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Searched refs:vertex_shader_object_id (Results 1 – 3 of 3) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cArrayOfArraysTests.cpp512 , vertex_shader_object_id(0) in TestCaseBase()
658 assert(0 == vertex_shader_object_id); in compile_shader_and_get_compilation_result()
659 vertex_shader_object_id = shader_object_id; in compile_shader_and_get_compilation_result()
871 if (0 != vertex_shader_object_id) in execute_negative_test()
873 gl.deleteShader(vertex_shader_object_id); in execute_negative_test()
874 vertex_shader_object_id = 0; in execute_negative_test()
941 gl.attachShader(program_object_id, vertex_shader_object_id); in execute_positive_test()
945 gl.deleteShader(vertex_shader_object_id); in execute_positive_test()
947 vertex_shader_object_id = 0; in execute_positive_test()
1131 gl.attachShader(program_object_id, vertex_shader_object_id); in execute_positive_test()
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Des31cArrayOfArraysTests.hpp308 glw::GLint vertex_shader_object_id; member in glcts::ArraysOfArrays::TestCaseBase
/external/deqp/external/openglcts/modules/gles3/
Des3cCopyTexImageConversionsTests.cpp234 GLuint vertex_shader_object_id; member
6353 GLuint vertex_shader_object_id,
6357 GLuint vertex_shader_object_id,
8957 objects.vertex_shader_object_id = gl.createShader(GL_VERTEX_SHADER); in prepareSupportForNonRenderableTexture()
9019 objects.program_object_id, objects.fragment_shader_object_id, objects.vertex_shader_object_id, in prepareSupportForNonRenderableTexture()
9149 GLuint vertex_shader_object_id, in prepareProgramAndShaderObjectsToSupportNonRenderableTexture() argument
9158 gl.attachShader(program_object_id, vertex_shader_object_id); in prepareProgramAndShaderObjectsToSupportNonRenderableTexture()
9162 …fragment_shader_object_id, vertex_shader_object_id, src_texture_sampler_type, dst_texture_sampler_… in prepareProgramAndShaderObjectsToSupportNonRenderableTexture()
9170 if (!compileAndCheckShaderCompilationStatus(vertex_shader_object_id)) in prepareProgramAndShaderObjectsToSupportNonRenderableTexture()
9189 GLuint vertex_shader_object_id, in setSourceForShaderObjectsUsedForNonRenderableTextureSupport() argument
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