Searched refs:vertexShaderCaptured (Results 1 – 4 of 4) sorted by relevance
108 if(vertexShaderCaptured) in Apply()186 if(vertexShaderCaptured) in Capture()392 vertexShaderCaptured = true; in setVertexShader()404 vertexShaderCaptured = false; in clear()640 vertexShaderCaptured = true; in captureVertexShaderStates()
102 bool vertexShaderCaptured; member in D3D8::Direct3DStateBlock8
244 if(vertexShaderCaptured) in Apply()507 if(vertexShaderCaptured) in Capture()793 vertexShaderCaptured = true; in setVertexShader()874 vertexShaderCaptured = false; in clear()1210 vertexShaderCaptured = true; in captureVertexShaderStates()
172 bool vertexShaderCaptured; member in D3D9::Direct3DStateBlock9