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Searched refs:vf3 (Results 1 – 25 of 44) sorted by relevance

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/external/deqp-deps/glslang/Test/baseResults/
Dhlsl.opaque-type-bug.frag.out5 0:6 Function Definition: TexFunc(t21;vf3; ( temp void)
19 0:15 Function Call: TexFunc(t21;vf3; ( temp void)
36 0:6 Function Definition: TexFunc(t21;vf3; ( temp void)
50 0:15 Function Call: TexFunc(t21;vf3; ( temp void)
71 Name 13 "TexFunc(t21;vf3;"
96 13(TexFunc(t21;vf3;): 2 Function None 10
108 24: 2 FunctionCall 13(TexFunc(t21;vf3;) 21 23(param)
Dspv.matFun.vert.out12 Name 14 "xf(mf33;vf3;"
17 Name 26 "mxv(mf44;vf3;"
93 88: 7(fvec3) FunctionCall 26(mxv(mf44;vf3;) 82(param) 86(param)
99 95: 7(fvec3) FunctionCall 14(xf(mf33;vf3;) 89(param) 93(param)
109 14(xf(mf33;vf3;): 7(fvec3) Function None 11
145 26(mxv(mf44;vf3;): 7(fvec3) Function None 23
Dhlsl.intrinsic.frexp.vert.out27 0:14 Function Definition: VertexShaderFunction3(vf3;vf3; ( temp 3-component vector of float)
86 0:14 Function Definition: VertexShaderFunction3(vf3;vf3; ( temp 3-component vector of float)
131 Name 25 "VertexShaderFunction3(vf3;vf3;"
199 25(VertexShaderFunction3(vf3;vf3;): 20(fvec3) Function None 22
Dhlsl.intrinsics.negative.comp.out36 0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of fl…
128 0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of fl…
208 Name 43 "ComputeShaderFunction3(vf3;vf3;vf3;vi3;"
328 43(ComputeShaderFunction3(vf3;vf3;vf3;vi3;): 34(fvec3) Function None 38
Dspv.bufferhandle12.frag.out27 Name 19 "compare_vec3(vf3;vf3;"
201 19(compare_vec3(vf3;vf3;): 8(bool) Function None 16
260 95: 8(bool) FunctionCall 19(compare_vec3(vf3;vf3;) 89(param) 92(param)
270 105: 8(bool) FunctionCall 19(compare_vec3(vf3;vf3;) 99(param) 102(param)
Dhlsl.clipdistance-9.frag.out5 0:6 Function Definition: @main(vf4;vf3;f1; ( temp 4-component vector of float)
63 0:6 Function Call: @main(vf4;vf3;f1; ( temp 4-component vector of float)
79 0:6 Function Definition: @main(vf4;vf3;f1; ( temp 4-component vector of float)
137 0:6 Function Call: @main(vf4;vf3;f1; ( temp 4-component vector of float)
158 Name 16 "@main(vf4;vf3;f1;"
232 67: 7(fvec4) FunctionCall 16(@main(vf4;vf3;f1;) 61(param) 63(param) 65(param)
236 16(@main(vf4;vf3;f1;): 7(fvec4) Function None 12
Dhlsl.intrinsic.frexp.frag.out34 0:15 Function Definition: PixelShaderFunction3(vf3;vf3; ( temp 3-component vector of float)
131 0:15 Function Definition: PixelShaderFunction3(vf3;vf3; ( temp 3-component vector of float)
209 Name 25 "PixelShaderFunction3(vf3;vf3;"
301 25(PixelShaderFunction3(vf3;vf3;): 20(fvec3) Function None 22
Dhlsl.intrinsics.negative.vert.out35 0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of flo…
191 0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of flo…
335 Name 43 "VertexShaderFunction3(vf3;vf3;vf3;vi3;"
514 43(VertexShaderFunction3(vf3;vf3;vf3;vi3;): 34(fvec3) Function None 38
Dhlsl.clipdistance-9.vert.out4 0:7 Function Definition: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position…
53 0:7 Function Call: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Posi…
103 0:7 Function Definition: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position…
152 0:7 Function Call: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Posi…
209 Name 15 "@main(vf3;f1;"
259 44:11(VS_OUTPUT) FunctionCall 15(@main(vf3;f1;) 42(param) 43(param)
