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Searched refs:vertexSource (Results 1 – 25 of 30) sorted by relevance

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/external/deqp/external/openglcts/modules/common/
DglcShaderLibraryCase.hpp103 const char* vertexSource, const char* fragmentSource);
136 …void specializeShaders(const char* vertexSource, const char* fragmentSource, std::string& outVerte…
DglcShaderLibraryCase.cpp82 const char* vertexSource, const char* fragmentSource) in ShaderCase() argument
99 if (vertexSource && fragmentSource) in ShaderCase()
102 specializeShaders(vertexSource, fragmentSource, m_vertexSource, m_fragmentSource, valueBlock); in ShaderCase()
104 else if (vertexSource) in ShaderCase()
107 m_vertexSource = specializeVertexShader(vertexSource, valueBlock); in ShaderCase()
900 void ShaderCase::specializeShaders(const char* vertexSource, const char* fragmentSource, string& ou… in specializeShaders() argument
944 StringTemplate tmpl(vertexSource); in specializeShaders()
DglcShaderLibrary.cpp927 string vertexSource; in parseShaderCase() local
974 vertexSource = source; in parseShaderCase()
1034 DE_ASSERT(vertexSource.length() == 0); in parseShaderCase()
1047 expectResult, valueBlockList, version, vertexSource.c_str(), in parseShaderCase()
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DGlShader.java61 public GlShader(String vertexSource, String fragmentSource) { in GlShader() argument
62 vertexShader = compileShader(GLES20.GL_VERTEX_SHADER, vertexSource); in GlShader()
/external/deqp/framework/opengl/
DgluContextInfo.cpp44 TryCompileProgram (const char* vertexSource, const char* fragmentSource) in TryCompileProgram() argument
45 : m_vertexSource (vertexSource) in TryCompileProgram()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderBuiltinVarTests.cpp230 std::ostringstream vertexSource; in initPrograms() local
231 vertexSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES) << "\n" in initPrograms()
239 programCollection.glslSources.add("vert") << glu::VertexSource(vertexSource.str()); in initPrograms()
1413 std::ostringstream vertexSource; in initPrograms() local
1414 vertexSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" in initPrograms()
1421 programCollection.glslSources.add("FragCoordMsaaVert") << glu::VertexSource(vertexSource.str()); in initPrograms()
1485 std::ostringstream vertexSource; in initPrograms() local
1486 vertexSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" in initPrograms()
1494 programCollection.glslSources.add("FragDepthVert") << glu::VertexSource(vertexSource.str()); in initPrograms()
1499 std::ostringstream vertexSource; in initPrograms() local
[all …]
/external/deqp/modules/gles31/functional/
Des31fFboNoAttachmentTests.cpp71 const char* const vertexSource = "#version 310 es\n" in checkFramebufferSize() local
87 …const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSourc… in checkFramebufferSize()
178 const char* const vertexSource = "#version 310 es\n" in checkFramebufferRenderable() local
192 …const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSourc… in checkFramebufferRenderable()
Des31fShaderStateQueryTests.cpp119 …const std::string vertexSource = tcu::StringTemplate(vertexSourceTemplate).specialize(shaderAr… in iterate() local
121 …ontext.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::Fragme… in iterate()
Des31fGeometryShaderTests.cpp613 std::ostringstream vertexSource; in genProgramDeclaration() local
632 vertexSource << "${GLSL_VERSION_DECL}\n" in genProgramDeclaration()
639 vertexSource << "void main (void)\n" in genProgramDeclaration()
646 vertexSource << "out highp vec4 v_geom_" << i << ";\n"; in genProgramDeclaration()
648 vertexSource << "void main (void)\n" in genProgramDeclaration()
658 vertexSource << "\tv_geom_0 = a_color;\n"; in genProgramDeclaration()
662 vertexSource << "\tv_geom_0 = a_color * 0.5;\n"; in genProgramDeclaration()
663 vertexSource << "\tv_geom_1 = a_color.zyxw * 0.5;\n"; in genProgramDeclaration()
669 vertexSource << "}\n"; in genProgramDeclaration()
775 << sglr::pdec::VertexSource(specializeShader(vertexSource.str(), contextType)) in genProgramDeclaration()
[all …]
Des31fDrawBuffersIndexedTests.cpp864 const char* const vertexSource = in genVertexSource() local
877 return glu::VertexSource(tcu::StringTemplate(vertexSource).specialize(args)); in genVertexSource()
Des31fProgramUniformTests.cpp1656 const string vertexSource = generateVertexSource(basicUniforms); in iterate() local
