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Searched refs:vertexAttribPointer (Results 1 – 25 of 153) sorted by relevance

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/external/deqp/modules/gles3/performance/
Des3pRedundantStateChangeTests.cpp149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
434 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
471 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
512 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
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Des3pStateChangeTests.cpp158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
478 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
520 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
566 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
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/external/deqp/modules/gles2/performance/
Des2pRedundantStateChangeTests.cpp149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
438 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
481 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
518 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
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Des2pStateChangeTests.cpp158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
482 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
530 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
572 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
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Des2pDrawCallBatchingTests.cpp597 gl.vertexAttribPointer(location, 4, GL_BYTE, GL_TRUE, 0, NULL); in renderUnbatched()
601 … gl.vertexAttribPointer(location, 4, GL_BYTE, GL_TRUE, 0, &(m_staticAttributeDatas[attribNdx][0])); in renderUnbatched()
629 gl.vertexAttribPointer(dynamicAttributeLocations[attribNdx], 4, GL_BYTE, GL_TRUE, 0, NULL); in renderUnbatched()
633 …gl.vertexAttribPointer(dynamicAttributeLocations[attribNdx], 4, GL_BYTE, GL_TRUE, 0, &(m_dynamicAt… in renderUnbatched()
703 gl.vertexAttribPointer(location, 4, GL_BYTE, GL_TRUE, 0, NULL); in renderBatched()
707 … gl.vertexAttribPointer(location, 4, GL_BYTE, GL_TRUE, 0, &(m_staticAttributeDatas[attribNdx][0])); in renderBatched()
733 gl.vertexAttribPointer(dynamicAttributeLocations[attribute], 4, GL_BYTE, GL_TRUE, 0, NULL); in renderBatched()
737 …gl.vertexAttribPointer(dynamicAttributeLocations[attribute], 4, GL_BYTE, GL_TRUE, 0, &(m_dynamicAt… in renderBatched()
/external/deqp/framework/opengl/simplereference/
DsglrContextUtil.cpp81 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, 0); in drawQuadWithVaoBuffers()
92 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, 0); in drawQuadWithVaoBuffers()
141 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); in drawQuadWithClientPointers()
147 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, &coord[0]); in drawQuadWithClientPointers()
/external/deqp/modules/gles3/functional/
Des3fPolygonOffsetTests.cpp392 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); in testPolygonOffset()
534 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); in testPolygonOffset()
643 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft); in testPolygonOffset()
660 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight); in testPolygonOffset()
791 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight); in testPolygonOffset()
810 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft); in testPolygonOffset()
904 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft); in testPolygonOffset()
923 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight); in testPolygonOffset()
1020 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); in testPolygonOffset()
1148 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[0]); in testPolygonOffset()
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Des3fDepthStencilClearTests.cpp350 gl.vertexAttribPointer (positionLoc, 3, GL_FLOAT, GL_FALSE, 0, &pos[0]); in renderGL()
377 gl.vertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, &pos[0]); in renderGL()
Des3fShaderInvarianceTests.cpp288 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4), DE_NULL); in iterate()
333 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4), DE_NULL); in iterate()
/external/deqp/modules/gles2/functional/
Des2fPolygonOffsetTests.cpp389 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); in testPolygonOffset()
531 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); in testPolygonOffset()
640 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft); in testPolygonOffset()
657 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight); in testPolygonOffset()
788 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight); in testPolygonOffset()
807 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft); in testPolygonOffset()
901 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft); in testPolygonOffset()
920 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight); in testPolygonOffset()
1017 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); in testPolygonOffset()
1145 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[0]); in testPolygonOffset()
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Des2fDepthStencilClearTests.cpp347 gl.vertexAttribPointer (positionLoc, 3, GL_FLOAT, GL_FALSE, 0, &pos[0]); in renderGL()
374 gl.vertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, &pos[0]); in renderGL()
Des2fShaderInvarianceTests.cpp288 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4), DE_NULL); in iterate()
333 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4), DE_NULL); in iterate()
/external/deqp/modules/egl/
DteglGLES2SharingTests.cpp417 …GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(colorLocation, 1, GL_UNSIGNED_BYTE, GL_TRUE, 0, DE_NU… in renderResource()
420 …GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(gridLocation, 2, GL_FLOAT, GL_FALSE, 0, &(coords[0]))… in renderResource()