283 15(@main(vf3;f1;):11(VS_OUTPUT) Function None 12
Dhlsl.precise.frag.out5 0:6 Function Definition: MyFunction(f1;vf3; ( temp void)
45 0:6 Function Definition: MyFunction(f1;vf3; ( temp void)
89 Name 13 "MyFunction(f1;vf3;"
126 13(MyFunction(f1;vf3;): 2 Function None 10
Dhlsl.intrinsics.evalfns.frag.out5 0:3 Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
64 0:3 Function Call: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
84 0:3 Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
143 0:3 Function Call: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
169 Name 23 "@main(f1;vf2;vf3;vf4;vi2;"
264 …79: 2 FunctionCall 23(@main(f1;vf2;vf3;vf4;vi2;) 69(param) 71(param) 73(param) 75(param)…
267 23(@main(f1;vf2;vf3;vf4;vi2;): 2 Function None 17
Dhlsl.struct.split.array.geom.out8 0:13 Function Definition: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; ( temp void)
70 0:13 Function Call: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; ( temp void)
90 0:13 Function Definition: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; ( temp void)
152 0:13 Function Call: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; ( temp void)
181 Name 19 "@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;"
252 … 72: 2 FunctionCall 19(@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;) 69(param) 71(param)
257 19(@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;): 2 Function None 16
Dhlsl.color.hull.tesc.out7 0:37 Function Definition: ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1; ( temp s…
59 0:63 Function Definition: @main(struct-HullInputType-vf3-vf41[3];u1;u1; ( temp structure{ temp 3-c…
105 0:63 Function Call: @main(struct-HullInputType-vf3-vf41[3];u1;u1; ( temp structure{ temp 3-c…
120 0:? Function Call: ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1; ( te…
187 0:37 Function Definition: ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1; ( temp s…
239 0:63 Function Definition: @main(struct-HullInputType-vf3-vf41[3];u1;u1; ( temp structure{ temp 3-c…
285 0:63 Function Call: @main(struct-HullInputType-vf3-vf41[3];u1;u1; ( temp structure{ temp 3-c…
300 0:? Function Call: ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1; ( te…
378 … Name 20 "ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1;"
384 Name 27 "@main(struct-HullInputType-vf3-vf41[3];u1;u1;"
[all …]
Dhlsl.clipdistance-8.frag.out5 0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float)
86 0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float)
100 0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float)
181 0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float)
204 Name 13 "@main(struct-VS_OUTPUT-vf4-vf3-f11;"
267 64: 7(fvec4) FunctionCall 13(@main(struct-VS_OUTPUT-vf4-vf3-f11;) 62(param)
271 13(@main(struct-VS_OUTPUT-vf4-vf3-f11;): 7(fvec4) Function None 11
Dhlsl.matrixSwizzle.vert.out216 0:27 Function Definition: createMat3x3(vf3;vf3;vf3; ( temp 3X3 matrix of float)
556 0:27 Function Definition: createMat3x3(vf3;vf3;vf3; ( temp 3X3 matrix of float)
691 Name 19 "createMat3x3(vf3;vf3;vf3;"
808 19(createMat3x3(vf3;vf3;vf3;): 14 Function None 15
Dspv.functionSemantics.frag.out20 Name 25 "foo2(f1;vf3;i1;"
131 134: 6(int) FunctionCall 25(foo2(f1;vf3;i1;) 131(param) 132(param) 133(param)
202 25(foo2(f1;vf3;i1;): 6(int) Function None 21
Dspv.precision.frag.out13 Name 12 "foo(vf3;"
36 Decorate 12(foo(vf3;) RelaxedPrecision
