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Searched refs:vertexOk (Results 1 – 3 of 3) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcShaderNegativeTests.cpp102 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; in iterate() local
108 if (vertexOk && fragmentOk && linkOk) in iterate()
113 if (!vertexOk && !fragmentOk && !linkOk) in iterate()
182 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; in iterate() local
187 if (!vertexOk || !fragmentOk) in iterate()
259 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; in iterate() local
267 if (vertexOk && fragmentOk && linkOk) in iterate()
DglcShaderLibraryCase.cpp294 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; in execute() local
304 if (!vertexOk || !fragmentOk) in execute()
311 if (vertexOk && fragmentOk && !linkOk) in execute()
313 else if (vertexOk && fragmentOk) in execute()
318 if (!vertexOk || !fragmentOk) in execute()
335 if (m_expectResult == EXPECT_COMPILE_FAIL && vertexOk && fragmentOk && !linkOk) in execute()
/external/deqp/modules/gles31/functional/
Des31fUniformLocationTests.cpp368 const bool vertexOk = program.getShaderInfo(glu::SHADERTYPE_VERTEX).compileOk; in verifyLocations() local
378 if (!vertexOk || !fragmentOk || !linkOk) in verifyLocations()