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Searched refs:vertexShaderConstantB (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp296 if(vertexShaderConstantB[i] != 0x80000000) in Apply()
298 device->SetVertexShaderConstantB(i, &vertexShaderConstantB[i], 1); in Apply()
573 if(vertexShaderConstantB[i] != 0x80000000) in Capture()
575 device->GetVertexShaderConstantB(i, &vertexShaderConstantB[i], 1); in Capture()
799 memcpy(&vertexShaderConstantB[startRegister], constantData, count * sizeof(int)); in setVertexShaderConstantB()
908 vertexShaderConstantB[i] = 0x80000000; in clear()
1221 device->GetVertexShaderConstantB(0, vertexShaderConstantB, 16); in captureVertexShaderStates()
DDirect3DStateBlock9.hpp184 int vertexShaderConstantB[16]; member in D3D9::Direct3DStateBlock9
DDirect3DDevice9.hpp277 int vertexShaderConstantB[16]; member in D3D9::Direct3DDevice9
DDirect3DDevice9.cpp2095 constantData[i] = vertexShaderConstantB[startRegister + i]; in GetVertexShaderConstantB()
5225 vertexShaderConstantB[startRegister + i] = constantData[i]; in SetVertexShaderConstantB()
5894 renderer->setVertexShaderConstantB(0, vertexShaderConstantB, vertexShaderConstantsBDirty); in bindShaderConstants()