Home
last modified time | relevance | path

Searched refs:vertex (Results 1 – 25 of 596) sorted by relevance

12345678910>>...24

/external/deqp/data/gles31/shaders/es31/
Dseparate_shader_validation.test10 active_stages {vertex}
11 vertex ""
44 active_stages {vertex}
45 vertex ""
77 active_stages {vertex}
78 vertex ""
109 active_stages {vertex}
110 vertex ""
141 active_stages {vertex}
142 vertex ""
[all …]
Dimplicit_conversions.test12 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
34 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
56 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
78 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
100 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
122 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
144 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
166 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
188 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
210 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
[all …]
Dlinkage_io_block.test4 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
6 vertex ""
40 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
42 vertex ""
77 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
79 vertex ""
113 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
115 vertex ""
148 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
150 vertex ""
[all …]
Duniform_block.test10 vertex ""
43 vertex ""
76 vertex ""
109 vertex ""
142 vertex ""
175 vertex ""
208 vertex ""
241 vertex ""
274 vertex ""
307 vertex ""
[all …]
/external/deqp/data/gles31/shaders/es32/
Dseparate_shader_validation.test28 active_stages {vertex}
29 vertex ""
62 active_stages {vertex}
63 vertex ""
95 active_stages {vertex}
96 vertex ""
127 active_stages {vertex}
128 vertex ""
159 active_stages {vertex}
160 vertex ""
[all …]
Dimplicit_conversions.test12 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
34 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
56 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
78 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
100 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
122 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
144 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
166 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
188 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
210 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
[all …]
Duniform_block.test10 vertex ""
43 vertex ""
76 vertex ""
109 vertex ""
142 vertex ""
175 vertex ""
208 vertex ""
241 vertex ""
274 vertex ""
307 vertex ""
[all …]
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_ff_gs_emit.c70 c->reg.vertex[j] = brw_vec4_grf(i, 0); in brw_ff_gs_alloc_regs()
256 brw_ff_gs_emit_vue(c, c->reg.vertex[0], 0); in brw_ff_gs_quads()
259 brw_ff_gs_emit_vue(c, c->reg.vertex[1], 0); in brw_ff_gs_quads()
260 brw_ff_gs_emit_vue(c, c->reg.vertex[2], 0); in brw_ff_gs_quads()
264 brw_ff_gs_emit_vue(c, c->reg.vertex[3], 1); in brw_ff_gs_quads()
267 brw_ff_gs_emit_vue(c, c->reg.vertex[3], 0); in brw_ff_gs_quads()
270 brw_ff_gs_emit_vue(c, c->reg.vertex[0], 0); in brw_ff_gs_quads()
271 brw_ff_gs_emit_vue(c, c->reg.vertex[1], 0); in brw_ff_gs_quads()
275 brw_ff_gs_emit_vue(c, c->reg.vertex[2], 1); in brw_ff_gs_quads()
292 brw_ff_gs_emit_vue(c, c->reg.vertex[0], 0); in brw_ff_gs_quad_strip()
[all …]
/external/mesa3d/src/mesa/vbo/
Dvbo_exec_eval.c153 GLfloat vertex[4]; in vbo_exec_do_EvalCoord1f() local
155 ASSIGN_4V(vertex, 0, 0, 0, 1); in vbo_exec_do_EvalCoord1f()
