Searched refs:vertexShaderConstantB (Results 1 – 4 of 4) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DStateBlock9.cpp | 296 if(vertexShaderConstantB[i] != 0x80000000) in Apply() 298 device->SetVertexShaderConstantB(i, &vertexShaderConstantB[i], 1); in Apply() 573 if(vertexShaderConstantB[i] != 0x80000000) in Capture() 575 device->GetVertexShaderConstantB(i, &vertexShaderConstantB[i], 1); in Capture() 799 memcpy(&vertexShaderConstantB[startRegister], constantData, count * sizeof(int)); in setVertexShaderConstantB() 908 vertexShaderConstantB[i] = 0x80000000; in clear() 1221 device->GetVertexShaderConstantB(0, vertexShaderConstantB, 16); in captureVertexShaderStates()
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D | Direct3DStateBlock9.hpp | 184 int vertexShaderConstantB[16]; member in D3D9::Direct3DStateBlock9
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D | Direct3DDevice9.hpp | 277 int vertexShaderConstantB[16]; member in D3D9::Direct3DDevice9
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D | Direct3DDevice9.cpp | 2095 constantData[i] = vertexShaderConstantB[startRegister + i]; in GetVertexShaderConstantB() 5225 vertexShaderConstantB[startRegister + i] = constantData[i]; in SetVertexShaderConstantB() 5894 renderer->setVertexShaderConstantB(0, vertexShaderConstantB, vertexShaderConstantsBDirty); in bindShaderConstants()
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