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Searched refs:vertexShaderCaptured (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp108 if(vertexShaderCaptured) in Apply()
186 if(vertexShaderCaptured) in Capture()
392 vertexShaderCaptured = true; in setVertexShader()
404 vertexShaderCaptured = false; in clear()
640 vertexShaderCaptured = true; in captureVertexShaderStates()
DDirect3DStateBlock8.hpp102 bool vertexShaderCaptured; member in D3D8::Direct3DStateBlock8
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp244 if(vertexShaderCaptured) in Apply()
507 if(vertexShaderCaptured) in Capture()
793 vertexShaderCaptured = true; in setVertexShader()
874 vertexShaderCaptured = false; in clear()
1210 vertexShaderCaptured = true; in captureVertexShaderStates()
DDirect3DStateBlock9.hpp172 bool vertexShaderCaptured; member in D3D9::Direct3DStateBlock9