/external/deqp/data/gles31/shaders/es31/ |
D | separate_shader_validation.test | 10 active_stages {vertex} 11 vertex "" 44 active_stages {vertex} 45 vertex "" 77 active_stages {vertex} 78 vertex "" 109 active_stages {vertex} 110 vertex "" 141 active_stages {vertex} 142 vertex "" [all …]
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D | implicit_conversions.test | 12 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 34 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 56 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 78 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 100 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 122 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 144 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 166 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 188 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 210 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } [all …]
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D | linkage_io_block.test | 4 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment } 6 vertex "" 40 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment } 42 vertex "" 77 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment } 79 vertex "" 113 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment } 115 vertex "" 148 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment } 150 vertex "" [all …]
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D | uniform_block.test | 10 vertex "" 43 vertex "" 76 vertex "" 109 vertex "" 142 vertex "" 175 vertex "" 208 vertex "" 241 vertex "" 274 vertex "" 307 vertex "" [all …]
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/external/deqp/data/gles31/shaders/es32/ |
D | separate_shader_validation.test | 28 active_stages {vertex} 29 vertex "" 62 active_stages {vertex} 63 vertex "" 95 active_stages {vertex} 96 vertex "" 127 active_stages {vertex} 128 vertex "" 159 active_stages {vertex} 160 vertex "" [all …]
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D | implicit_conversions.test | 12 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 34 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 56 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 78 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 100 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 122 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 144 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 166 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 188 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 210 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } [all …]
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D | uniform_block.test | 10 vertex "" 43 vertex "" 76 vertex "" 109 vertex "" 142 vertex "" 175 vertex "" 208 vertex "" 241 vertex "" 274 vertex "" 307 vertex "" [all …]
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_ff_gs_emit.c | 70 c->reg.vertex[j] = brw_vec4_grf(i, 0); in brw_ff_gs_alloc_regs() 256 brw_ff_gs_emit_vue(c, c->reg.vertex[0], 0); in brw_ff_gs_quads() 259 brw_ff_gs_emit_vue(c, c->reg.vertex[1], 0); in brw_ff_gs_quads() 260 brw_ff_gs_emit_vue(c, c->reg.vertex[2], 0); in brw_ff_gs_quads() 264 brw_ff_gs_emit_vue(c, c->reg.vertex[3], 1); in brw_ff_gs_quads() 267 brw_ff_gs_emit_vue(c, c->reg.vertex[3], 0); in brw_ff_gs_quads() 270 brw_ff_gs_emit_vue(c, c->reg.vertex[0], 0); in brw_ff_gs_quads() 271 brw_ff_gs_emit_vue(c, c->reg.vertex[1], 0); in brw_ff_gs_quads() 275 brw_ff_gs_emit_vue(c, c->reg.vertex[2], 1); in brw_ff_gs_quads() 292 brw_ff_gs_emit_vue(c, c->reg.vertex[0], 0); in brw_ff_gs_quad_strip() [all …]
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/external/mesa3d/src/mesa/vbo/ |
D | vbo_exec_eval.c | 153 GLfloat vertex[4]; in vbo_exec_do_EvalCoord1f() local 155 ASSIGN_4V(vertex, 0, 0, 0, 1); in vbo_exec_do_EvalCoord1f() 157 _math_horner_bezier_curve(map->Points, vertex, uu, in vbo_exec_do_EvalCoord1f() 162 CALL_Vertex4fv(GET_DISPATCH(), ( vertex )); in vbo_exec_do_EvalCoord1f() 164 CALL_Vertex3fv(GET_DISPATCH(), ( vertex )); in vbo_exec_do_EvalCoord1f() 203 GLfloat vertex[4]; in vbo_exec_do_EvalCoord2f() local 205 ASSIGN_4V(vertex, 0, 0, 0, 1); in vbo_exec_do_EvalCoord2f() 211 _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv, in vbo_exec_do_EvalCoord2f() 216 du[0] = du[0]*vertex[3] - du[3]*vertex[0]; in vbo_exec_do_EvalCoord2f() 217 du[1] = du[1]*vertex[3] - du[3]*vertex[1]; in vbo_exec_do_EvalCoord2f() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineInputAssemblyTests.cpp | 346 const Vertex4RGBA vertex = in createBufferData() local 352 vertices.push_back(vertex); in createBufferData() 362 const Vertex4RGBA vertex = in createBufferData() local 368 vertices.push_back(vertex); in createBufferData() 379 Vertex4RGBA vertex = in createBufferData() local 385 vertices.push_back(vertex); in createBufferData() 388 vertex.position = tcu::Vec4(originX, originY + primitiveSizeY, 0.0f, 1.0f); in createBufferData() 389 vertices.push_back(vertex); in createBufferData() 394 const Vertex4RGBA vertex = in createBufferData() local 400 vertices.push_back(vertex); in createBufferData() [all …]
