Searched refs:vertex_shader_source (Results 1 – 8 of 8) sorted by relevance
/external/deqp/external/openglcts/modules/gles31/ |
D | es31cArrayOfArraysTests.cpp | 900 …de::IterateResult TestCaseBase<API>::execute_positive_test(const std::string& vertex_shader_source, in execute_positive_test() argument 923 vertex_shader_source, TestCaseBase<API>::VERTEX_SHADER_TYPE, require_gpu_shader5); in execute_positive_test() 978 context_id.getTestContext().getLog() << tcu::TestLog::KernelSource(vertex_shader_source); in execute_positive_test() 1023 const std::string& vertex_shader_source, const std::string& tess_ctrl_shader_source, in execute_positive_test() argument 1082 vertex_shader_source, TestCaseBase<API>::VERTEX_SHADER_TYPE, require_gpu_shader5); in execute_positive_test() 1202 context_id.getTestContext().getLog() << tcu::TestLog::KernelSource(vertex_shader_source); in execute_positive_test() 3759 const std::string& vertex_shader_source = in execute_draw_test() local 3766 this->execute_positive_test(vertex_shader_source, fragment_shader_source, false, false); in execute_draw_test() 3773 …this->execute_positive_test(vertex_shader_source, tess_ctrl_shader_source, tess_eval_shader_source, in execute_draw_test() 3787 const std::string& vertex_shader_source = in execute_draw_test() local [all …]
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D | es31cArrayOfArraysTests.hpp | 283 virtual tcu::TestNode::IterateResult execute_positive_test(const std::string& vertex_shader_source, 287 virtual tcu::TestNode::IterateResult execute_positive_test(const std::string& vertex_shader_source,
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/external/libkmsxx/kmscube/ |
D | cube-gles2.cpp | 113 static const char *vertex_shader_source = in GlScene() local 157 glShaderSource(vertex_shader, 1, &vertex_shader_source, NULL); in GlScene()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cTextureSizePromotion.hpp | 389 …Program(glw::Functions const& gl, tcu::TestLog& log, glw::GLchar const* const vertex_shader_source,
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D | gl3cTextureSizePromotion.cpp | 1421 …Program(glw::Functions const& gl, tcu::TestLog& log, glw::GLchar const* const vertex_shader_source, in buildProgram() argument 1431 …} shader[] = { { vertex_shader_source, GL_VERTEX_SHADER, 0 }, { fragment_shader_source, GL_FRAGMEN… in buildProgram()
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D | gl3cTransformFeedbackTests.hpp | 1314 … glw::GLchar const* const vertex_shader_source, glw::GLchar const* const fragment_shader_source,
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D | gl3cTransformFeedbackTests.cpp | 6658 … const* const tessellation_evaluation_shader_source, glw::GLchar const* const vertex_shader_source, in buildProgram() argument 6673 { vertex_shader_source, GL_VERTEX_SHADER, 0 }, in buildProgram()
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/external/deqp/external/openglcts/modules/gles3/ |
D | es3cCopyTexImageConversionsTests.cpp | 9202 const GLchar* vertex_shader_source = NULL; in setSourceForShaderObjectsUsedForNonRenderableTextureSupport() local 9296 vertex_shader_source = shader_source[0].c_str(); in setSourceForShaderObjectsUsedForNonRenderableTextureSupport() 9325 vertex_shader_source = shader_source[1].c_str(); in setSourceForShaderObjectsUsedForNonRenderableTextureSupport() 9355 vertex_shader_source = shader_source[2].c_str(); in setSourceForShaderObjectsUsedForNonRenderableTextureSupport() 9384 gl.shaderSource(vertex_shader_object_id, 1 /* part */, &vertex_shader_source, NULL); in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
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