595 …GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(texCoordLocation, 2, GL_FLOAT, GL_FALSE, 0, texCoords… in renderResource()
596 GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(coordLocation, 2, GL_FLOAT, GL_FALSE, 0, coords)); in renderResource()
730 GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, colors)); in renderResource()
731 GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(coordLocation, 2, GL_FLOAT, GL_FALSE, 0, coords)); in renderResource()
1019 GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, colors)); in renderResource()
1020 GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(coordLocation, 2, GL_FLOAT, GL_FALSE, 0, coords)); in renderResource()
DteglSwapBuffersTests.cpp378 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions1); in executeForConfig()
393 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions2); in executeForConfig()
DteglPreservingSwapTests.cpp193 m_gl.vertexAttribPointer(m_coordLoc, 4, GL_FLOAT, GL_FALSE, 0, coords); in render()
194 m_gl.vertexAttribPointer(m_colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, colors); in render()
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5FmaPrecision.cpp222 gl.vertexAttribPointer(posAttribA, S, GL_FLOAT, GL_FALSE, 0 /* stride */, DE_NULL); in initTest()
230 gl.vertexAttribPointer(posAttribB, S, GL_FLOAT, GL_FALSE, 0 /* stride */, DE_NULL); in initTest()
238 gl.vertexAttribPointer(posAttribC, S, GL_FLOAT, GL_FALSE, 0 /* stride */, DE_NULL); in initTest()
DesextcGPUShader5PreciseQualifier.cpp183 gl.vertexAttribPointer(0 /* index */, 4 /* size */, GL_FLOAT, GL_FALSE, 0, 0); in initTest()
187 gl.vertexAttribPointer(1 /* index */, 4 /* size */, GL_FLOAT, GL_FALSE, 0, 0); in initTest()
/external/deqp/modules/gles2/stress/
Des2sSpecialFloatTests.cpp291 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]); in drawTestPattern()
667 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
670 gl.vertexAttribPointer(attribLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
683 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); in iterate()
684 gl.vertexAttribPointer(attribLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridAttributes[0]); in iterate()
868 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); in iterate()
1180 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); in iterate()
1181 gl.vertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, &gridTexCoords[0]); in iterate()
1358 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); in testFBO()
1557 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); in testFBO()
/external/deqp/modules/gles3/stress/
Des3sSpecialFloatTests.cpp299 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]); in drawTestPattern()
679 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
682 gl.vertexAttribPointer(attribLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
695 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); in iterate()
696 gl.vertexAttribPointer(attribLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridAttributes[0]); in iterate()
883 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); in iterate()
1217 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); in iterate()
1218 gl.vertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, &gridTexCoords[0]); in iterate()
1535 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); in iterate()
1536 gl.vertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, &gridTexCoords[0]); in iterate()
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/external/deqp/external/openglcts/modules/gl/
Dgl4cClipControlTests.cpp459 gl.vertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); in iterate()
662 gl.vertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0); in iterate()
851 gl.vertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0); in iterate()
1027 gl.vertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); in iterate()
1211 gl.vertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); in iterate()
Dgl3cGLSLnoperspectiveTests.cpp462 …gl.vertexAttribPointer(in_position_loc, 4 /* size */, GL_FLOAT, GL_FALSE /* normalizeed */, 0 /* s… in iterate()
466 gl.vertexAttribPointer(in_color_loc, 4 /* size */, GL_UNSIGNED_BYTE, GL_TRUE /* normalizeed */, in iterate()
Dgl4cIndirectParametersTests.cpp439 gl.vertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, NULL); in draw()
634 gl.vertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, NULL); in draw()
/external/deqp/modules/gles31/functional/
Des31fMultisampleShaderRenderCase.cpp499 …gl.vertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, it->second.stride, glu::BufferOffsetAsPoin… in drawOneIteration()
579 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in drawOneIteration()
636 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in drawOneIteration()
Des31fDrawTests.cpp858 ctx.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderTo()
865 ctx.vertexAttribPointer(offsetLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderTo()
872 ctx.vertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderTo()
1506 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 8 * (int)sizeof(float), DE_NULL); in renderTo()
1507 …gl.vertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, 8 * (int)sizeof(float), glu::BufferOffs… in renderTo()
2341 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
2497 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, vertexPositions); in iterate()
2509 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
2518 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
2642 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
/external/deqp/doc/testspecs/GLES31/
Dfunctional.vertex_attribute_binding.txt67 attribute binding and the vertexAttribPointer API commands to

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