Searched refs:view_uniform_location (Results 1 – 1 of 1) sorted by relevance
6908 glw::GLint view_uniform_location = gl.getUniformLocation(m_po_id, "view"); in initProgramObject() local6915 if (view_uniform_location == -1) in initProgramObject()6924 gl.uniform1i(view_uniform_location, m_texture_unit_for_view_texture - GL_TEXTURE0); in initProgramObject()