/external/deqp/data/gles3/shaders/ |
D | large_constant_arrays.test | 351 …vec4 out0 = [ vec4(0.378924, -0.127814, 0.330945, -0.27653) | vec4(-0.247838, -0.090046, 0.141822,… 362 const vec4 array[16] = vec4[]( 363 vec4(0.702379, 0.931642, 0.571117, 0.741301), 364 vec4(-0.964841, -0.979497, -0.360118, -0.600566), 365 vec4(-0.247838, -0.090046, 0.141822, -0.946729), 366 vec4(-0.020481, 0.68827, -0.465826, 0.021883), 367 vec4(-0.096116, 0.684352, -0.761391, -0.576026), 368 vec4(0.218481, 0.833123, 0.405688, 0.097803), 369 vec4(0.378924, -0.127814, 0.330945, -0.27653), 370 vec4(0.773114, 0.865765, 0.336626, -0.153597), [all …]
|
D | swizzle_math_operations.test | 132 …utput vec4 out0 = [ vec4(0.6, 0.6, 0.2, 0.2) | vec4(2.25, 2.25, 2.0, 2.0) | vec4(-2.75, -2.75, -1.… 156 …tput vec4 out0 = [ vec4(0.6, 0.6, 0.6, 0.6) | vec4(2.25, 2.25, 2.25, 2.25) | vec4(-2.75, -2.75, -2… 444 …utput vec4 out0 = [ vec4(0.6, 1.0, 0.6, 0.2) | vec4(2.25, 2.5, 2.25, 2.0) | vec4(-2.75, -4.5, -2.7… 468 … vec4 out0 = [ vec4(0.85, 0.6, 1.25, 1.5) | vec4(2.125, 2.25, 2.375, 2.25) | vec4(-5.375, -2.75, -… 490 …put vec4 in0 = [ vec4(0.1, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4… 491 …put vec4 in1 = [ vec4(0.1, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4… 514 …put vec4 in0 = [ vec4(0.1, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4… 515 …put vec4 in1 = [ vec4(0.1, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4… 538 …put vec4 in0 = [ vec4(0.1, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4… 539 …put vec4 in1 = [ vec4(0.1, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4… [all …]
|
D | uniform_block.test | 18 uniform vec4 uniformMember; 31 layout(location=0) out vec4 o_color; 35 o_color = vec4(1.0); 47 in vec4 a_pos; 59 layout(location=0) out vec4 o_color; 63 uniform vec4 uniformMember; 84 vec4 uniformMember; 97 layout(location=0) out vec4 o_color; 101 o_color = vec4(1.0); 113 in vec4 a_pos; [all …]
|
D | indexing.test | 32 vec4 v = vec4(0.0, 0.2, 1.0, 0.4); 49 vec4 v = vec4(1.0, 2.0, 3.0, 4.0); 51 vec4 expected = vec4(1.0, 5.0, 3.0, 4.0); 69 vec4 v = vec4(1.0, 2.0, 3.0, 4.0); 71 vec4 expected = vec4(1.0, 2.0, 5.0, 4.0); 88 vec4 v = vec4(1.0, 2.0, 3.0, 4.0); 90 vec4 expected = vec4(1.0, 2.0, 3.0, 5.0); 110 vec4 v = vec4(1.0, 2.0, 3.0, 4.0); 112 vec4 expected = vec4(1.0, 2.0, 3.0, 5.0); 133 vec4 v = vec4(1.0, 2.0, 3.0, 4.0); [all …]
|
D | invalid_texture_functions.test | 18 ${POSITION_FRAG_COLOR} = vec4(texture(s, vec4(0))); 37 ${POSITION_FRAG_COLOR} = vec4(texture(s, vec4(0), float(0))); 56 ${POSITION_FRAG_COLOR} = vec4(textureProj(s, vec4(0))); 75 ${POSITION_FRAG_COLOR} = vec4(textureProj(s, vec4(0))); 94 ${POSITION_FRAG_COLOR} = vec4(textureProj(s, vec4(0))); 113 ${POSITION_FRAG_COLOR} = vec4(textureProj(s, vec4(0), float(0))); 132 ${POSITION_FRAG_COLOR} = vec4(textureProj(s, vec4(0), float(0))); 151 ${POSITION_FRAG_COLOR} = vec4(textureProj(s, vec4(0), float(0))); 170 ${POSITION_FRAG_COLOR} = vec4(textureProj(s, vec4(0))); 189 ${POSITION_FRAG_COLOR} = vec4(textureProj(s, vec4(0), float(0))); [all …]
|
