Searched refs:vertexUniformBuffers (Results 1 – 1 of 1) sorted by relevance
1164 GLint vertexUniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS]; in applyUniformBuffers() local1169 vertexUniformBuffers[bufferBindingIndex] = -1; in applyUniformBuffers()1193 vertexUniformBuffers[vertexUniformBufferIndex++] = blockBinding; in applyUniformBuffers()1204 int index = vertexUniformBuffers[bufferBindingIndex]; in applyUniformBuffers()