Searched refs:vertex2 (Results 1 – 4 of 4) sorted by relevance
215 const tcu::Vec4 vertex2 = genRandomVector(rnd); in init() local216 const tcu::Vec4 vertex3 = vertex2 + genRandomVector(rnd) * 0.01f; // generate narrow triangles in init()219 triangles[triNdx*3 + 1] = vertex2; in init()
266 const float* vertex2 = (&test_result.rendered_data[0]) + (n_vertex + 1) * 3; /* components */ in checkSecondOuterTessellationLevelEffect() local267 float vertex2_x = vertex2[0]; in checkSecondOuterTessellationLevelEffect()
418 CPDF_MeshVertex& vertex2 = triangle[(i + 1) % 3]; in DrawGouraud() local420 CFX_PointF& position2 = vertex2.position; in DrawGouraud()427 r[nIntersects] = vertex1.r + ((vertex2.r - vertex1.r) * y_dist); in DrawGouraud()428 g[nIntersects] = vertex1.g + ((vertex2.g - vertex1.g) * y_dist); in DrawGouraud()429 b[nIntersects] = vertex1.b + ((vertex2.b - vertex1.b) * y_dist); in DrawGouraud()