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Searched refs:vecAlignment (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp941 const deUint32 vecAlignment = getVecStd430ByteAlignment(vecType); in computeVarLayout() local
943 curOffset = (deUint32)deAlign32((int)curOffset, (int)vecAlignment); in computeVarLayout()
944 maxAlignment = de::max(maxAlignment, vecAlignment); in computeVarLayout()
947 layoutEntry.matrixStride = vecAlignment; in computeVarLayout()
949 curOffset += vecAlignment*numVecs; in computeVarLayout()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.cpp1619 …const deUint32 vecAlignment = isDataTypeFloat16OrVec(basicType) ? getVecStd430ByteAlignment(vecT… in computeVarLayout() local
1621 curOffset = (deUint32)deAlign32((int)curOffset, (int)vecAlignment); in computeVarLayout()
1622 maxAlignment = de::max(maxAlignment, vecAlignment); in computeVarLayout()
1625 layoutEntry.matrixStride = vecAlignment; in computeVarLayout()
1627 curOffset += vecAlignment*numVecs; in computeVarLayout()