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/external/deqp-deps/glslang/Test/ |
D | hlsl.gs-hs-mix.tesc | 90 GSVertexOutput vertex; 100 vertex.PositionCS = Q0; 101 output.Append(vertex); 102 vertex.PositionCS = Q1; 103 output.Append(vertex); 107 vertex.PositionCS = Q1; 108 output.Append(vertex); 109 vertex.PositionCS = Q2; 110 output.Append(vertex); 114 vertex.PositionCS = Q2; [all …]
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/external/deqp/data/gles3/shaders/ |
D | uniform_block.test | 10 vertex "" 43 vertex "" 76 vertex "" 109 vertex "" 142 vertex "" 175 vertex "" 208 vertex "" 241 vertex "" 274 vertex "" 307 vertex "" [all …]
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D | linkage.test | 7 # not declared in vertex shader, declared in fragment shader 10 desc "varying declared in fragment shader, no reference in vertex shader" 12 vertex "" 33 # declared in vertex shader, no reference in frag shader 36 desc "varying declared in vertex shader, no reference in fragment shader" 37 vertex "" 56 # declared in vertex shader, declared in frag shader 59 desc "varying declared in both vertex and fragment shader, but not used" 60 vertex "" 80 # declared in vertex shader, static use in frag shader [all …]
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/external/mesa3d/src/gallium/state_trackers/xa/ |
D | xa_renderer.c | 141 float *vertex = r->buffer + r->buffer_size; in add_vertex_color() local 143 vertex[0] = x; in add_vertex_color() 144 vertex[1] = y; in add_vertex_color() 145 vertex[2] = 0.f; /*z */ in add_vertex_color() 146 vertex[3] = 1.f; /*w */ in add_vertex_color() 148 vertex[4] = color[0]; /*r */ in add_vertex_color() 149 vertex[5] = color[1]; /*g */ in add_vertex_color() 150 vertex[6] = color[2]; /*b */ in add_vertex_color() 151 vertex[7] = color[3]; /*a */ in add_vertex_color() 159 float *vertex = r->buffer + r->buffer_size; in add_vertex_1tex() local [all …]
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.vertex_attribute_binding.txt | 34 vertex attribute start offset. 40 + Mixing vertex attribute binding and vertex attribute pointer APIs 41 - Different APIs for different vertex attributes 42 - Use vertex attribute binding API to change state set with vertex 53 + Use of all vertex attribute binding points 61 vertex attribute binding state after use of vertex attribute 64 Rendering tests set vertex attribute state using vertex attribute 66 then verified. Mixed API rendering tests intermix both vertex 68 modify the state of the same or different vertex attributes. 72 binding point buffer offset and/or vertex attribute relative
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/external/deqp/external/vulkancts/data/vulkan/glsl/es310/ |
D | linkage.test | 7 # declared in vertex shader, no reference in frag shader 10 desc "varying declared in vertex shader, no reference in fragment shader" 11 vertex "" 30 # declared in vertex shader, declared in frag shader 33 desc "varying declared in both vertex and fragment shader, but not used" 34 vertex "" 57 desc "legal vertex to fragment shader varying type mismatches (vec4 to vec3)" 58 vertex "" 85 desc "legal vertex to fragment shader varying type mismatches (vec4 to vec2)" 86 vertex "" [all …]
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/external/deqp/data/gles2/shaders/ |
D | linkage.test | 1 # not declared in vertex shader, declared in fragment shader 3 desc "varying declared in fragment shader, no reference in vertex shader" 5 vertex "" 24 # declared in vertex shader, no reference in frag shader 26 desc "varying declared in vertex shader, no reference in fragment shader" 27 vertex "" 43 # declared in vertex shader, declared in frag shader 45 desc "varying declared in both vertex and fragment shader, but not used" 46 vertex "" 63 # declared in vertex shader, static use in frag shader [all …]
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D | declarations.test | 4 vertex "" 21 vertex "" 38 vertex "" 55 vertex "" 72 vertex "" 90 vertex "" 108 vertex "" 125 vertex ""
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/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/src/ |
