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Searched refs:vertexTexture (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcPolygonOffsetClampTests.cpp296 std::string vertexTexture = std::string(poc_shader_version_310es) + poc_vertexTexture; in test() local
299 ProgramSources readDepthSources = makeVtxFragSources(vertexTexture, fragmentTexture); in test()
/external/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_types.h611 uint32 vertexTexture : 1; member