/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderFramebufferFetchTests.cpp | 44 static const char* vertexShaderSource = "${GLSL_VERSION_STRING}\n" variable 136 << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args)) in last_frag_data_not_defined() 161 << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args)) in last_frag_data_readonly() 187 << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args)) in invalid_inout_version() 215 << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args)) in invalid_redeclaration_inout()
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D | es31fNegativeTessellationTests.cpp | 47 static const char* vertexShaderSource = "${GLSL_VERSION_STRING}\n" variable 121 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), in single_tessellation_stage() 140 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), in single_tessellation_stage() 164 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), in single_tessellation_stage() 181 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), in single_tessellation_stage() 215 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), in invalid_primitive_mode() 244 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), in tessellation_not_active() 333 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), in tessellation_control_invalid_vertex_count()
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D | es31fNegativeVertexArrayApiTests.cpp | 49 static const char* vertexShaderSource = "${GLSL_VERSION_STRING}\n" variable 395 …tx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(… in draw_arrays() 455 …tx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(… in draw_arrays_incomplete_primitive() 492 …tx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(… in draw_elements() 602 …tx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(… in draw_elements_incomplete_primitive() 712 …u::ProgramSeparable(true) << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(… in draw_elements_base_vertex_primitive_mode_mismatch() 729 …tx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(… in draw_arrays_instanced() 797 …tx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(… in draw_arrays_instanced_incomplete_primitive() 836 …tx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(… in draw_elements_instanced() 953 …tx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(… in draw_elements_instanced_incomplete_primitive() [all …]
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D | es31fNegativeShaderApiTests.cpp | 50 static const char* vertexShaderSource = "#version 300 es\n" variable 343 …glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, f… in link_program() 389 …glu::ShaderProgram program1(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, … in use_program() 390 …glu::ShaderProgram program2(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, … in use_program() 467 …gram program (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in get_program_binary() 468 …rogram programInvalid (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, "")); in get_program_binary() 507 …gram srcProgram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in program_binary() 845 …glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fra… in get_attrib_location() 881 …glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fra… in get_uniform_location() 1922 …glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, f… in bind_transform_feedback() [all …]
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D | es31fTextureMultisampleTests.cpp | 341 const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genMultisampleTexture() local 356 << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) in genMultisampleTexture() 423 const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genSamplerProgram() local 440 …:ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::Fr… in genSamplerProgram() 768 const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genSamplerProgram() local 802 …:ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::Fr… in genSamplerProgram() 815 const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genAlphaProgram() local 832 …:ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::Fr… in genAlphaProgram() 1261 static const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genDrawShader() local 1298 …:ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::Fr… in genDrawShader() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fLightAmountTest.cpp | 150 string vertexShaderSource; in iterate() local 165 vertexShaderSource = vertexTemplate.specialize(params); in iterate() 170 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in iterate()
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D | es2fNegativeVertexArrayApiTests.cpp | 42 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; variable 128 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init() 181 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init() 209 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init() 274 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
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D | es2fShaderIndexingTests.cpp | 356 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local 371 …ext, caseName, description, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fra… in createVaryingArrayCase() 469 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local 481 …eName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fra… in createUniformArrayCase() 617 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local 629 …eName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fra… in createTmpArrayCase() 803 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local 815 …eName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fra… in createVectorSubscriptCase() 975 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local 987 …eName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fra… in createMatrixSubscriptCase()
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D | es2fShaderAlgorithmTests.cpp | 133 string vertexShaderSource = vertTemplate.specialize(params); in createExpressionCase() local 136 …orithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fra… in createExpressionCase()
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D | es2fShaderLoopTests.cpp | 461 string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local 480 …ntext, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fra… in createGenericLoopCase() 1228 string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local 1250 …ntext, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fra… in createSpecialLoopCase()
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D | es2fNegativeShaderApiTests.cpp | 43 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; variable 311 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init() 341 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init() 372 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init() 426 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderIndexingTests.cpp | 330 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local 334 …exingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), fra… in createVaryingArrayCase() 436 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local 440 …e(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fra… in createUniformArrayCase() 580 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local 584 …e(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fra… in createTmpArrayCase() 762 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local 766 …e(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fra… in createVectorSubscriptCase() 949 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local 953 …e(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fra… in createMatrixSubscriptCase()