157 _math_horner_bezier_curve(map->Points, vertex, uu, in vbo_exec_do_EvalCoord1f()
162 CALL_Vertex4fv(GET_DISPATCH(), ( vertex )); in vbo_exec_do_EvalCoord1f()
164 CALL_Vertex3fv(GET_DISPATCH(), ( vertex )); in vbo_exec_do_EvalCoord1f()
203 GLfloat vertex[4]; in vbo_exec_do_EvalCoord2f() local
205 ASSIGN_4V(vertex, 0, 0, 0, 1); in vbo_exec_do_EvalCoord2f()
211 _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv, in vbo_exec_do_EvalCoord2f()
216 du[0] = du[0]*vertex[3] - du[3]*vertex[0]; in vbo_exec_do_EvalCoord2f()
217 du[1] = du[1]*vertex[3] - du[3]*vertex[1]; in vbo_exec_do_EvalCoord2f()
[all …]
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineInputAssemblyTests.cpp346 const Vertex4RGBA vertex = in createBufferData() local
352 vertices.push_back(vertex); in createBufferData()
362 const Vertex4RGBA vertex = in createBufferData() local
368 vertices.push_back(vertex); in createBufferData()
379 Vertex4RGBA vertex = in createBufferData() local
385 vertices.push_back(vertex); in createBufferData()
388 vertex.position = tcu::Vec4(originX, originY + primitiveSizeY, 0.0f, 1.0f); in createBufferData()
389 vertices.push_back(vertex); in createBufferData()
394 const Vertex4RGBA vertex = in createBufferData() local
400 vertices.push_back(vertex); in createBufferData()
[all …]
/external/deqp-deps/glslang/Test/
Dhlsl.gs-hs-mix.tesc90 GSVertexOutput vertex;
100 vertex.PositionCS = Q0;
101 output.Append(vertex);
102 vertex.PositionCS = Q1;
103 output.Append(vertex);
107 vertex.PositionCS = Q1;
108 output.Append(vertex);
109 vertex.PositionCS = Q2;
110 output.Append(vertex);
114 vertex.PositionCS = Q2;
[all …]
/external/deqp/data/gles3/shaders/
Duniform_block.test10 vertex ""
43 vertex ""
76 vertex ""
109 vertex ""
142 vertex ""
175 vertex ""
208 vertex ""
241 vertex ""
274 vertex ""
307 vertex ""
[all …]
Dlinkage.test7 # not declared in vertex shader, declared in fragment shader
10 desc "varying declared in fragment shader, no reference in vertex shader"
12 vertex ""
33 # declared in vertex shader, no reference in frag shader
36 desc "varying declared in vertex shader, no reference in fragment shader"
37 vertex ""
56 # declared in vertex shader, declared in frag shader
59 desc "varying declared in both vertex and fragment shader, but not used"
60 vertex ""
80 # declared in vertex shader, static use in frag shader
[all …]
/external/mesa3d/src/gallium/state_trackers/xa/
Dxa_renderer.c141 float *vertex = r->buffer + r->buffer_size; in add_vertex_color() local
143 vertex[0] = x; in add_vertex_color()
144 vertex[1] = y; in add_vertex_color()
145 vertex[2] = 0.f; /*z */ in add_vertex_color()
146 vertex[3] = 1.f; /*w */ in add_vertex_color()
148 vertex[4] = color[0]; /*r */ in add_vertex_color()
149 vertex[5] = color[1]; /*g */ in add_vertex_color()
150 vertex[6] = color[2]; /*b */ in add_vertex_color()
151 vertex[7] = color[3]; /*a */ in add_vertex_color()
159 float *vertex = r->buffer + r->buffer_size; in add_vertex_1tex() local
[all …]
/external/deqp/doc/testspecs/GLES31/
Dfunctional.vertex_attribute_binding.txt34 vertex attribute start offset.
40 + Mixing vertex attribute binding and vertex attribute pointer APIs
41 - Different APIs for different vertex attributes
42 - Use vertex attribute binding API to change state set with vertex
53 + Use of all vertex attribute binding points
61 vertex attribute binding state after use of vertex attribute
64 Rendering tests set vertex attribute state using vertex attribute
66 then verified. Mixed API rendering tests intermix both vertex
68 modify the state of the same or different vertex attributes.