D | swizzles.test | 126 …output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5… 149 …tput vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2… 287 …output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5… 310 …tput vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2… 448 …output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5… 471 …tput vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2… 747 …utput vec4 out0 = [ vec4(0.0, 0.5, 0.5, 0.0) | vec4(1.0, 1.25, 1.25, 1.0) | vec4(-0.5, -2.25, -2.2… 770 …vec4 out0 = [ vec4(0.75, 0.75, 0.75, 0.75) | vec4(1.125, 1.125, 1.125, 1.125) | vec4(-4.875, -4.87… 1046 …utput vec4 out0 = [ vec4(0.0, 0.5, 0.5, 0.0) | vec4(1.0, 1.25, 1.25, 1.0) | vec4(-0.5, -2.25, -2.2… 1069 …vec4 out0 = [ vec4(0.75, 0.75, 0.75, 0.75) | vec4(1.125, 1.125, 1.125, 1.125) | vec4(-4.875, -4.87… [all …]
|
D | qualification_order.test | 15 in highp vec4 dEQP_Position; 34 layout(location = 0) out mediump vec4 dEQP_FragColor; 45 dEQP_FragColor = vec4(result, result, result, 1.0); 56 in highp vec4 dEQP_Position; 75 layout(location = 0) out mediump vec4 dEQP_FragColor; 86 dEQP_FragColor = vec4(result, result, result, 1.0); 97 in highp vec4 dEQP_Position; 116 layout(location = 0) out mediump vec4 dEQP_FragColor; 127 dEQP_FragColor = vec4(result, result, result, 1.0); 138 in highp vec4 dEQP_Position; [all …]
|
/external/deqp-deps/glslang/Test/ |
D | 430AofA.frag | 30 vec4 ca4[3][2] = vec4[][](vec4[2](vec4(0.0), vec4(1.0)), 31 vec4[2](vec4(0.0), vec4(1.0)), 32 vec4[2](vec4(0.0), vec4(1.0))); 33 vec4 caim[][2] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)), 34 vec4[2](vec4(4.0), vec4(2.0)), 35 vec4[2](vec4(4.0), vec4(2.0))); 36 vec4 caim2[][] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)), 37 vec4[2](vec4(4.0), vec4(2.0)), 38 vec4[2](vec4(4.0), vec4(2.0))); 39 vec4 caim3[3][] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)), [all …]
|
D | 310AofA.vert | 18 vec4 v[]; 23 vec4 v[]; // ERROR 28 vec4 v[][]; // ERROR 33 vec4 v[][7]; 64 vec4 ca4[3][2] = vec4[][](vec4[2](vec4(0.0), vec4(1.0)), 65 vec4[2](vec4(0.0), vec4(1.0)), 66 vec4[2](vec4(0.0), vec4(1.0))); 67 vec4 caim[][2] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)), 68 vec4[2](vec4(4.0), vec4(2.0)), 69 vec4[2](vec4(4.0), vec4(2.0))); [all …]
|
D | specExamples.frag | 30 vec4 myRGBA; 56 uniform vec4 lightPosition[4]; 63 invariant centroid in vec4 Color; 68 uniform vec4 lightPosition; 72 smooth in vec4 Color1; // legal, input inside in block 73 smooth vec4 Color2; // legal, 'in' inherited from 'in Material' 80 vec4 LightPos; 84 vec4 Color; 89 in vec4 gl_FragCoord; // redeclaration that changes nothing is allowed 92 layout(origin_upper_left) in vec4 gl_FragCoord; [all …]
|
D | 330.frag | 3 in vec4 inVar; 4 layout(location=0, index=0) out vec4 outVar; 6 varying vec4 varyingVar; 18 vec4 gl_Color; 23 vec4 c = gl_Color; 36 vec4 gl_FragCoord; 40 vec4 gl_FragCoord; 44 layout(location = -2) in vec4 v1; // ERROR 45 layout(location = start + 2) in vec4 v2; // ERROR 46 layout(location = 4.7e10) in vec4 v20; // ERROR [all …]
|
D | constFold.frag | 13 in vec4 inv; 14 out vec4 FragColor; 16 out vec4 out3; 17 out vec4 out4; 20 out vec4 out7; 21 out vec4 out8; 22 out vec4 out9; 23 out vec4 out10; 24 out vec4 out11; 30 vec4 dx = dFdx(inv); [all …]
|
D | spv.noLocation.vert | 3 layout(location = 1) in vec4 in1; 4 in vec4 in2; // ERROR 5 layout(location = 3) in vec4 in3; 7 layout(location = 1) out vec4 out1; 8 out vec4 out2; // ERROR 9 layout(location = 3) out vec4 out3; 12 vec4 a; 13 vec4 b; 16 layout(location = 12) vec4 a; 17 layout(location = 13) vec4 b; [all …]
