Searched refs:vertex_buffer_binding (Results 1 – 1 of 1) sorted by relevance
2743 for (auto &vertex_buffer_binding : draw_data_element.vertex_buffer_bindings) { in RetireWorkOnQueue() local2744 auto buffer_state = GetBufferState(vertex_buffer_binding.buffer); in RetireWorkOnQueue()2850 for (const auto &vertex_buffer_binding : draw_data_element.vertex_buffer_bindings) { in ValidateResources() local2851 auto buffer_state = GetBufferState(vertex_buffer_binding.buffer); in ValidateResources()2852 if ((vertex_buffer_binding.buffer != VK_NULL_HANDLE) && (!buffer_state)) { in ValidateResources()2854 … HandleToUint64(vertex_buffer_binding.buffer), kVUID_Core_DrawState_InvalidBuffer, in ValidateResources()2856 … dev_data->report_data->FormatHandle(vertex_buffer_binding.buffer).c_str()); in ValidateResources()7256 …auto &vertex_buffer_binding = cb_state->current_draw_data.vertex_buffer_bindings[i + firstBinding]; in PreCallRecordCmdBindVertexBuffers() local7257 vertex_buffer_binding.buffer = pBuffers[i]; in PreCallRecordCmdBindVertexBuffers()7258 vertex_buffer_binding.offset = pOffsets[i]; in PreCallRecordCmdBindVertexBuffers()