72 binding point buffer offset and/or vertex attribute relative
/external/deqp/external/vulkancts/data/vulkan/glsl/es310/
Dlinkage.test7 # declared in vertex shader, no reference in frag shader
10 desc "varying declared in vertex shader, no reference in fragment shader"
11 vertex ""
30 # declared in vertex shader, declared in frag shader
33 desc "varying declared in both vertex and fragment shader, but not used"
34 vertex ""
57 desc "legal vertex to fragment shader varying type mismatches (vec4 to vec3)"
58 vertex ""
85 desc "legal vertex to fragment shader varying type mismatches (vec4 to vec2)"
86 vertex ""
[all …]
/external/deqp/data/gles2/shaders/
Dlinkage.test1 # not declared in vertex shader, declared in fragment shader
3 desc "varying declared in fragment shader, no reference in vertex shader"
5 vertex ""
24 # declared in vertex shader, no reference in frag shader
26 desc "varying declared in vertex shader, no reference in fragment shader"
27 vertex ""
43 # declared in vertex shader, declared in frag shader
45 desc "varying declared in both vertex and fragment shader, but not used"
46 vertex ""
63 # declared in vertex shader, static use in frag shader
[all …]
Ddeclarations.test4 vertex ""
21 vertex ""
38 vertex ""
55 vertex ""
72 vertex ""
90 vertex ""
108 vertex ""
125 vertex ""
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/src/
Dgles2-driver-issues.txt175 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_nearest_clamp
176 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_nearest_repeat
177 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_nearest_mirror
178 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_linear_clamp
179 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_linear_repeat
180 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_linear_mirror
181 dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_nearest_clamp
182 dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_nearest_repeat
183 dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_nearest_mirror
184 dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_linear_clamp
[all …]
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/src/
Dgles2-driver-issues.txt169 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_nearest_clamp
170 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_nearest_repeat
171 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_nearest_mirror
172 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_linear_clamp
173 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_linear_repeat
174 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_linear_mirror
175 dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_nearest_clamp
176 dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_nearest_repeat
177 dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_nearest_mirror
178 dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_linear_clamp
[all …]
/external/deqp/external/openglcts/docs/specs/
DCTS_ARB_shader_viewport_layer_array.txt37 vertex and tessalation shaders
45 a) vertex + fragment
46 b) vertex + tcs + tes + fragment
47 c) vertex + tcs + tes + geometry + fragment
51 of the last active vertex processing stage.
57 a) vertex + fragment
58 b) vertex + tcs + tes + fragment
59 c) vertex + tcs + tes + geometry + fragment
63 of the last active vertex processing stage.
64 Make sure that the layer number written by a vertex procesing
/external/mesa3d/docs/relnotes/
D5.165 Allows server-side vertex arrays, optimized host/card data transfers, etc.
72 Allows multiple vertex arrays to be drawn with one call, including arrays
108 interactive debugging of vertex and fragment programs. See the
111 The bulk of the vertex/fragment program debugger is implemented
120 As it is now, the demo lets you set breakpoings in vertex/fragment
165 The files related to vertex and fragment programming have changed.
174 arbvertparse.[ch] - ARB vertex program parsing
175 arbparse.[ch] - ARB vertex/fragment parsing
176 arbparse_syn.h - vertex/fragment program syntax
178 nvvertprog.h - NV vertex program definitions
[all …]
/external/pdfium/third_party/agg23/
Dagg_path_storage.h39 unsigned vertex(float* x, float* y) in vertex() function
42 ? m_path->vertex(m_vertex_idx++, x, y) in vertex()
66 while(!is_stop(cmd = vs.vertex(&x, &y))) {
93 unsigned vertex(unsigned idx, float* x, float* y) const in vertex() function
110 unsigned vertex(float* x, float* y);
124 inline unsigned path_storage::vertex(float* x, float* y) in vertex() function
129 return vertex(m_iterator++, x, y); in vertex()
134 return vertex(m_total_vertices - 2, x, y); in prev_vertex()
141 return vertex(m_total_vertices - 1, x, y); in last_vertex()
/external/libdrm/intel/tests/
Dgm45-3d.batch-ref.txt57 0x123000e0: 0x00000004: vertex count
58 0x123000e4: 0x00000000: start vertex
86 0x12300154: 0x00000052: vertex count
87 0x12300158: 0x00000000: start vertex
104 0x1230019c: 0x00000050: vertex count
105 0x123001a0: 0x00000052: start vertex
122 0x123001e4: 0x00000052: vertex count
123 0x123001e8: 0x000000a2: start vertex
140 0x1230022c: 0x00000050: vertex count
141 0x12300230: 0x000000f4: start vertex
[all …]
Dgen4-3d.batch-ref.txt56 0x123000dc: 0x00000004: vertex count
57 0x123000e0: 0x00000000: start vertex
85 0x12300150: 0x00000052: vertex count
86 0x12300154: 0x00000000: start vertex
103 0x12300198: 0x00000050: vertex count
104 0x1230019c: 0x00000052: start vertex
121 0x123001e0: 0x00000052: vertex count
122 0x123001e4: 0x000000a2: start vertex
139 0x12300228: 0x00000050: vertex count
140 0x1230022c: 0x000000f4: start vertex
[all …]

12345678910>>...24