|
D | spv.meshShaderPerViewUserDefined.mesh | 23 perprimitiveNV perviewNV vec4 color1[][3]; // Implicitly sized 24 perprimitiveNV vec4 color2[3]; 25 perviewNV vec4 color3[MAX_VIEWS][3]; // Explicitly sized 26 vec4 color4; 31 perprimitiveNV vec4 color5[]; // Implicitly sized 32 perprimitiveNV vec4 color6[MAX_VIEWS][3]; // Explicitly sized 33 vec4 color7[][3]; // Implicitly sized 34 vec4 color8[MAX_VIEWS]; // Explicitly sized 42 b[iid].color1[viewID][2] = vec4(1.0); 43 b[iid].color2[1] = vec4(2.0); [all …]
|
D | 320.vert | 5 out vec4 v; 11 layout(location = 13) vec4 vAnon; 19 highp vec4 gl_Position; 20 highp vec4 t; 27 gl_Position = vec4(1.0); 32 highp vec4 gl_Position; 33 highp vec4 t; 111 highp vec4 f1 = texelFetch(bufSamp1, s1); 156 highp vec4 t4 = texture(CA4, vec4(0.5)); 157 highp float t5 = texture(CA5, vec4(0.5), 3.0); [all …]
|
/external/deqp/external/vulkancts/data/vulkan/glsl/440/ |
D | linkage.test | 20 layout(location = 0) in vec4 dEQP_Position; 60 layout(location = 0) in vec4 dEQP_Position; 103 layout(location = 0) in vec4 dEQP_Position; 144 layout(location = 0) in vec4 dEQP_Position; 186 layout(location = 0) in vec4 dEQP_Position; 226 layout(location = 0) in vec4 dEQP_Position; 267 layout(location = 0) in vec4 dEQP_Position; 307 layout(location = 0) in vec4 dEQP_Position; 336 group vec4 "vec4" 339 desc "Read vertex input (vec4) as float float float float." [all …]
|
/external/deqp/data/gles31/shaders/es31/ |
D | uniform_block.test | 18 uniform vec4 uniformMember; 31 layout(location=0) out vec4 o_color; 35 o_color = vec4(1.0); 47 in vec4 a_pos; 59 layout(location=0) out vec4 o_color; 63 uniform vec4 uniformMember; 84 vec4 uniformMember; 97 layout(location=0) out vec4 o_color; 101 o_color = vec4(1.0); 113 in vec4 a_pos; [all …]
|
/external/deqp/data/gles31/shaders/es32/ |
D | uniform_block.test | 18 uniform vec4 uniformMember; 31 layout(location=0) out vec4 o_color; 35 o_color = vec4(1.0); 47 in vec4 a_pos; 59 layout(location=0) out vec4 o_color; 63 uniform vec4 uniformMember; 84 vec4 uniformMember; 97 layout(location=0) out vec4 o_color; 101 o_color = vec4(1.0); 113 in vec4 a_pos; [all …]
|
/external/clang/test/Sema/ |
D | ext_vector_components.c | 13 float4 vec4, vec4_2, *vec4p; in test() local 19 vec4.xyzw; // expected-warning {{expression result unused}} in test() 20 vec4.xyzc; // expected-error {{illegal vector component name 'c'}} in test() 21 vec4.s01z; // expected-error {{illegal vector component name 'z'}} in test() 22 vec2 = vec4.s01; // legal, shorten in test() 23 vec2 = vec4.S01; // legal, shorten in test() 25 vec3 = vec4.xyz; // legal, shorten in test() 27 f = vec4.xy.x; // legal, shorten in test() 29 …vec4_2.xyzx = vec4.xyzw; // expected-error {{vector is not assignable (contains duplicate componen… in test() 30 …vec4_2.xyzz = vec4.xyzw; // expected-error {{vector is not assignable (contains duplicate componen… in test() [all …]
|
/external/libvpx/libvpx/vpx_dsp/mips/ |
