Searched refs:vertexShaderConstantsIDirty (Results 1 – 2 of 2) sorted by relevance
269 unsigned int vertexShaderConstantsIDirty; member in D3D9::Direct3DDevice9
94 vertexShaderConstantsIDirty = 0; in Direct3DDevice9()5292 vertexShaderConstantsIDirty = sw::max(startRegister + count, vertexShaderConstantsIDirty); in SetVertexShaderConstantI()5902 if(vertexShaderConstantsIDirty) in bindShaderConstants()5904 renderer->setVertexShaderConstantI(0, vertexShaderConstantI[0], vertexShaderConstantsIDirty); in bindShaderConstants()5910 …vertexShaderConstantsIDirty = vertexShader->getVertexShader()->dirtyConstantsI; // Shader DEF'ed… in bindShaderConstants()