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Searched refs:vertexSpec (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/ops/
DGrFillRectOp.cpp201 VertexSpec vertexSpec(fDeviceQuads.quadType(), fColorType, fLocalQuads.quadType(), in onPrepareDraws() local
208 sk_sp<GrGeometryProcessor> gp = GrQuadPerEdgeAA::MakeProcessor(vertexSpec); in onPrepareDraws()
216 vertexSize, this->quadCount() * vertexSpec.verticesPerQuad(), in onPrepareDraws()
231 vertices = GrQuadPerEdgeAA::Tessellate(vertices, vertexSpec, fDeviceQuads[i], in onPrepareDraws()
238 vertices = GrQuadPerEdgeAA::Tessellate(vertices, vertexSpec, fDeviceQuads[i], in onPrepareDraws()
245 if (!GrQuadPerEdgeAA::ConfigureMeshIndices(target, mesh, vertexSpec, this->quadCount())) { in onPrepareDraws()
DGrTextureOp.cpp448 VertexSpec vertexSpec(quadType, colorType, srcQuadType, /* hasLocal */ true, domain, aaType, in onPrepareDraws() local
458 vertexSpec, *target->caps().shaderCaps(), in onPrepareDraws()
479 int numQuadVerticesLeft = numTotalQuads * vertexSpec.verticesPerQuad(); in onPrepareDraws()
489 int meshVertexCnt = quadCnt * vertexSpec.verticesPerQuad(); in onPrepareDraws()
502 op.tess(vdata, vertexSpec, proxy, q, quadCnt); in onPrepareDraws()
504 if (!GrQuadPerEdgeAA::ConfigureMeshIndices(target, &(meshes[m]), vertexSpec, in onPrepareDraws()
DGrQuadPerEdgeAA.cpp805 static sk_sp<GrGeometryProcessor> Make(const VertexSpec& vertexSpec, const GrShaderCaps& caps, in Make() argument
811 vertexSpec, caps, textureType, textureConfig, samplerState, extraSamplerKey, in Make()
/external/skqp/src/gpu/ops/
DGrFillRectOp.cpp178 VertexSpec vertexSpec(fDeviceQuads.quadType(), in onPrepareDraws() local
186 sk_sp<GrGeometryProcessor> gp = GrQuadPerEdgeAA::MakeProcessor(vertexSpec); in onPrepareDraws()
194 vertexSize, this->quadCount() * vertexSpec.verticesPerQuad(), in onPrepareDraws()
208 vertices = GrQuadPerEdgeAA::Tessellate(vertices, vertexSpec, fDeviceQuads[i], in onPrepareDraws()
215 vertices = GrQuadPerEdgeAA::Tessellate(vertices, vertexSpec, fDeviceQuads[i], in onPrepareDraws()
222 if (!GrQuadPerEdgeAA::ConfigureMeshIndices(target, mesh, vertexSpec, this->quadCount())) { in onPrepareDraws()
DGrTextureOp.cpp357 VertexSpec vertexSpec(quadType, wideColor ? ColorType::kHalf : ColorType::kByte, in onPrepareDraws() local
368 vertexSpec, *target->caps().shaderCaps(), in onPrepareDraws()
400 int numQuadVerticesLeft = numTotalQuads * vertexSpec.verticesPerQuad(); in onPrepareDraws()
410 int meshVertexCnt = quadCnt * vertexSpec.verticesPerQuad(); in onPrepareDraws()
423 op.tess(vdata, vertexSpec, proxy, q, quadCnt); in onPrepareDraws()
425 if (!GrQuadPerEdgeAA::ConfigureMeshIndices(target, &(meshes[m]), vertexSpec, in onPrepareDraws()
DGrQuadPerEdgeAA.cpp517 static sk_sp<GrGeometryProcessor> Make(const VertexSpec& vertexSpec, const GrShaderCaps& caps, in Make() argument
523 vertexSpec, caps, textureType, textureConfig, samplerState, extraSamplerKey, in Make()