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Searched refs:vertexShaderConstantsIDirty (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DDevice9.hpp269 unsigned int vertexShaderConstantsIDirty; member in D3D9::Direct3DDevice9
DDirect3DDevice9.cpp94 vertexShaderConstantsIDirty = 0; in Direct3DDevice9()
5292 vertexShaderConstantsIDirty = sw::max(startRegister + count, vertexShaderConstantsIDirty); in SetVertexShaderConstantI()
5902 if(vertexShaderConstantsIDirty) in bindShaderConstants()
5904 renderer->setVertexShaderConstantI(0, vertexShaderConstantI[0], vertexShaderConstantsIDirty); in bindShaderConstants()
5910vertexShaderConstantsIDirty = vertexShader->getVertexShader()->dirtyConstantsI; // Shader DEF'ed… in bindShaderConstants()