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Searched refs:vertexUniformBuffers (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp1164 GLint vertexUniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS]; in applyUniformBuffers() local
1169 vertexUniformBuffers[bufferBindingIndex] = -1; in applyUniformBuffers()
1193 vertexUniformBuffers[vertexUniformBufferIndex++] = blockBinding; in applyUniformBuffers()
1204 int index = vertexUniformBuffers[bufferBindingIndex]; in applyUniformBuffers()