/external/deqp-deps/glslang/Test/baseResults/ |
D | hlsl.opaque-type-bug.frag.out | 5 0:6 Function Definition: TexFunc(t21;vf3; ( temp void) 19 0:15 Function Call: TexFunc(t21;vf3; ( temp void) 36 0:6 Function Definition: TexFunc(t21;vf3; ( temp void) 50 0:15 Function Call: TexFunc(t21;vf3; ( temp void) 71 Name 13 "TexFunc(t21;vf3;" 96 13(TexFunc(t21;vf3;): 2 Function None 10 108 24: 2 FunctionCall 13(TexFunc(t21;vf3;) 21 23(param)
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D | spv.matFun.vert.out | 12 Name 14 "xf(mf33;vf3;" 17 Name 26 "mxv(mf44;vf3;" 93 88: 7(fvec3) FunctionCall 26(mxv(mf44;vf3;) 82(param) 86(param) 99 95: 7(fvec3) FunctionCall 14(xf(mf33;vf3;) 89(param) 93(param) 109 14(xf(mf33;vf3;): 7(fvec3) Function None 11 145 26(mxv(mf44;vf3;): 7(fvec3) Function None 23
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D | hlsl.intrinsic.frexp.vert.out | 27 0:14 Function Definition: VertexShaderFunction3(vf3;vf3; ( temp 3-component vector of float) 86 0:14 Function Definition: VertexShaderFunction3(vf3;vf3; ( temp 3-component vector of float) 131 Name 25 "VertexShaderFunction3(vf3;vf3;" 199 25(VertexShaderFunction3(vf3;vf3;): 20(fvec3) Function None 22
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D | hlsl.intrinsics.negative.comp.out | 36 0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of fl… 128 0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of fl… 208 Name 43 "ComputeShaderFunction3(vf3;vf3;vf3;vi3;" 328 43(ComputeShaderFunction3(vf3;vf3;vf3;vi3;): 34(fvec3) Function None 38
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D | spv.bufferhandle12.frag.out | 27 Name 19 "compare_vec3(vf3;vf3;" 201 19(compare_vec3(vf3;vf3;): 8(bool) Function None 16 260 95: 8(bool) FunctionCall 19(compare_vec3(vf3;vf3;) 89(param) 92(param) 270 105: 8(bool) FunctionCall 19(compare_vec3(vf3;vf3;) 99(param) 102(param)
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D | hlsl.clipdistance-9.frag.out | 5 0:6 Function Definition: @main(vf4;vf3;f1; ( temp 4-component vector of float) 63 0:6 Function Call: @main(vf4;vf3;f1; ( temp 4-component vector of float) 79 0:6 Function Definition: @main(vf4;vf3;f1; ( temp 4-component vector of float) 137 0:6 Function Call: @main(vf4;vf3;f1; ( temp 4-component vector of float) 158 Name 16 "@main(vf4;vf3;f1;" 232 67: 7(fvec4) FunctionCall 16(@main(vf4;vf3;f1;) 61(param) 63(param) 65(param) 236 16(@main(vf4;vf3;f1;): 7(fvec4) Function None 12
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D | hlsl.intrinsic.frexp.frag.out | 34 0:15 Function Definition: PixelShaderFunction3(vf3;vf3; ( temp 3-component vector of float) 131 0:15 Function Definition: PixelShaderFunction3(vf3;vf3; ( temp 3-component vector of float) 209 Name 25 "PixelShaderFunction3(vf3;vf3;" 301 25(PixelShaderFunction3(vf3;vf3;): 20(fvec3) Function None 22
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D | hlsl.intrinsics.negative.vert.out | 35 0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of flo… 191 0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of flo… 335 Name 43 "VertexShaderFunction3(vf3;vf3;vf3;vi3;" 514 43(VertexShaderFunction3(vf3;vf3;vf3;vi3;): 34(fvec3) Function None 38
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D | hlsl.clipdistance-9.vert.out | 4 0:7 Function Definition: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position… 53 0:7 Function Call: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Posi… 103 0:7 Function Definition: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position… 152 0:7 Function Call: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Posi… 209 Name 15 "@main(vf3;f1;" 259 44:11(VS_OUTPUT) FunctionCall 15(@main(vf3;f1;) 42(param) 43(param) 283 15(@main(vf3;f1;):11(VS_OUTPUT) Function None 12
