Searched refs:vertexSpecular (Results 1 – 1 of 1) sorted by relevance
1327 bool vertexSpecular; in specularActive() local1331 vertexSpecular = input[Color1] || (lightingEnable && specularEnable); in specularActive()1335 vertexSpecular = vertexShader->getOutput(C1, component).active(); in specularActive()1341 return vertexSpecular && pixelSpecular; in specularActive()