Searched refs:vertex_source (Results 1 – 8 of 8) sorted by relevance
| /external/pdfium/third_party/agg23/ |
| D | agg_path_storage.h | 30 class vertex_source 33 vertex_source() {} in vertex_source() function 34 vertex_source(const path_storage& p) : m_path(&p), m_vertex_idx(0) {} in vertex_source() function
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| /external/webrtc/webrtc/modules/video_render/ios/ |
| D | open_gles20.h | 45 GLuint CreateProgram(const char* vertex_source, const char* fragment_source);
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| D | open_gles20.mm | 196 GLuint OpenGles20::CreateProgram(const char* vertex_source, 198 GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER, vertex_source);
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| /external/skqp/platform_tools/android/apps/arcore/src/main/cpp/ |
| D | util.h | 88 GLuint CreateProgram(const char *vertex_source, const char *fragment_source);
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| D | util.cc | 76 GLuint CreateProgram(const char *vertex_source, const char *fragment_source) { in CreateProgram() argument 77 GLuint vertexShader = LoadShader(GL_VERTEX_SHADER, vertex_source); in CreateProgram()
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| /external/skia/platform_tools/android/apps/arcore/src/main/cpp/ |
| D | util.h | 88 GLuint CreateProgram(const char *vertex_source, const char *fragment_source);
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| D | util.cc | 76 GLuint CreateProgram(const char *vertex_source, const char *fragment_source) { in CreateProgram() argument 77 GLuint vertexShader = LoadShader(GL_VERTEX_SHADER, vertex_source); in CreateProgram()
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| /external/vulkan-validation-layers/tests/ |
| D | layer_validation_tests.cpp | 2509 char const *vertex_source; in TEST_F() member 2537 …VkShaderObj vs(m_device, iter.vertex_source, VK_SHADER_STAGE_VERTEX_BIT, this, "main", iter.debug); in TEST_F()
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