Searched refs:vgpr_comp_cnt (Results 1 – 4 of 4) sorted by relevance
374 unsigned vgpr_comp_cnt = 0; in radv_fill_shader_variant() local390 vgpr_comp_cnt = 3; in radv_fill_shader_variant()395 vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt; in radv_fill_shader_variant()401 vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt; in radv_fill_shader_variant()429 es_vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt; in radv_fill_shader_variant()453 variant->rsrc1 |= S_00B428_LS_VGPR_COMP_CNT(vgpr_comp_cnt); in radv_fill_shader_variant()455 variant->rsrc1 |= S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt); in radv_fill_shader_variant()
167 unsigned vgpr_comp_cnt; member
5358 ctx->shader_info->vs.vgpr_comp_cnt = in handle_vs_input_decl()5359 MAX2(2, ctx->shader_info->vs.vgpr_comp_cnt); in handle_vs_input_decl()5361 ctx->shader_info->vs.vgpr_comp_cnt = in handle_vs_input_decl()5362 MAX2(1, ctx->shader_info->vs.vgpr_comp_cnt); in handle_vs_input_decl()6127 ctx->shader_info->vs.vgpr_comp_cnt = MAX2(2, in handle_vs_outputs_post()6128 ctx->shader_info->vs.vgpr_comp_cnt); in handle_vs_outputs_post()6895 ctx.shader_info->vs.vgpr_comp_cnt = in ac_translate_nir_to_llvm()6896 MAX2(2, ctx.shader_info->vs.vgpr_comp_cnt); in ac_translate_nir_to_llvm()6898 ctx.shader_info->vs.vgpr_comp_cnt = in ac_translate_nir_to_llvm()6899 MAX2(1, ctx.shader_info->vs.vgpr_comp_cnt); in ac_translate_nir_to_llvm()[all …]
446 unsigned vgpr_comp_cnt; in si_shader_ls() local462 vgpr_comp_cnt = shader->info.uses_instanceid ? 2 : 1; in si_shader_ls()469 S_00B528_VGPR_COMP_CNT(vgpr_comp_cnt) | in si_shader_ls()530 unsigned vgpr_comp_cnt; in si_shader_es() local545 vgpr_comp_cnt = shader->info.uses_instanceid ? 1 : 0; in si_shader_es()548 vgpr_comp_cnt = shader->selector->info.uses_primid ? 3 : 2; in si_shader_es()562 S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt) | in si_shader_es()814 unsigned nparams, vgpr_comp_cnt; in si_shader_vs() local858 vgpr_comp_cnt = 0; /* only VertexID is needed for GS-COPY. */ in si_shader_vs()865 vgpr_comp_cnt = enable_prim_id ? 2 : (shader->info.uses_instanceid ? 1 : 0); in si_shader_vs()[all …]