Searched refs:vertexOk (Results 1 – 3 of 3) sorted by relevance
102 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; in iterate() local108 if (vertexOk && fragmentOk && linkOk) in iterate()113 if (!vertexOk && !fragmentOk && !linkOk) in iterate()182 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; in iterate() local187 if (!vertexOk || !fragmentOk) in iterate()259 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; in iterate() local267 if (vertexOk && fragmentOk && linkOk) in iterate()
294 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; in execute() local304 if (!vertexOk || !fragmentOk) in execute()311 if (vertexOk && fragmentOk && !linkOk) in execute()313 else if (vertexOk && fragmentOk) in execute()318 if (!vertexOk || !fragmentOk) in execute()335 if (m_expectResult == EXPECT_COMPILE_FAIL && vertexOk && fragmentOk && !linkOk) in execute()
368 const bool vertexOk = program.getShaderInfo(glu::SHADERTYPE_VERTEX).compileOk; in verifyLocations() local378 if (!vertexOk || !fragmentOk || !linkOk) in verifyLocations()