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D | hlsl.precise.frag.out | 5 0:6 Function Definition: MyFunction(f1;vf3; ( temp void) 45 0:6 Function Definition: MyFunction(f1;vf3; ( temp void) 89 Name 13 "MyFunction(f1;vf3;" 126 13(MyFunction(f1;vf3;): 2 Function None 10
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D | hlsl.intrinsics.evalfns.frag.out | 5 0:3 Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void) 64 0:3 Function Call: @main(f1;vf2;vf3;vf4;vi2; ( temp void) 84 0:3 Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void) 143 0:3 Function Call: @main(f1;vf2;vf3;vf4;vi2; ( temp void) 169 Name 23 "@main(f1;vf2;vf3;vf4;vi2;" 264 …79: 2 FunctionCall 23(@main(f1;vf2;vf3;vf4;vi2;) 69(param) 71(param) 73(param) 75(param)… 267 23(@main(f1;vf2;vf3;vf4;vi2;): 2 Function None 17
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D | hlsl.struct.split.array.geom.out | 8 0:13 Function Definition: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; ( temp void) 70 0:13 Function Call: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; ( temp void) 90 0:13 Function Definition: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; ( temp void) 152 0:13 Function Call: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; ( temp void) 181 Name 19 "@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;" 252 … 72: 2 FunctionCall 19(@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;) 69(param) 71(param) 257 19(@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;): 2 Function None 16
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D | hlsl.color.hull.tesc.out | 7 0:37 Function Definition: ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1; ( temp s… 59 0:63 Function Definition: @main(struct-HullInputType-vf3-vf41[3];u1;u1; ( temp structure{ temp 3-c… 105 0:63 Function Call: @main(struct-HullInputType-vf3-vf41[3];u1;u1; ( temp structure{ temp 3-c… 120 0:? Function Call: ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1; ( te… 187 0:37 Function Definition: ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1; ( temp s… 239 0:63 Function Definition: @main(struct-HullInputType-vf3-vf41[3];u1;u1; ( temp structure{ temp 3-c… 285 0:63 Function Call: @main(struct-HullInputType-vf3-vf41[3];u1;u1; ( temp structure{ temp 3-c… 300 0:? Function Call: ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1; ( te… 378 … Name 20 "ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1;" 384 Name 27 "@main(struct-HullInputType-vf3-vf41[3];u1;u1;" [all …]
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D | hlsl.clipdistance-8.frag.out | 5 0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float) 86 0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float) 100 0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float) 181 0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float) 204 Name 13 "@main(struct-VS_OUTPUT-vf4-vf3-f11;" 267 64: 7(fvec4) FunctionCall 13(@main(struct-VS_OUTPUT-vf4-vf3-f11;) 62(param) 271 13(@main(struct-VS_OUTPUT-vf4-vf3-f11;): 7(fvec4) Function None 11
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D | hlsl.matrixSwizzle.vert.out | 216 0:27 Function Definition: createMat3x3(vf3;vf3;vf3; ( temp 3X3 matrix of float) 556 0:27 Function Definition: createMat3x3(vf3;vf3;vf3; ( temp 3X3 matrix of float) 691 Name 19 "createMat3x3(vf3;vf3;vf3;" 808 19(createMat3x3(vf3;vf3;vf3;): 14 Function None 15
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D | spv.functionSemantics.frag.out | 20 Name 25 "foo2(f1;vf3;i1;" 131 134: 6(int) FunctionCall 25(foo2(f1;vf3;i1;) 131(param) 132(param) 133(param) 202 25(foo2(f1;vf3;i1;): 6(int) Function None 21
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D | spv.precision.frag.out | 13 Name 12 "foo(vf3;" 36 Decorate 12(foo(vf3;) RelaxedPrecision 214 12(foo(vf3;): 9(fvec2) Function None 10
