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Searched refs:vertexShaderSource (Results 1 – 25 of 44) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fNegativeShaderFramebufferFetchTests.cpp44 static const char* vertexShaderSource = "${GLSL_VERSION_STRING}\n" variable
136 << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args)) in last_frag_data_not_defined()
161 << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args)) in last_frag_data_readonly()
187 << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args)) in invalid_inout_version()
215 << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args)) in invalid_redeclaration_inout()
Des31fNegativeTessellationTests.cpp47 static const char* vertexShaderSource = "${GLSL_VERSION_STRING}\n" variable
121 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), in single_tessellation_stage()
140 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), in single_tessellation_stage()
164 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), in single_tessellation_stage()
181 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), in single_tessellation_stage()
215 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), in invalid_primitive_mode()
244 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), in tessellation_not_active()
333 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), in tessellation_control_invalid_vertex_count()
Des31fNegativeVertexArrayApiTests.cpp49 static const char* vertexShaderSource = "${GLSL_VERSION_STRING}\n" variable
395 …tx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(… in draw_arrays()
455 …tx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(… in draw_arrays_incomplete_primitive()
492 …tx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(… in draw_elements()
602 …tx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(… in draw_elements_incomplete_primitive()
712 …u::ProgramSeparable(true) << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(… in draw_elements_base_vertex_primitive_mode_mismatch()
729 …tx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(… in draw_arrays_instanced()
797 …tx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(… in draw_arrays_instanced_incomplete_primitive()
836 …tx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(… in draw_elements_instanced()
953 …tx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(… in draw_elements_instanced_incomplete_primitive()
[all …]
Des31fNegativeShaderApiTests.cpp50 static const char* vertexShaderSource = "#version 300 es\n" variable
343 …glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, f… in link_program()
389 …glu::ShaderProgram program1(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, … in use_program()
390 …glu::ShaderProgram program2(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, … in use_program()
467 …gram program (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in get_program_binary()
468 …rogram programInvalid (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, "")); in get_program_binary()
507 …gram srcProgram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in program_binary()
845 …glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fra… in get_attrib_location()
881 …glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fra… in get_uniform_location()
1922 …glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, f… in bind_transform_feedback()
[all …]
Des31fTextureMultisampleTests.cpp341 const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genMultisampleTexture() local
356 << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) in genMultisampleTexture()
423 const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genSamplerProgram() local
440 …:ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::Fr… in genSamplerProgram()
768 const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genSamplerProgram() local
802 …:ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::Fr… in genSamplerProgram()
815 const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genAlphaProgram() local
832 …:ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::Fr… in genAlphaProgram()
1261 static const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genDrawShader() local
1298 …:ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::Fr… in genDrawShader()
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/external/deqp/modules/gles2/functional/
Des2fLightAmountTest.cpp150 string vertexShaderSource; in iterate() local
165 vertexShaderSource = vertexTemplate.specialize(params); in iterate()
170 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in iterate()
Des2fNegativeVertexArrayApiTests.cpp42 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; variable
128 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
181 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
209 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
274 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
Des2fShaderIndexingTests.cpp356 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local
371 …ext, caseName, description, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fra… in createVaryingArrayCase()
469 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local
481 …eName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fra… in createUniformArrayCase()
617 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local
629 …eName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fra… in createTmpArrayCase()
803 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local
815 …eName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fra… in createVectorSubscriptCase()
975 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local
987 …eName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fra… in createMatrixSubscriptCase()
Des2fShaderAlgorithmTests.cpp133 string vertexShaderSource = vertTemplate.specialize(params); in createExpressionCase() local
136 …orithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fra… in createExpressionCase()
Des2fShaderLoopTests.cpp461 string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local
480 …ntext, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fra… in createGenericLoopCase()
1228 string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local
1250 …ntext, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fra… in createSpecialLoopCase()
Des2fNegativeShaderApiTests.cpp43 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; variable
311 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
341 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
372 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
426 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp330 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local
