Searched refs:vertFragPipelineStages (Results 1 – 2 of 2) sorted by relevance
71 static const ShaderElement vertFragPipelineStages[] = in initGraphicsInstanceContext() local104 …case OPERATION_GRAPHICS_VERTEX: return createInstanceContext(vertFragPipelineStages, opSimpleT… in initGraphicsInstanceContext()108 …case OPERATION_GRAPHICS_FRAGMENT: return createInstanceContext(vertFragPipelineStages, opSimple… in initGraphicsInstanceContext()
4083 static vector<ShaderElement> vertFragPipelineStages; in getVertFragPipelineStages() local4084 if(vertFragPipelineStages.empty()) in getVertFragPipelineStages()4086 vertFragPipelineStages.push_back(ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT)); in getVertFragPipelineStages()4087 vertFragPipelineStages.push_back(ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT)); in getVertFragPipelineStages()4089 return vertFragPipelineStages; in getVertFragPipelineStages()