Searched refs:vectorFloatMaximum (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 166 static float vectorFloatMaximum (const vector<T>& v) in vectorFloatMaximum() function 212 return vectorFloatMaximum(v) - vectorFloatMinimum(v); in vectorFloatMaximumMinusMinimum() 218 return hackySafeRelativeResult(vectorFloatMaximumMinusMinimum(v), vectorFloatMaximum(v)); in vectorFloatRelativeMaximumMinusMinimum() 2062 LOG_COMPILE_SPECIALIZE_TIME_STAT ("Maximum", "Maximum", vectorFloatMaximum); in iterate() 2590 LOG_TIME_STAT ("Maximum", "Maximum", vectorFloatMaximum); in iterate()
|
/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 166 static float vectorFloatMaximum (const vector<T>& v) in vectorFloatMaximum() function 212 return vectorFloatMaximum(v) - vectorFloatMinimum(v); in vectorFloatMaximumMinusMinimum() 218 return hackySafeRelativeResult(vectorFloatMaximumMinusMinimum(v), vectorFloatMaximum(v)); in vectorFloatRelativeMaximumMinusMinimum() 2082 LOG_COMPILE_SPECIALIZE_TIME_STAT ("Maximum", "Maximum", vectorFloatMaximum); in iterate() 2610 LOG_TIME_STAT ("Maximum", "Maximum", vectorFloatMaximum); in iterate()
|