D | fwd_dct32x32_msa.c | 61 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in fdct8x32_1d_column_even_store() local 71 BUTTERFLY_8(in4, in5, in6, in7, in8, in9, in10, in11, vec4, vec5, vec6, vec7, in fdct8x32_1d_column_even_store() 75 ADD4(vec0, vec7, vec1, vec6, vec2, vec5, vec3, vec4, in0, in1, in2, in3); in fdct8x32_1d_column_even_store() 87 SUB4(vec0, vec7, vec1, vec6, vec2, vec5, vec3, vec4, vec7, vec6, vec5, vec4); in fdct8x32_1d_column_even_store() 89 ADD2(vec4, vec5, vec7, vec6, vec0, vec1); in fdct8x32_1d_column_even_store() 95 SUB2(vec4, vec5, vec7, vec6, vec4, vec7); in fdct8x32_1d_column_even_store() 96 DOTP_CONST_PAIR(vec7, vec4, cospi_12_64, cospi_20_64, temp1, temp0); in fdct8x32_1d_column_even_store() 102 DOTP_CONST_PAIR(in12, in11, cospi_16_64, cospi_16_64, vec3, vec4); in fdct8x32_1d_column_even_store() 103 ADD4(in8, vec3, in9, vec2, in14, vec5, in15, vec4, in0, vec1, vec6, in2); in fdct8x32_1d_column_even_store() 119 SUB4(in8, vec3, in15, vec4, in3, in2, in0, in1, in3, in0, vec2, vec5); in fdct8x32_1d_column_even_store() [all …]
|
/external/deqp/data/gles2/shaders/ |
D | swizzles.test | 115 …output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5… 136 …tput vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2… 262 …output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5… 283 …tput vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2… 409 …output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5… 430 …tput vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2… 682 …utput vec4 out0 = [ vec4(0.0, 0.5, 0.5, 0.0) | vec4(1.0, 1.25, 1.25, 1.0) | vec4(-0.5, -2.25, -2.2… 703 …vec4 out0 = [ vec4(0.75, 0.75, 0.75, 0.75) | vec4(1.125, 1.125, 1.125, 1.125) | vec4(-4.875, -4.87… 955 …utput vec4 out0 = [ vec4(0.0, 0.5, 0.5, 0.0) | vec4(1.0, 1.25, 1.25, 1.0) | vec4(-0.5, -2.25, -2.2… 976 …vec4 out0 = [ vec4(0.75, 0.75, 0.75, 0.75) | vec4(1.125, 1.125, 1.125, 1.125) | vec4(-4.875, -4.87… [all …]
|
D | declarations.test | 8 gl_Position = vec4(1.0); 14 gl_FragColor = vec4(1.0); 24 gl_Position = vec4(1.0); 31 gl_FragColor = vec4(1.0); 42 gl_Position = vec4(1.0); 48 gl_FragColor = vec4(1.0); 58 gl_Position = vec4(1.0); 65 gl_FragColor = vec4(1.0); 76 gl_Position = vec4(1.0); 83 gl_FragColor = vec4(1.0); [all …]
|
D | linkage.test | 38 gl_FragColor = vec4(1.0); 58 gl_FragColor = vec4(1.0); 81 gl_FragColor = vec4(var); 83 gl_FragColor = vec4(1.0); 105 gl_FragColor = vec4(1.0); 128 gl_FragColor = vec4(1.0); 153 gl_FragColor = vec4(var); 155 gl_FragColor = vec4(1.0); 245 desc "varying of type vec4" 248 …vec4 in0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, … [all …]
|
/external/deqp/external/vulkancts/data/vulkan/draw/ |
D | VertexFetchShaderDrawParameters.vert | 4 layout(location = 0) in vec4 in_position; 5 layout(location = 1) in vec4 in_color; 8 layout(location = 0) out vec4 out_color; 11 vec4 gl_Position; 17 …vec4 colors[4] = vec4[4](vec4(1.0), vec4(0.0, 0.0, 1.0, 1.0), vec4(0.0, 1.0, 0.0, 1.0), ve… 20 gl_Position = vec4(perVertex + perInstance[baseInstanceIndex], 0.0, 1.0); 25 out_color = vec4(1.0, 0.0, 0.0, 1.0);
|
D | VertexFetchShaderDrawParametersDrawIndex.vert | 4 layout(location = 0) in vec4 in_position; 5 layout(location = 1) in vec4 in_color; 8 layout(location = 0) out vec4 out_color; 11 vec4 gl_Position; 18 …vec4 colors[4] = vec4[4](vec4(1.0), vec4(0.0, 0.0, 1.0, 1.0), vec4(0.0, 1.0, 0.0, 1.0), vec4(… 20 …gl_Position = vec4(perVertex + perInstance[gl_InstanceIndex - gl_BaseInstanceARB] + perDraw[gl_Dra… 25 out_color = vec4(1.0, 0.0, 0.0, 1.0);
|