/external/deqp/external/openglcts/modules/common/ |
D | glcShaderLibraryCase.hpp | 103 const char* vertexSource, const char* fragmentSource); 136 …void specializeShaders(const char* vertexSource, const char* fragmentSource, std::string& outVerte…
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D | glcShaderLibraryCase.cpp | 82 const char* vertexSource, const char* fragmentSource) in ShaderCase() argument 99 if (vertexSource && fragmentSource) in ShaderCase() 102 specializeShaders(vertexSource, fragmentSource, m_vertexSource, m_fragmentSource, valueBlock); in ShaderCase() 104 else if (vertexSource) in ShaderCase() 107 m_vertexSource = specializeVertexShader(vertexSource, valueBlock); in ShaderCase() 900 void ShaderCase::specializeShaders(const char* vertexSource, const char* fragmentSource, string& ou… in specializeShaders() argument 944 StringTemplate tmpl(vertexSource); in specializeShaders()
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D | glcShaderLibrary.cpp | 927 string vertexSource; in parseShaderCase() local 974 vertexSource = source; in parseShaderCase() 1034 DE_ASSERT(vertexSource.length() == 0); in parseShaderCase() 1047 expectResult, valueBlockList, version, vertexSource.c_str(), in parseShaderCase()
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlShader.java | 61 public GlShader(String vertexSource, String fragmentSource) { in GlShader() argument 62 vertexShader = compileShader(GLES20.GL_VERTEX_SHADER, vertexSource); in GlShader()
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/external/deqp/framework/opengl/ |
D | gluContextInfo.cpp | 44 TryCompileProgram (const char* vertexSource, const char* fragmentSource) in TryCompileProgram() argument 45 : m_vertexSource (vertexSource) in TryCompileProgram()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderBuiltinVarTests.cpp | 230 std::ostringstream vertexSource; in initPrograms() local 231 vertexSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES) << "\n" in initPrograms() 239 programCollection.glslSources.add("vert") << glu::VertexSource(vertexSource.str()); in initPrograms() 1413 std::ostringstream vertexSource; in initPrograms() local 1414 vertexSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" in initPrograms() 1421 programCollection.glslSources.add("FragCoordMsaaVert") << glu::VertexSource(vertexSource.str()); in initPrograms() 1485 std::ostringstream vertexSource; in initPrograms() local 1486 vertexSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" in initPrograms() 1494 programCollection.glslSources.add("FragDepthVert") << glu::VertexSource(vertexSource.str()); in initPrograms() 1499 std::ostringstream vertexSource; in initPrograms() local [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fFboNoAttachmentTests.cpp | 71 const char* const vertexSource = "#version 310 es\n" in checkFramebufferSize() local 87 …const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSourc… in checkFramebufferSize() 178 const char* const vertexSource = "#version 310 es\n" in checkFramebufferRenderable() local 192 …const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSourc… in checkFramebufferRenderable()
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D | es31fShaderStateQueryTests.cpp | 119 …const std::string vertexSource = tcu::StringTemplate(vertexSourceTemplate).specialize(shaderAr… in iterate() local 121 …ontext.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::Fragme… in iterate()
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D | es31fGeometryShaderTests.cpp | 613 std::ostringstream vertexSource; in genProgramDeclaration() local 632 vertexSource << "${GLSL_VERSION_DECL}\n" in genProgramDeclaration() 639 vertexSource << "void main (void)\n" in genProgramDeclaration() 646 vertexSource << "out highp vec4 v_geom_" << i << ";\n"; in genProgramDeclaration() 648 vertexSource << "void main (void)\n" in genProgramDeclaration() 658 vertexSource << "\tv_geom_0 = a_color;\n"; in genProgramDeclaration() 662 vertexSource << "\tv_geom_0 = a_color * 0.5;\n"; in genProgramDeclaration() 663 vertexSource << "\tv_geom_1 = a_color.zyxw * 0.5;\n"; in genProgramDeclaration() 669 vertexSource << "}\n"; in genProgramDeclaration() 775 << sglr::pdec::VertexSource(specializeShader(vertexSource.str(), contextType)) in genProgramDeclaration() [all …]
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D | es31fDrawBuffersIndexedTests.cpp | 864 const char* const vertexSource = in genVertexSource() local 877 return glu::VertexSource(tcu::StringTemplate(vertexSource).specialize(args)); in genVertexSource()
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D | es31fProgramUniformTests.cpp | 1656 const string vertexSource = generateVertexSource(basicUniforms); in iterate() local 1658 …m program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource… in iterate()