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D | es3fNegativeVertexArrayApiTests.cpp | 42 static const char* vertexShaderSource = "#version 300 es\n" variable 264 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init() 317 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init() 345 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init() 448 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init() 518 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init() 579 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init() 611 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init() 722 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init() 796 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init() [all …]
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D | es3fNegativeShaderApiTests.cpp | 44 static const char* vertexShaderSource = "#version 300 es\n" variable 281 …am program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init() 323 …m program1(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init() 324 …m program2(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init() 383 … program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init() 384 … programInvalid (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, "")); in init() 422 …srcProgram (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init() 635 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init() 667 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init() 1676 …am program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init() [all …]
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D | es3fShaderLoopTests.cpp | 433 string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local 438 …erLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fra… in createGenericLoopCase() 1121 string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local 1126 …erLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fra… in createSpecialLoopCase()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderIndexingTests.cpp | 357 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local 361 …erIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), in createVaryingArrayCase() 469 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local 474 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createUniformArrayCase() 619 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local 624 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createTmpArrayCase() 837 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local 842 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVectorSubscriptCase() 1084 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local 1089 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createMatrixSubscriptCase()
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D | glcShaderLoopTests.cpp | 414 string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local 419 … ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), in createGenericLoopCase() 1114 string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local 1119 … ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), in createSpecialLoopCase()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderIndexingTests.cpp | 377 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local 381 …ShaderIndexingCase(context, caseName, description, true, evalFunc, vertexShaderSource, fragmentSha… in createVaryingArrayCase() 493 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local 497 …dexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentSha… in createUniformArrayCase() 648 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local 652 …dexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentSha… in createTmpArrayCase() 835 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local 839 …dexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentSha… in createVectorSubscriptCase() 1027 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local 1031 …dexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentSha… in createMatrixSubscriptCase()
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D | vktShaderRenderLoopTests.cpp | 274 const std::string& vertexShaderSource, in ShaderLoopCase() argument 278 m_vertShaderSource = vertexShaderSource; in ShaderLoopCase() 524 std::string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local 530 …tCtx, caseName, description, isVertexCase, evalFunc, uniformSetup, vertexShaderSource, fragmentSha… in createGenericLoopCase() 1469 std::string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local 1475 …tCtx, caseName, description, isVertexCase, evalFunc, uniformSetup, vertexShaderSource, fragmentSha… in createSpecialLoopCase()
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/external/deqp/modules/egl/ |
D | teglSwapBuffersTests.cpp | 123 const char* const vertexShaderSource = in createGLES2Program() local 155 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program() 215 …log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertex… in createGLES2Program()
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D | teglNativeColorMappingTests.cpp | 90 const char* const vertexShaderSource = in createGLES2Program() local 123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program() 183 …log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertex… in createGLES2Program()
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D | teglNativeCoordMappingTests.cpp | 91 const char* const vertexShaderSource = in createGLES2Program() local 123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program() 183 …log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertex… in createGLES2Program()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/ |
D | OGLES2HelloAPI_LinuxX11.cpp | 493 const char* const vertexShaderSource = "\ in InitialiseShaders() local 505 glShaderSource(vertexShader, 1, (const char**)&vertexShaderSource, NULL); in InitialiseShaders()
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/external/deqp/modules/gles2/performance/ |
D | es2pTextureUploadTests.cpp | 154 string vertexShaderSource = ""; in init() local 157 vertexShaderSource.append( "precision mediump float;\n" in init() 177 …haderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
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/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
D | vktSpvAsmCrossStageInterfaceTests.cpp | 862 const string vertexShaderSource = in initPrograms() local 1091 programCollection.spirvAsmSources.add(vertex.str()) << vertexShaderSource; in initPrograms() 1935 const string vertexShaderSource = in initPrograms() local 2126 programCollection.spirvAsmSources.add(vertex.str()) << vertexShaderSource; in initPrograms()
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