334 …exingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), fra… in createVaryingArrayCase()
436 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local
440 …e(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fra… in createUniformArrayCase()
580 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local
584 …e(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fra… in createTmpArrayCase()
762 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local
766 …e(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fra… in createVectorSubscriptCase()
949 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local
953 …e(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fra… in createMatrixSubscriptCase()
Des3fNegativeVertexArrayApiTests.cpp42 static const char* vertexShaderSource = "#version 300 es\n" variable
264 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
317 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
345 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
448 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
518 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
579 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
611 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
722 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
796 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
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Des3fNegativeShaderApiTests.cpp44 static const char* vertexShaderSource = "#version 300 es\n" variable
281 …am program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
323 …m program1(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
324 …m program2(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
383 … program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
384 … programInvalid (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, "")); in init()
422 …srcProgram (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
635 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
667 …gram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
1676 …am program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
[all …]
Des3fShaderLoopTests.cpp433 string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local
438 …erLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fra… in createGenericLoopCase()
1121 string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local
1126 …erLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fra… in createSpecialLoopCase()
/external/deqp/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp357 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local
361 …erIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), in createVaryingArrayCase()
469 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local
474 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createUniformArrayCase()
619 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local
624 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createTmpArrayCase()
837 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local
842 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVectorSubscriptCase()
1084 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local
1089 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createMatrixSubscriptCase()
DglcShaderLoopTests.cpp414 string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local
419 … ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), in createGenericLoopCase()
1114 string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local
1119 … ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), in createSpecialLoopCase()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp377 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local
381 …ShaderIndexingCase(context, caseName, description, true, evalFunc, vertexShaderSource, fragmentSha… in createVaryingArrayCase()
493 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local
497 …dexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentSha… in createUniformArrayCase()
648 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local
652 …dexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentSha… in createTmpArrayCase()
835 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local
839 …dexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentSha… in createVectorSubscriptCase()
1027 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local
1031 …dexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentSha… in createMatrixSubscriptCase()
DvktShaderRenderLoopTests.cpp274 const std::string& vertexShaderSource, in ShaderLoopCase() argument
278 m_vertShaderSource = vertexShaderSource; in ShaderLoopCase()
524 std::string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local
530 …tCtx, caseName, description, isVertexCase, evalFunc, uniformSetup, vertexShaderSource, fragmentSha… in createGenericLoopCase()
1469 std::string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local
1475 …tCtx, caseName, description, isVertexCase, evalFunc, uniformSetup, vertexShaderSource, fragmentSha… in createSpecialLoopCase()
/external/deqp/modules/egl/
DteglSwapBuffersTests.cpp123 const char* const vertexShaderSource = in createGLES2Program() local
155 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program()
215 …log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertex… in createGLES2Program()
DteglNativeColorMappingTests.cpp90 const char* const vertexShaderSource = in createGLES2Program() local
123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program()
183 …log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertex… in createGLES2Program()
DteglNativeCoordMappingTests.cpp91 const char* const vertexShaderSource = in createGLES2Program() local
123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program()
183 …log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertex… in createGLES2Program()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_LinuxX11.cpp493 const char* const vertexShaderSource = "\ in InitialiseShaders() local
505 glShaderSource(vertexShader, 1, (const char**)&vertexShaderSource, NULL); in InitialiseShaders()
/external/deqp/modules/gles2/performance/
Des2pTextureUploadTests.cpp154 string vertexShaderSource = ""; in init() local
157 vertexShaderSource.append( "precision mediump float;\n" in init()
177 …haderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentSha… in init()
/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmCrossStageInterfaceTests.cpp862 const string vertexShaderSource = in initPrograms() local
1091 programCollection.spirvAsmSources.add(vertex.str()) << vertexShaderSource; in initPrograms()
1935 const string vertexShaderSource = in initPrograms() local
2126 programCollection.spirvAsmSources.add(vertex.str()) << vertexShaderSource; in initPrograms()

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