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D | hlsl.clipdistance-7.frag.out | 5 0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-vf41; ( temp 4-component vector of float) 128 0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-vf41; ( temp 4-component vector of float) 142 0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-vf41; ( temp 4-component vector of float) 265 0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-vf41; ( temp 4-component vector of float) 288 Name 13 "@main(struct-VS_OUTPUT-vf4-vf3-vf41;" 367 77: 7(fvec4) FunctionCall 13(@main(struct-VS_OUTPUT-vf4-vf3-vf41;) 75(param) 371 13(@main(struct-VS_OUTPUT-vf4-vf3-vf41;): 7(fvec4) Function None 11
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D | hlsl.gs-hs-mix.tesc.out | 8 0:31 Function Definition: HSPatchConstant(struct-HSInput-vf3-vf31[3]; ( temp structure{ temp 3-ele… 118 0:61 Function Definition: @HSMain(struct-HSInput-vf3-vf31[3];u1; ( temp structure{ temp 3-componen… 149 0:61 Function Call: @HSMain(struct-HSInput-vf3-vf31[3];u1; ( temp structure{ temp 3-componen… 163 0:? Function Call: HSPatchConstant(struct-HSInput-vf3-vf31[3]; ( temp structure{ temp 3… 220 0:84 Function Definition: GSMain(struct-GSVertexInput-vf3-vf31[3];struct-GSVertexOutput-vf41; ( te… 409 0:31 Function Definition: HSPatchConstant(struct-HSInput-vf3-vf31[3]; ( temp structure{ temp 3-ele… 519 0:61 Function Definition: @HSMain(struct-HSInput-vf3-vf31[3];u1; ( temp structure{ temp 3-componen… 550 0:61 Function Call: @HSMain(struct-HSInput-vf3-vf31[3];u1; ( temp structure{ temp 3-componen… 564 0:? Function Call: HSPatchConstant(struct-HSInput-vf3-vf31[3]; ( temp structure{ temp 3… 621 0:84 Function Definition: GSMain(struct-GSVertexInput-vf3-vf31[3];struct-GSVertexOutput-vf41; ( te… [all …]
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D | hlsl.intrinsics.f3216.frag.out | 49 0:17 Function Definition: PixelShaderFunction3(vf3; ( temp 3-component vector of uint) 186 0:17 Function Definition: PixelShaderFunction3(vf3; ( temp 3-component vector of uint) 289 Name 28 "PixelShaderFunction3(vf3;" 359 28(PixelShaderFunction3(vf3;): 25(ivec3) Function None 26
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/external/eigen/unsupported/test/ |
D | openglsupport.cpp | 186 Vector3f vf3; vf3.setRandom(); in test_openglsupport() local 187 VERIFY_MATRIX(glTranslate(vf3), Projective3f(Translation3f(vf3)).matrix()); in test_openglsupport() 205 Vector3f vf3; vf3.setRandom(); in test_openglsupport() local 206 VERIFY_MATRIX(glScale(vf3), Projective3f(Scaling(vf3)).matrix()); in test_openglsupport()
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/external/swiftshader/third_party/llvm-7.0/llvm/test/Transforms/WholeProgramDevirt/ |
D | export-single-impl.ll | 42 ; SUMMARY-NEXT: SingleImplName: 'vf3$merged' 69 @vt3 = constant void (i8*)* @vf3, !type !2 84 ; CHECK: define hidden void @"vf3$merged"(i8*) { 85 define internal void @vf3(i8*) {
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D | vcp-too-wide-ints.ll | 8 @vt3 = constant [1 x i8*] [i8* bitcast (i128 (i8*, i64)* @vf3 to i8*)], !type !1 21 define i128 @vf3(i8* %this, i64 %arg) readnone {
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/external/llvm/test/CodeGen/PowerPC/ |
D | vsx-minmax.ll | 11 @vf3 = common global <4 x float> zeroinitializer, align 16 39 store <4 x float> %10, <4 x float>* @vf3, align 16 85 ;vector float vf1, vf2, vf3, vf4; 93 ; vf3 = vec_min(vf, vf);
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/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/PowerPC/ |
D | vsx-minmax.ll | 11 @vf3 = common global <4 x float> zeroinitializer, align 16 39 store <4 x float> %10, <4 x float>* @vf3, align 16 85 ;vector float vf1, vf2, vf3, vf4; 93 ; vf3 = vec_min(vf, vf);
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