()
119 SUB4(in8, vec3, in15, vec4, in3, in2, in0, in1, in3, in0, vec2, vec5); in fdct8x32_1d_column_even_store()
[all …]
/external/deqp/data/gles2/shaders/
Dswizzles.test115 …output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5…
136 …tput vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2…
262 …output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5…
283 …tput vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2…
409 …output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5…
430 …tput vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2…
682 …utput vec4 out0 = [ vec4(0.0, 0.5, 0.5, 0.0) | vec4(1.0, 1.25, 1.25, 1.0) | vec4(-0.5, -2.25, -2.2…
703vec4 out0 = [ vec4(0.75, 0.75, 0.75, 0.75) | vec4(1.125, 1.125, 1.125, 1.125) | vec4(-4.875, -4.87…
955 …utput vec4 out0 = [ vec4(0.0, 0.5, 0.5, 0.0) | vec4(1.0, 1.25, 1.25, 1.0) | vec4(-0.5, -2.25, -2.2…
976vec4 out0 = [ vec4(0.75, 0.75, 0.75, 0.75) | vec4(1.125, 1.125, 1.125, 1.125) | vec4(-4.875, -4.87…
[all …]
Ddeclarations.test8 gl_Position = vec4(1.0);
14 gl_FragColor = vec4(1.0);
24 gl_Position = vec4(1.0);
31 gl_FragColor = vec4(1.0);
42 gl_Position = vec4(1.0);
48 gl_FragColor = vec4(1.0);
58 gl_Position = vec4(1.0);
65 gl_FragColor = vec4(1.0);
76 gl_Position = vec4(1.0);
83 gl_FragColor = vec4(1.0);
[all …]
Dlinkage.test38 gl_FragColor = vec4(1.0);
58 gl_FragColor = vec4(1.0);
81 gl_FragColor = vec4(var);
83 gl_FragColor = vec4(1.0);
105 gl_FragColor = vec4(1.0);
128 gl_FragColor = vec4(1.0);
153 gl_FragColor = vec4(var);
155 gl_FragColor = vec4(1.0);
245 desc "varying of type vec4"
248vec4 in0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, …
[all …]
/external/deqp/external/vulkancts/data/vulkan/draw/
DVertexFetchShaderDrawParameters.vert4 layout(location = 0) in vec4 in_position;
5 layout(location = 1) in vec4 in_color;
8 layout(location = 0) out vec4 out_color;
11 vec4 gl_Position;
17vec4 colors[4] = vec4[4](vec4(1.0), vec4(0.0, 0.0, 1.0, 1.0), vec4(0.0, 1.0, 0.0, 1.0), ve…
20 gl_Position = vec4(perVertex + perInstance[baseInstanceIndex], 0.0, 1.0);
25 out_color = vec4(1.0, 0.0, 0.0, 1.0);
DVertexFetchShaderDrawParametersDrawIndex.vert4 layout(location = 0) in vec4 in_position;
5 layout(location = 1) in vec4 in_color;
8 layout(location = 0) out vec4 out_color;
11 vec4 gl_Position;
18vec4 colors[4] = vec4[4](vec4(1.0), vec4(0.0, 0.0, 1.0, 1.0), vec4(0.0, 1.0, 0.0, 1.0), vec4(…
20 …gl_Position = vec4(perVertex + perInstance[gl_InstanceIndex - gl_BaseInstanceARB] + perDraw[gl_Dra…
25 out_color = vec4(1.0, 0.0, 0.0, 1.0);

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