Searched refs:vecAlignment (Results 1 – 2 of 2) sorted by relevance
941 const deUint32 vecAlignment = getVecStd430ByteAlignment(vecType); in computeVarLayout() local943 curOffset = (deUint32)deAlign32((int)curOffset, (int)vecAlignment); in computeVarLayout()944 maxAlignment = de::max(maxAlignment, vecAlignment); in computeVarLayout()947 layoutEntry.matrixStride = vecAlignment; in computeVarLayout()949 curOffset += vecAlignment*numVecs; in computeVarLayout()
1619 …const deUint32 vecAlignment = isDataTypeFloat16OrVec(basicType) ? getVecStd430ByteAlignment(vecT… in computeVarLayout() local1621 curOffset = (deUint32)deAlign32((int)curOffset, (int)vecAlignment); in computeVarLayout()1622 maxAlignment = de::max(maxAlignment, vecAlignment); in computeVarLayout()1625 layoutEntry.matrixStride = vecAlignment; in computeVarLayout()1627 curOffset += vecAlignment*numVecs; in computeVarLayout()