Searched refs:vertex_fetch_shader (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/gallium/drivers/r600/ |
D | r600_hw_context.c | 370 r600_mark_atom_dirty(ctx, &ctx->vertex_fetch_shader.atom); in r600_begin_new_cs()
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D | r600_pipe.h | 539 struct r600_cso_state vertex_fetch_shader; member
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D | r600_blit.c | 63 util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_fetch_shader.cso); in r600_blitter_begin()
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D | r600_state_common.c | 539 r600_set_cso_state(rctx, &rctx->vertex_fetch_shader, state); in r600_bind_vertex_elements()
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D | r600_state.c | 3087 r600_init_atom(rctx, &rctx->vertex_fetch_shader.atom, id++, r600_emit_vertex_fetch_shader, 5); in r600_init_state_functions()
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D | evergreen_state.c | 4314 r600_init_atom(rctx, &rctx->vertex_fetch_shader.atom, id++, evergreen_emit_vertex_fetch_shader, 5); in evergreen_init_state_functions()
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