Searched refs:vertexTemplate (Results 1 – 3 of 3) sorted by relevance
90 static const char* const vertexTemplate = in generateBufferContext() local126 …gls::ProgramContext context(substitute(vertexTemplate, firstLevelParams).c_str(), substitute(fragm… in generateBufferContext()138 static const char* const vertexTemplate = in generateTextureContext() local161 …gls::ProgramContext context(substitute(vertexTemplate).c_str(), substitute(fragmentTemplate).c_str… in generateTextureContext()180 static const char* const vertexTemplate = in generateBufferAndTextureContext() local230 …gls::ProgramContext context(substitute(vertexTemplate, firstLevelParams).c_str(), substitute(fragm… in generateBufferAndTextureContext()249 static const char* const vertexTemplate = in generateFragmentPointLightContext() local382 …gls::ProgramContext context(substitute(vertexTemplate).c_str(), substitute(fragmentTemplate).c_str… in generateFragmentPointLightContext()418 static const char* const vertexTemplate = in generateVertexUniformLoopLightContext() local536 …gls::ProgramContext context(substitute(vertexTemplate).c_str(), substitute(fragmentTemplate).c_str… in generateVertexUniformLoopLightContext()
157 …tcu::StringTemplate vertexTemplate(hasAnyLights ? s_vertexShaderTemplate : s_noLightsVertexShader); in iterate() local165 vertexShaderSource = vertexTemplate.specialize(params); in iterate()
2607 static const string vertexTemplate = in getGraphicsShaderCode() local2786 << StringTemplate(vertexTemplate).specialize(context.testCodeFragments) in getGraphicsShaderCode()