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Searched refs:vertexAttribOffset (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dclip.h470 uint32_t inputSlot = backendState.vertexAttribOffset + mapSlot;
607 …pBase = reinterpret_cast<uint8_t *>(&vertices[0].attrib[backendState.vertexAttribOffset]) + sizeof…
611 uint32_t attribSlot = backendState.vertexAttribOffset + attrib;
822 uint32_t vertexAttribOffset = this->state.backendState.vertexAttribOffset;
858 uint32_t attribSlot = vertexAttribOffset + a;
914 uint32_t vertexAttribOffset = this->state.backendState.vertexAttribOffset;
956 uint32_t attribSlot = vertexAttribOffset + a;
1010 uint32_t vertexAttribOffset = this->state.backendState.vertexAttribOffset;
1049 uint32_t attribSlot = vertexAttribOffset + a;
1082 uint32_t attribSlot = vertexAttribOffset + a;
Dstate.h696 uint32_t vertexAttribOffset[MAX_SO_STREAMS]; member
750 uint32_t vertexAttribOffset; member
830 uint32_t vertexAttribOffset; member
1107 uint32_t vertexAttribOffset; member
Dfrontend.cpp539 uint32_t paSlot = slot + soState.vertexAttribOffset[streamIndex]; in StreamOut()
827 uint32_t attribSlot = pState->vertexAttribOffset + slot; in GeometryShaderStage()
1235 uint32_t attribSlot = tsState.vertexAttribOffset + slot; in TessellationStages()
Dbinner.cpp98 inputSlot = backendState.vertexAttribOffset + attribSwizzle.sourceAttrib; in ProcessAttributes()
103 inputSlot = backendState.vertexAttribOffset + i; in ProcessAttributes()
/external/mesa3d/src/gallium/drivers/swr/
Dswr_shader.cpp562 pGS->vertexAttribOffset = VERTEX_ATTRIB_START_SLOT; // TODO: optimize in CompileGS()
564 pGS->inputVertStride = pGS->numInputAttribs + pGS->vertexAttribOffset; in CompileGS()
Dswr_state.cpp1805 backendState.vertexAttribOffset = VERTEX_ATTRIB_START_SLOT; // TODO: optimize in swr_update_derived()
1816 backendState.vertexClipCullOffset = backendState.vertexAttribOffset - 2; in swr_update_derived()