D | gles2-driver-issues.txt | 175 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_nearest_clamp 176 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_nearest_repeat 177 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_nearest_mirror 178 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_linear_clamp 179 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_linear_repeat 180 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_linear_mirror 181 dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_nearest_clamp 182 dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_nearest_repeat 183 dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_nearest_mirror 184 dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_linear_clamp [all …]
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/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/src/ |
D | gles2-driver-issues.txt | 169 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_nearest_clamp 170 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_nearest_repeat 171 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_nearest_mirror 172 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_linear_clamp 173 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_linear_repeat 174 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_linear_mirror 175 dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_nearest_clamp 176 dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_nearest_repeat 177 dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_nearest_mirror 178 dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_linear_clamp [all …]
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/external/deqp/external/openglcts/docs/specs/ |
D | CTS_ARB_shader_viewport_layer_array.txt | 37 vertex and tessalation shaders 45 a) vertex + fragment 46 b) vertex + tcs + tes + fragment 47 c) vertex + tcs + tes + geometry + fragment 51 of the last active vertex processing stage. 57 a) vertex + fragment 58 b) vertex + tcs + tes + fragment 59 c) vertex + tcs + tes + geometry + fragment 63 of the last active vertex processing stage. 64 Make sure that the layer number written by a vertex procesing
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/external/mesa3d/docs/relnotes/ |
D | 5.1 | 65 Allows server-side vertex arrays, optimized host/card data transfers, etc. 72 Allows multiple vertex arrays to be drawn with one call, including arrays 108 interactive debugging of vertex and fragment programs. See the 111 The bulk of the vertex/fragment program debugger is implemented 120 As it is now, the demo lets you set breakpoings in vertex/fragment 165 The files related to vertex and fragment programming have changed. 174 arbvertparse.[ch] - ARB vertex program parsing 175 arbparse.[ch] - ARB vertex/fragment parsing 176 arbparse_syn.h - vertex/fragment program syntax 178 nvvertprog.h - NV vertex program definitions [all …]
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/external/pdfium/third_party/agg23/ |
D | agg_path_storage.h | 39 unsigned vertex(float* x, float* y) in vertex() function 42 ? m_path->vertex(m_vertex_idx++, x, y) in vertex() 66 while(!is_stop(cmd = vs.vertex(&x, &y))) { 93 unsigned vertex(unsigned idx, float* x, float* y) const in vertex() function 110 unsigned vertex(float* x, float* y); 124 inline unsigned path_storage::vertex(float* x, float* y) in vertex() function 129 return vertex(m_iterator++, x, y); in vertex() 134 return vertex(m_total_vertices - 2, x, y); in prev_vertex() 141 return vertex(m_total_vertices - 1, x, y); in last_vertex()
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/external/libdrm/intel/tests/ |
D | gm45-3d.batch-ref.txt | 57 0x123000e0: 0x00000004: vertex count 58 0x123000e4: 0x00000000: start vertex 86 0x12300154: 0x00000052: vertex count 87 0x12300158: 0x00000000: start vertex 104 0x1230019c: 0x00000050: vertex count 105 0x123001a0: 0x00000052: start vertex 122 0x123001e4: 0x00000052: vertex count 123 0x123001e8: 0x000000a2: start vertex 140 0x1230022c: 0x00000050: vertex count 141 0x12300230: 0x000000f4: start vertex [all …]
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D | gen4-3d.batch-ref.txt | 56 0x123000dc: 0x00000004: vertex count 57 0x123000e0: 0x00000000: start vertex 85 0x12300150: 0x00000052: vertex count 86 0x12300154: 0x00000000: start vertex 103 0x12300198: 0x00000050: vertex count 104 0x1230019c: 0x00000052: start vertex 121 0x123001e0: 0x00000052: vertex count 122 0x123001e4: 0x000000a2: start vertex 139 0x12300228: 0x00000050: vertex count 140 0x1230022c: 0x000000f4: start vertex [all …]
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