Searched refs:vertexIndex (Results 1 – 7 of 7) sorted by relevance
/external/deqp-deps/glslang/Test/baseResults/ |
D | hlsl.emptystruct.init.vert.out | 8 0:6 'vertexIndex' ( in uint) 20 0:? 'vertexIndex' ( temp uint) 21 0:? 'vertexIndex' (layout( location=0) in uint) 25 0:? 'vertexIndex' ( temp uint) 29 0:? 'vertexIndex' (layout( location=0) in uint) 39 0:6 'vertexIndex' ( in uint) 51 0:? 'vertexIndex' ( temp uint) 52 0:? 'vertexIndex' (layout( location=0) in uint) 56 0:? 'vertexIndex' ( temp uint) 60 0:? 'vertexIndex' (layout( location=0) in uint) [all …]
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderAdjacencyTests.cpp | 1260 int vertexIndex[3] = { -1, -1, -1 }; in setTriangleStripPointsNonindiced() local 1269 vertexIndex[0] = 1; in setTriangleStripPointsNonindiced() 1270 vertexIndex[1] = 3; in setTriangleStripPointsNonindiced() 1271 vertexIndex[2] = 5; in setTriangleStripPointsNonindiced() 1281 vertexIndex[0] = 2 * n + 1; in setTriangleStripPointsNonindiced() 1282 vertexIndex[1] = 2 * n + 3; in setTriangleStripPointsNonindiced() 1283 vertexIndex[2] = 2 * n + 5; in setTriangleStripPointsNonindiced() 1291 vertexIndex[0] = 2 * n + 3; in setTriangleStripPointsNonindiced() 1292 vertexIndex[1] = 2 * n + 1; in setTriangleStripPointsNonindiced() 1293 vertexIndex[2] = 2 * n + 5; in setTriangleStripPointsNonindiced() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawIndexedTest.cpp | 119 int vertexIndex = VERTEX_OFFSET; in DrawIndexed() local 121 …VertexElementData(tcu::Vec4( -0.3f, 0.3f, 1.0f, 1.0f), tcu::RGBA::blue().toVec(), vertexIndex++)); in DrawIndexed() 122 …VertexElementData(tcu::Vec4( -1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec(), vertexIndex++)); in DrawIndexed() 123 …VertexElementData(tcu::Vec4( -0.3f, -0.3f, 1.0f, 1.0f), tcu::RGBA::blue().toVec(), vertexIndex++)); in DrawIndexed() 124 …VertexElementData(tcu::Vec4( 1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec(), vertexIndex++)); in DrawIndexed() 125 …VertexElementData(tcu::Vec4( -0.3f, -0.3f, 1.0f, 1.0f), tcu::RGBA::blue().toVec(), vertexIndex++)); in DrawIndexed() 126 …VertexElementData(tcu::Vec4( 0.3f, 0.3f, 1.0f, 1.0f), tcu::RGBA::blue().toVec(), vertexIndex++)); in DrawIndexed() 127 …VertexElementData(tcu::Vec4( 0.3f, -0.3f, 1.0f, 1.0f), tcu::RGBA::blue().toVec(), vertexIndex++)); in DrawIndexed() 128 …VertexElementData(tcu::Vec4( 0.3f, 0.3f, 1.0f, 1.0f), tcu::RGBA::blue().toVec(), vertexIndex++)); in DrawIndexed()
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D | vktBasicDrawTests.cpp | 1092 const deUint32 vertexIndex = cmd->vertexOffset + m_data.indexes[cmd->firstIndex + idx]; in iterate() local 1093 vertices.push_back(m_data.vertices[vertexIndex].position); in iterate() 1094 colors.push_back(m_data.vertices[vertexIndex].color); in iterate()
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/external/deqp-deps/glslang/Test/ |
D | hlsl.emptystruct.init.vert | 5 float4 main(in uint vertexIndex : VERTEXID) : VS_OUT_POSITION
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/external/deqp/external/vulkancts/modules/vulkan/robustness/ |
D | vktRobustnessVertexAccessTests.cpp | 142 … isExpectedValueFromVertexBuffer (const void* vertexBuffer, deUint32 vertexIndex, VkFormat verte… 931 …e::isExpectedValueFromVertexBuffer (const void* vertexBuffer, deUint32 vertexIndex, VkFormat verte… in isExpectedValueFromVertexBuffer() argument 937 return bufferPtr[vertexIndex] == *reinterpret_cast<const deUint32 *>(value); in isExpectedValueFromVertexBuffer() 943 return bufferPtr[vertexIndex] == *reinterpret_cast<const deInt32 *>(value); in isExpectedValueFromVertexBuffer() 949 return areEqual(bufferPtr[vertexIndex], *reinterpret_cast<const float *>(value)); in isExpectedValueFromVertexBuffer() 954 const deUint32 packedValue = bufferPtr[vertexIndex / 4]; in isExpectedValueFromVertexBuffer() 955 const deUint32 scalarIndex = vertexIndex % 4; in isExpectedValueFromVertexBuffer()
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/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | pa.h | 490 uint32_t vertexIndex = this->headVertex / SIMD_WIDTH; in GetNextVsOutput() local 493 SIMDVECTOR* pVertex = &((SIMDVECTOR*)pStreamBase)[vertexIndex * vertexStride]; in GetNextVsOutput() 500 uint32_t vertexIndex = this->headVertex / SIMD_WIDTH; in GetNextVsIndices() local 501 SIMDMASK* pCurCutIndex = this->pCutIndices + vertexIndex; in GetNextVsIndices() 577 uint32_t vertexIndex = vertex / SIMD_WIDTH; in IsCutIndex() local 579 return CheckBit(this->pCutIndices[vertexIndex], vertexOffset); in IsCutIndex()
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