1658 …m program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource… in iterate()
Des31fTextureGatherTests.cpp1110 std::string vertexSource = "${GLSL_VERSION_DECL}\n" in genVertexShaderSource() local
1126 return glu::VertexSource(specializeShader(m_context, vertexSource.c_str())); in genVertexShaderSource()
/external/deqp/modules/glshared/
DglsLongStressCase.hpp194 std::string vertexSource; member
206 : vertexSource (vtxShaderSource_) in ProgramContext()
DglsLongStressCase.cpp1223 …m prog(m_renderCtx, glu::makeVtxFragSources(mangleShaderNames(progCtx.vertexSource, ""), mangleSha… in init()
1288 …prog.setSources(mangleShaderNames(programContext.vertexSource, programResources.shaderNameMangling… in iterate()
/external/deqp/modules/gles2/functional/
Des2fReadPixelsTests.cpp80 const char* vertexSource = in render() local
93 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fra… in render()
Des2fRasterizationTests.cpp166 tcu::StringTemplate vertexSource (s_shaderVertexTemplate); in init() local
170 …ontext.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource.specialize(para… in init()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineMultisampleTests.cpp594 std::ostringstream vertexSource; in initMultisamplePrograms() local
596 vertexSource << in initMultisamplePrograms()
617 sources.glslSources.add("color_vert") << glu::VertexSource(vertexSource.str()); in initMultisamplePrograms()
625 std::ostringstream vertexSource; in initSampleShadingPrograms() local
627 vertexSource << in initSampleShadingPrograms()
645 sources.glslSources.add("color_vert") << glu::VertexSource(vertexSource.str()); in initSampleShadingPrograms()
650 static const char* vertexSource = in initSampleShadingPrograms() local
677 sources.glslSources.add("quad_vert") << glu::VertexSource(vertexSource); in initSampleShadingPrograms()
1215 static const char* vertexSource = in initPrograms() local
1245 programCollection.glslSources.add("color_vert") << glu::VertexSource(vertexSource); in initPrograms()
DvktPipelineInputAssemblyTests.cpp233 std::ostringstream vertexSource; in initPrograms() local
235 vertexSource << in initPrograms()
248 sourceCollections.glslSources.add("color_vert") << glu::VertexSource(vertexSource.str()); in initPrograms()
/external/deqp/modules/gles3/functional/
Des3fReadPixelsTests.cpp111 const char* vertexSource = in render() local
146 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fra… in render()
/external/deqp/modules/egl/
DteglImageFormatTests.cpp90 glu::ProgramSources programSources (const string& vertexSource, const string& fragmentSource) in programSources() argument
94 sources << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource); in programSources()
102 Program (const glw::Functions& gl, const char* vertexSource, const char* fragmentSource) in Program() argument
103 : glu::ShaderProgram(gl, programSources(vertexSource, fragmentSource)) {} in Program()
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktTextureTestUtil.cpp196 tcu::StringTemplate vertexSource (vertShaderTemplate); in initializePrograms() local
297 …ertext_" + std::string(getProgramName(program))) << glu::VertexSource(vertexSource.specialize(para… in initializePrograms()
/external/deqp/external/openglcts/modules/gl/
Dgl4cSparseTexture2Tests.cpp1587 std::string vertexSource = st2_vertex_drawBuffer; in UncommittedDepthStencil() local
1590 ShaderProgram program(gl, glu::makeVtxFragSources(vertexSource, fragmentSource)); in UncommittedDepthStencil()
1596 << ", vertexSource: " << vertexSource.c_str() << "\n" in UncommittedDepthStencil()
Dgl4cGlSpirvTests.cpp2088 ShaderSource vertexSource(glu::SHADERTYPE_VERTEX, m_commonVertex); in iterate() local
2090 sources << vertexSource; in iterate()
2093 vertexBinary = glslangUtils::makeSpirV(m_context.getTestContext().getLog(), vertexSource); in iterate()
/external/deqp/modules/gles2/stress/
Des2sSpecialFloatTests.cpp227 const char* const vertexSource = "attribute highp vec4 a_pos;\n" in drawTestPattern() local
257 …ontext.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::Fragme… in drawTestPattern()
/external/deqp/modules/gles3/stress/
Des3sSpecialFloatTests.cpp230 const char* const vertexSource = "#version 300 es\n" in drawTestPattern() local
265 …ontext.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::Fragme… in drawTestPattern()

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