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Searched refs:vertex_shader_position (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.hpp761 static const glw::GLchar* const vertex_shader_position; member in glcts::TextureCubeMapArraySamplingTest
DesextcTextureCubeMapArraySampling.cpp238 const glw::GLchar* const TextureCubeMapArraySamplingTest::vertex_shader_position = "position"; member in glcts::TextureCubeMapArraySamplingTest
2287 …stream << shader_input << type_vec4 << vertex_shader_input << vertex_shader_position << ";" << std… in getPassThroughVertexShaderCode()
2989 …stream << shader_input << type_vec4 << vertex_shader_input << vertex_shader_position << ";" << std… in getSamplingVertexShaderCode()
5077 attributeDefinition positionAttribute = { vertex_shader_position, type_vec4, Position, 0 };