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Searched refs:vecTo16 (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp259 static tcu::Vector<float, 16> vecTo16 (const tcu::Vector<float, Size>& vec) in vecTo16() function
1066 vecTo16(Vec3(0.5f, 0.7f, 0.9f)))); in lightShaderUniforms()
1070 vecTo16(Vec4(0.3f, 0.4f, 0.5f, 1.0f)))); in lightShaderUniforms()
1074 vecTo16(Vec3(0.7f, 0.2f, 0.2f)))); in lightShaderUniforms()
1078 vecTo16(Vec3(0.2f, 0.6f, 1.0f)))); in lightShaderUniforms()
1090 vecTo16(Vec3(0.8f, 0.6f, 0.3f)))); in lightShaderUniforms()
1094 vecTo16(Vec3(0.2f, 0.3f, 0.4f)))); in lightShaderUniforms()
1100 vecTo16(Vec4(1.0f, 0.6f, 0.3f, 0.2f)))); in lightShaderUniforms()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp259 static tcu::Vector<float, 16> vecTo16 (const tcu::Vector<float, Size>& vec) in vecTo16() function
1071 vecTo16(Vec3(0.5f, 0.7f, 0.9f)))); in lightShaderUniforms()
1075 vecTo16(Vec4(0.3f, 0.4f, 0.5f, 1.0f)))); in lightShaderUniforms()
1079 vecTo16(Vec3(0.7f, 0.2f, 0.2f)))); in lightShaderUniforms()
1083 vecTo16(Vec3(0.2f, 0.6f, 1.0f)))); in lightShaderUniforms()
1095 vecTo16(Vec3(0.8f, 0.6f, 0.3f)))); in lightShaderUniforms()
1099 vecTo16(Vec3(0.2f, 0.3f, 0.4f)))); in lightShaderUniforms()
1105 vecTo16(Vec4(1.0f, 0.6f, 0.3f, 0.2f)))); in lightShaderUniforms()