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Searched refs:verifyTexture (Results 1 – 11 of 11) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cSparseTextureClampTests.cpp322 GLuint verifyTexture; in verifyLookupTextureData() local
323 Texture::Generate(gl, verifyTexture); in verifyLookupTextureData()
324 Texture::Bind(gl, verifyTexture, verifyTarget); in verifyLookupTextureData()
333 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, verifyTarget, verifyTexture, 0); in verifyLookupTextureData()
393 Texture::Bind(gl, verifyTexture, verifyTarget); in verifyLookupTextureData()
418 Texture::Bind(gl, verifyTexture, verifyTarget); in verifyLookupTextureData()
451 Texture::Delete(gl, verifyTexture); in verifyLookupTextureData()
824 GLuint verifyTexture; in verifyLookupTextureData() local
825 Texture::Generate(gl, verifyTexture); in verifyLookupTextureData()
826 Texture::Bind(gl, verifyTexture, verifyTarget); in verifyLookupTextureData()
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Dgl4cSparseTexture2Tests.cpp1246 GLuint verifyTexture; in verifyTextureData() local
1247 Texture::Generate(gl, verifyTexture); in verifyTextureData()
1248 Texture::Bind(gl, verifyTexture, verifyTarget); in verifyTextureData()
1256 Texture::Bind(gl, verifyTexture, verifyTarget); in verifyTextureData()
1286 verifyTexture, in verifyTextureData()
1332 Texture::Delete(gl, verifyTexture); in verifyTextureData()
1816 GLuint verifyTexture; in verifyTextureDataExtended() local
1817 Texture::Generate(gl, verifyTexture); in verifyTextureDataExtended()
1818 Texture::Bind(gl, verifyTexture, verifyTarget); in verifyTextureDataExtended()
1826 Texture::Bind(gl, verifyTexture, verifyTarget); in verifyTextureDataExtended()
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Dgl4cStencilTexturingTests.hpp75 bool verifyTexture(glw::GLuint id, glw::GLenum source_internal_format, bool is_stencil,
Dgl4cStencilTexturingTests.cpp1085 bool FunctionalTest::verifyTexture(GLuint id, GLenum source_internal_format, bool is_stencil, in verifyTexture() function in gl4cts::StencilTexturing::FunctionalTest
1235 if (false == verifyTexture(compute_dst_tex_id, internal_format, is_stencil, texture_data)) in test()
1248 if (false == verifyTexture(draw_dst_tex_id, internal_format, is_stencil, texture_data)) in test()
Dgl4cShaderSubroutineTests.hpp716 bool verifyTexture(Utils::texture& texture, const glw::GLuint color[4]) const;
Dgl4cShadingLanguage420PackTests.hpp597 bool verifyTexture(const Utils::texture& texture) const;
Dgl4cShadingLanguage420PackTests.cpp2460 bool BindingImageTest::verifyTexture(const Utils::texture& texture) const in verifyTexture() function in gl4cts::GLSL420Pack::BindingImageTest
12025 …return (verifyTexture(m_goku_texture) && verifyTexture(m_vegeta_texture) && verifyTexture(m_trunks… in verifyAdditionalResults()
12352 return verifyTexture(m_goku_texture); in verifyAdditionalResults()
Dgl4cShaderSubroutineTests.cpp6335 if (false == verifyTexture(left, expected_left_color)) in testImageDraw()
6343 if (false == verifyTexture(right, expected_right_color)) in testImageDraw()
6552 bool FunctionalTest12::verifyTexture(Utils::texture& texture, const GLuint expected_color[4]) const in verifyTexture() function in gl4cts::ShaderSubroutine::FunctionalTest12
/external/deqp/modules/gles31/functional/
Des31fTextureSpecificationTests.cpp114 …virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) …
181 verifyTexture(gles31Context, refContext); in iterate()
214 …virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext…
243 void TextureCubeArraySpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext… in verifyTexture() function in deqp::gles31::Functional::TextureCubeArraySpecCase
Des31fTextureMultisampleTests.cpp565 bool verifyTexture (int sample);
746 iterationOk = verifyTexture(m_currentSample); in iterate()
945 bool SampleMaskCase::verifyTexture (int sample) in verifyTexture() function in deqp::gles31::Functional::__anon7f0ababf0111::SampleMaskCase
/external/deqp/modules/gles3/functional/
Des3fTextureSpecificationTests.cpp160 …virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) …
224 verifyTexture(gles3Context, refContext); in iterate()
256 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext);
279 void Texture2DSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refCo… in verifyTexture() function in deqp::gles3::Functional::Texture2DSpecCase
341 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext);
362 void TextureCubeSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& ref… in verifyTexture() function in deqp::gles3::Functional::TextureCubeSpecCase
438 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext);
463 void Texture2DArraySpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& … in verifyTexture() function in deqp::gles3::Functional::Texture2DArraySpecCase
538 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext);
563 void Texture3DSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refCo… in verifyTexture() function in deqp::gles3::Functional::Texture3DSpecCase