Searched refs:vertexInputBuffer (Results 1 – 1 of 1) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
D | vktSpvAsmGraphicsShaderTestUtil.cpp | 2653 Move<VkBuffer> vertexInputBuffer; in runAndVerifyDefaultPipeline() local 2741 vertexInputBuffer = createBuffer(vk, device, &vertexInputParams); in runAndVerifyDefaultPipeline() 2742 …vertexInputMemory = allocator.allocate(getBufferMemoryRequirements(vk, device, *vertexInputBuffer)… in runAndVerifyDefaultPipeline() 2743 …VK_CHECK(vk.bindBufferMemory(device, *vertexInputBuffer, vertexInputMemory->getMemory(), vertexInp… in runAndVerifyDefaultPipeline() 3722 vk.cmdBindVertexBuffers(*cmdBuf, 1u, 1u, &vertexInputBuffer.get(), &bindingOffset); in runAndVerifyDefaultPipeline()
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