214 12(foo(vf3;): 9(fvec2) Function None 10
Dhlsl.clipdistance-7.frag.out5 0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-vf41; ( temp 4-component vector of float)
128 0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-vf41; ( temp 4-component vector of float)
142 0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-vf41; ( temp 4-component vector of float)
265 0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-vf41; ( temp 4-component vector of float)
288 Name 13 "@main(struct-VS_OUTPUT-vf4-vf3-vf41;"
367 77: 7(fvec4) FunctionCall 13(@main(struct-VS_OUTPUT-vf4-vf3-vf41;) 75(param)
371 13(@main(struct-VS_OUTPUT-vf4-vf3-vf41;): 7(fvec4) Function None 11
Dhlsl.gs-hs-mix.tesc.out8 0:31 Function Definition: HSPatchConstant(struct-HSInput-vf3-vf31[3]; ( temp structure{ temp 3-ele…
118 0:61 Function Definition: @HSMain(struct-HSInput-vf3-vf31[3];u1; ( temp structure{ temp 3-componen…
149 0:61 Function Call: @HSMain(struct-HSInput-vf3-vf31[3];u1; ( temp structure{ temp 3-componen…
163 0:? Function Call: HSPatchConstant(struct-HSInput-vf3-vf31[3]; ( temp structure{ temp 3…
220 0:84 Function Definition: GSMain(struct-GSVertexInput-vf3-vf31[3];struct-GSVertexOutput-vf41; ( te…
409 0:31 Function Definition: HSPatchConstant(struct-HSInput-vf3-vf31[3]; ( temp structure{ temp 3-ele…
519 0:61 Function Definition: @HSMain(struct-HSInput-vf3-vf31[3];u1; ( temp structure{ temp 3-componen…
550 0:61 Function Call: @HSMain(struct-HSInput-vf3-vf31[3];u1; ( temp structure{ temp 3-componen…
564 0:? Function Call: HSPatchConstant(struct-HSInput-vf3-vf31[3]; ( temp structure{ temp 3…
621 0:84 Function Definition: GSMain(struct-GSVertexInput-vf3-vf31[3];struct-GSVertexOutput-vf41; ( te…
[all …]
Dhlsl.intrinsics.f3216.frag.out49 0:17 Function Definition: PixelShaderFunction3(vf3; ( temp 3-component vector of uint)
186 0:17 Function Definition: PixelShaderFunction3(vf3; ( temp 3-component vector of uint)
289 Name 28 "PixelShaderFunction3(vf3;"
359 28(PixelShaderFunction3(vf3;): 25(ivec3) Function None 26
/external/eigen/unsupported/test/
Dopenglsupport.cpp186 Vector3f vf3; vf3.setRandom(); in test_openglsupport() local
187 VERIFY_MATRIX(glTranslate(vf3), Projective3f(Translation3f(vf3)).matrix()); in test_openglsupport()
205 Vector3f vf3; vf3.setRandom(); in test_openglsupport() local
206 VERIFY_MATRIX(glScale(vf3), Projective3f(Scaling(vf3)).matrix()); in test_openglsupport()
/external/swiftshader/third_party/llvm-7.0/llvm/test/Transforms/WholeProgramDevirt/
Dexport-single-impl.ll42 ; SUMMARY-NEXT: SingleImplName: 'vf3$merged'
69 @vt3 = constant void (i8*)* @vf3, !type !2
84 ; CHECK: define hidden void @"vf3$merged"(i8*) {
85 define internal void @vf3(i8*) {
Dvcp-too-wide-ints.ll8 @vt3 = constant [1 x i8*] [i8* bitcast (i128 (i8*, i64)* @vf3 to i8*)], !type !1
21 define i128 @vf3(i8* %this, i64 %arg) readnone {
/external/llvm/test/CodeGen/PowerPC/
Dvsx-minmax.ll11 @vf3 = common global <4 x float> zeroinitializer, align 16
39 store <4 x float> %10, <4 x float>* @vf3, align 16
85 ;vector float vf1, vf2, vf3, vf4;
93 ; vf3 = vec_min(vf, vf);
/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/PowerPC/
Dvsx-minmax.ll11 @vf3 = common global <4 x float> zeroinitializer, align 16
39 store <4 x float> %10, <4 x float>* @vf3, align 16
85 ;vector float vf1, vf2, vf3, vf4;
93 ; vf3 = vec_min(vf, vf);

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