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D | es31fTextureGatherTests.cpp | 1110 std::string vertexSource = "${GLSL_VERSION_DECL}\n" in genVertexShaderSource() local 1126 return glu::VertexSource(specializeShader(m_context, vertexSource.c_str())); in genVertexShaderSource()
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/external/deqp/modules/glshared/ |
D | glsLongStressCase.hpp | 194 std::string vertexSource; member 206 : vertexSource (vtxShaderSource_) in ProgramContext()
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D | glsLongStressCase.cpp | 1223 …m prog(m_renderCtx, glu::makeVtxFragSources(mangleShaderNames(progCtx.vertexSource, ""), mangleSha… in init() 1288 …prog.setSources(mangleShaderNames(programContext.vertexSource, programResources.shaderNameMangling… in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fReadPixelsTests.cpp | 80 const char* vertexSource = in render() local 93 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fra… in render()
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D | es2fRasterizationTests.cpp | 166 tcu::StringTemplate vertexSource (s_shaderVertexTemplate); in init() local 170 …ontext.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource.specialize(para… in init()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineMultisampleTests.cpp | 594 std::ostringstream vertexSource; in initMultisamplePrograms() local 596 vertexSource << in initMultisamplePrograms() 617 sources.glslSources.add("color_vert") << glu::VertexSource(vertexSource.str()); in initMultisamplePrograms() 625 std::ostringstream vertexSource; in initSampleShadingPrograms() local 627 vertexSource << in initSampleShadingPrograms() 645 sources.glslSources.add("color_vert") << glu::VertexSource(vertexSource.str()); in initSampleShadingPrograms() 650 static const char* vertexSource = in initSampleShadingPrograms() local 677 sources.glslSources.add("quad_vert") << glu::VertexSource(vertexSource); in initSampleShadingPrograms() 1215 static const char* vertexSource = in initPrograms() local 1245 programCollection.glslSources.add("color_vert") << glu::VertexSource(vertexSource); in initPrograms()
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D | vktPipelineInputAssemblyTests.cpp | 233 std::ostringstream vertexSource; in initPrograms() local 235 vertexSource << in initPrograms() 248 sourceCollections.glslSources.add("color_vert") << glu::VertexSource(vertexSource.str()); in initPrograms()
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/external/deqp/modules/gles3/functional/ |
D | es3fReadPixelsTests.cpp | 111 const char* vertexSource = in render() local 146 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fra… in render()
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/external/deqp/modules/egl/ |
D | teglImageFormatTests.cpp | 90 glu::ProgramSources programSources (const string& vertexSource, const string& fragmentSource) in programSources() argument 94 sources << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource); in programSources() 102 Program (const glw::Functions& gl, const char* vertexSource, const char* fragmentSource) in Program() argument 103 : glu::ShaderProgram(gl, programSources(vertexSource, fragmentSource)) {} in Program()
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureTestUtil.cpp | 196 tcu::StringTemplate vertexSource (vertShaderTemplate); in initializePrograms() local 297 …ertext_" + std::string(getProgramName(program))) << glu::VertexSource(vertexSource.specialize(para… in initializePrograms()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cSparseTexture2Tests.cpp | 1587 std::string vertexSource = st2_vertex_drawBuffer; in UncommittedDepthStencil() local 1590 ShaderProgram program(gl, glu::makeVtxFragSources(vertexSource, fragmentSource)); in UncommittedDepthStencil() 1596 << ", vertexSource: " << vertexSource.c_str() << "\n" in UncommittedDepthStencil()
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D | gl4cGlSpirvTests.cpp | 2088 ShaderSource vertexSource(glu::SHADERTYPE_VERTEX, m_commonVertex); in iterate() local 2090 sources << vertexSource; in iterate() 2093 vertexBinary = glslangUtils::makeSpirV(m_context.getTestContext().getLog(), vertexSource); in iterate()
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/external/deqp/modules/gles2/stress/ |
D | es2sSpecialFloatTests.cpp | 227 const char* const vertexSource = "attribute highp vec4 a_pos;\n" in drawTestPattern() local 257 …ontext.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::Fragme… in drawTestPattern()
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/external/deqp/modules/gles3/stress/ |
D | es3sSpecialFloatTests.cpp | 230 const char* const vertexSource = "#version 300 es\n" in drawTestPattern() local 265 …ontext.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::Fragme… in drawTestPattern()
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