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Searched refs:vertexBlendMatrixCount (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/Renderer/
DVertexProcessor.cpp454 void VertexProcessor::setVertexBlendMatrixCount(unsigned int vertexBlendMatrixCount) in setVertexBlendMatrixCount() argument
456 if(vertexBlendMatrixCount <= 4) in setVertexBlendMatrixCount()
458 context->vertexBlendMatrixCount = vertexBlendMatrixCount; in setVertexBlendMatrixCount()
834 …int activeMatrices = context->indexedVertexBlendEnable ? 12 : max(context->vertexBlendMatrixCount,… in updateTransform()
942 state.vertexBlendMatrixCount = context->vertexBlendMatrixCountActive(); in update()
DVertexProcessor.hpp58 unsigned int vertexBlendMatrixCount : 3; member
242 void setVertexBlendMatrixCount(unsigned int vertexBlendMatrixCount);
DContext.cpp301 vertexBlendMatrixCount = 0; in init()
1110 return vertexBlendMatrixCount; in vertexBlendMatrixCountActive()
DContext.hpp482 int vertexBlendMatrixCount; member in sw::Context
/external/swiftshader/src/Shader/
DVertexPipeline.cpp44 if(state.vertexBlendMatrixCount == 0) in transformBlend()
92 switch(state.vertexBlendMatrixCount) in transformBlend()
101 if(state.vertexBlendMatrixCount == 1) in transformBlend()
105 else if(state.vertexBlendMatrixCount == 2) in transformBlend()
120 else if(state.vertexBlendMatrixCount == 3) in transformBlend()
137 else if(state.vertexBlendMatrixCount == 4) in transformBlend()