Searched refs:vertexAttribute (Results 1 – 12 of 12) sorted by relevance
272 mState.vertexAttribute[i].mBoundBuffer = nullptr; in ~Context()883 mState.vertexAttribute[attribNum].mArrayEnabled = enabled; in setVertexAttribArrayEnabled()888 return mState.vertexAttribute[attribNum]; in getVertexAttribState()894 mState.vertexAttribute[attribNum].mBoundBuffer = boundBuffer; in setVertexAttribState()895 mState.vertexAttribute[attribNum].mSize = size; in setVertexAttribState()896 mState.vertexAttribute[attribNum].mType = type; in setVertexAttribState()897 mState.vertexAttribute[attribNum].mNormalized = normalized; in setVertexAttribState()898 mState.vertexAttribute[attribNum].mStride = stride; in setVertexAttribState()899 mState.vertexAttribute[attribNum].mPointer = pointer; in setVertexAttribState()904 return mState.vertexAttribute[attribNum].mPointer; in getVertexAttribPointer()[all …]
284 VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS]; member
622 class vertexAttribute class in VertexAttrib64Bit::GetVertexAttribTest625 vertexAttribute(GLdouble min, GLdouble max) in vertexAttribute() function in VertexAttrib64Bit::GetVertexAttribTest::vertexAttribute648 void vertexAttribLd(GLuint index, const vertexAttribute<SIZE>& attribute) const;651 void vertexAttribLdv(GLuint index, const vertexAttribute<SIZE>& attribute) const;763 vertexAttribute<SIZE> vertex_attribute(m_min, m_max); in checkVertexAttribLd()792 vertexAttribute<SIZE> vertex_attribute(m_min, m_max); in checkVertexAttribLdv()886 const GetVertexAttribTest::vertexAttribute<1>& attribute) const in vertexAttribLd()900 const GetVertexAttribTest::vertexAttribute<2>& attribute) const in vertexAttribLd()914 const GetVertexAttribTest::vertexAttribute<3>& attribute) const in vertexAttribLd()928 const GetVertexAttribTest::vertexAttribute<4>& attribute) const in vertexAttribLd()[all …]
142 …nst vk::VkVertexInputAttributeDescription vertexAttribute) { m_vertexInputAttributes.push_back(ver… in addVertexAttribute() argument
131 …nst vk::VkVertexInputAttributeDescription vertexAttribute) { m_vertexInputAttributes.push_back(ver… in addVertexAttribute() argument
132 const Attribute& vertexAttribute(int i) const { in vertexAttribute() function
2089 const auto& attrib = fHWProgram->vertexAttribute(i); in setupGeometry()
2120 const auto& attrib = fHWProgram->vertexAttribute(i); in setupGeometry()
126 …nst vk::VkVertexInputAttributeDescription vertexAttribute) { m_vertexInputAttributes.push_back(ver… in addVertexAttribute() argument
227 mState.vertexAttribute[i].mBoundBuffer = nullptr; in ~Context()852 return mState.vertexAttribute; in getCurrentVertexAttributes()3865 if(mState.vertexAttribute[attribute].mBoundBuffer.name() == buffer) in detachBuffer()3867 mState.vertexAttribute[attribute].mBoundBuffer = nullptr; in detachBuffer()3999 mState.vertexAttribute[index].setCurrentValue(values); in setVertexAttrib()4008 mState.vertexAttribute[index].setCurrentValue(values); in setVertexAttrib()4017 mState.vertexAttribute[index].setCurrentValue(values); in setVertexAttrib()
422 VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS]; member