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/external/deqp/framework/opengl/
DgluShaderLibrary.cpp1350 vector<string> vertexSources; in parseShaderCase() local
1407 case TOKEN_VERTEX: vertexSources.push_back(source); break; in parseShaderCase()
1448 if (!vertexSources.empty() || in parseShaderCase()
1502 spec.programs[0].sources.sources[SHADERTYPE_VERTEX].swap(vertexSources); in parseShaderCase()
1513 if (!vertexSources.empty() || in parseShaderCase()