Searched refs:vertex_shader_object_id (Results 1 – 3 of 3) sorted by relevance
/external/deqp/external/openglcts/modules/gles31/ |
D | es31cArrayOfArraysTests.cpp | 512 , vertex_shader_object_id(0) in TestCaseBase() 658 assert(0 == vertex_shader_object_id); in compile_shader_and_get_compilation_result() 659 vertex_shader_object_id = shader_object_id; in compile_shader_and_get_compilation_result() 871 if (0 != vertex_shader_object_id) in execute_negative_test() 873 gl.deleteShader(vertex_shader_object_id); in execute_negative_test() 874 vertex_shader_object_id = 0; in execute_negative_test() 941 gl.attachShader(program_object_id, vertex_shader_object_id); in execute_positive_test() 945 gl.deleteShader(vertex_shader_object_id); in execute_positive_test() 947 vertex_shader_object_id = 0; in execute_positive_test() 1131 gl.attachShader(program_object_id, vertex_shader_object_id); in execute_positive_test() [all …]
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D | es31cArrayOfArraysTests.hpp | 308 glw::GLint vertex_shader_object_id; member in glcts::ArraysOfArrays::TestCaseBase
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/external/deqp/external/openglcts/modules/gles3/ |
D | es3cCopyTexImageConversionsTests.cpp | 234 GLuint vertex_shader_object_id; member 6353 GLuint vertex_shader_object_id, 6357 GLuint vertex_shader_object_id, 8957 objects.vertex_shader_object_id = gl.createShader(GL_VERTEX_SHADER); in prepareSupportForNonRenderableTexture() 9019 objects.program_object_id, objects.fragment_shader_object_id, objects.vertex_shader_object_id, in prepareSupportForNonRenderableTexture() 9149 GLuint vertex_shader_object_id, in prepareProgramAndShaderObjectsToSupportNonRenderableTexture() argument 9158 gl.attachShader(program_object_id, vertex_shader_object_id); in prepareProgramAndShaderObjectsToSupportNonRenderableTexture() 9162 …fragment_shader_object_id, vertex_shader_object_id, src_texture_sampler_type, dst_texture_sampler_… in prepareProgramAndShaderObjectsToSupportNonRenderableTexture() 9170 if (!compileAndCheckShaderCompilationStatus(vertex_shader_object_id)) in prepareProgramAndShaderObjectsToSupportNonRenderableTexture() 9189 GLuint vertex_shader_object_id, in setSourceForShaderObjectsUsedForNonRenderableTextureSupport() argument [all …]
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