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Searched refs:vertexArrayOffset (Results 1 – 1 of 1) sorted by relevance

/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c88 GLintptr vertexArrayOffset; member
145 result->vertexArrayOffset = 0; in newGLObject()
156 result->colorArrayOffset = result->vertexArrayOffset + in newGLObject()
188 object->vertexArrayOffset += *offset; in appendObjectVBO()
194 glBufferSubData(GL_ARRAY_BUFFER, object->vertexArrayOffset, in appendObjectVBO()
272 GL_FALSE, 0, (GLvoid *)object->vertexArrayOffset); in drawGLObject()
291 (GLvoid *)object->vertexArrayOffset); in drawGLObject()
602 (GLvoid *)sFadeQuad->vertexArrayOffset); in drawFadeQuad()
619 glVertexPointer(2, GL_FLOAT, 0, (GLvoid *)sFadeQuad->vertexArrayOffset); in drawFadeQuad()