Searched refs:vertexShaderCompileEndTime (Results 1 – 2 of 2) sorted by relevance
1919 deUint64 vertexShaderCompileEndTime = deGetMicroseconds(); in iterate() local1960 (deInt64)(vertexShaderCompileEndTime - shaderSourceSetEndTime), in iterate()1961 (deInt64)(fragmentShaderCompileEndTime - vertexShaderCompileEndTime), in iterate()2515 deUint64 vertexShaderCompileEndTime = deGetMicroseconds(); in iterate() local2538 (deInt64)(vertexShaderCompileEndTime - shaderSourceSetEndTime), in iterate()2539 (deInt64)(fragmentShaderCompileEndTime - vertexShaderCompileEndTime))); in iterate()
1939 deUint64 vertexShaderCompileEndTime = deGetMicroseconds(); in iterate() local1980 (deInt64)(vertexShaderCompileEndTime - shaderSourceSetEndTime), in iterate()1981 (deInt64)(fragmentShaderCompileEndTime - vertexShaderCompileEndTime), in iterate()2535 deUint64 vertexShaderCompileEndTime = deGetMicroseconds(); in iterate() local2558 (deInt64)(vertexShaderCompileEndTime - shaderSourceSetEndTime), in iterate()2559 (deInt64)(fragmentShaderCompileEndTime - vertexShaderCompileEndTime))); in iterate()