Searched refs:vertexArrayOffset (Results 1 – 1 of 1) sorted by relevance
88 GLintptr vertexArrayOffset; member145 result->vertexArrayOffset = 0; in newGLObject()156 result->colorArrayOffset = result->vertexArrayOffset + in newGLObject()188 object->vertexArrayOffset += *offset; in appendObjectVBO()194 glBufferSubData(GL_ARRAY_BUFFER, object->vertexArrayOffset, in appendObjectVBO()272 GL_FALSE, 0, (GLvoid *)object->vertexArrayOffset); in drawGLObject()291 (GLvoid *)object->vertexArrayOffset); in drawGLObject()602 (GLvoid *)sFadeQuad->vertexArrayOffset); in drawFadeQuad()619 glVertexPointer(2, GL_FLOAT, 0, (GLvoid *)sFadeQuad->vertexArrayOffset); in drawFadeQuad()