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Searched refs:viewportIndex (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dbackend_singlesample.cpp128 … depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex, in BackendSingleSample()
136 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.… in BackendSingleSample()
161 … depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex, in BackendSingleSample()
169 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.… in BackendSingleSample()
194 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.… in BackendSingleSample()
Dbackend_sample.cpp144 … depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex, in BackendSampleRate()
152 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.… in BackendSampleRate()
178 … depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex, in BackendSampleRate()
186 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.… in BackendSampleRate()
209 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.… in BackendSampleRate()
Ddepthstencil.h120 …bool frontFacing, uint32_t viewportIndex, simdscalar const &iZ, uint8_t* pDepthBase, simdscalar co… in DepthStencilTest() argument
127 const SWR_VIEWPORT* pViewport = &pState->vp[viewportIndex]; in DepthStencilTest()
Dbackend.cpp284 …ar depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex, in BackendNullPS()
287 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.… in BackendNullPS()
Dcontext.h66 uint32_t viewportIndex; member
Dbackend_impl.h641 …PassMask[sample] = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
649 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.…
1015 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.…
Drasterizer.cpp69 … const SWR_RECT &scissorInFixedPoint = state.scissorsInFixedPoint[workDesc.triFlags.viewportIndex]; in RasterizeLine()
Dbinner.cpp1074 desc.triFlags.viewportIndex = pViewportIndex[triIndex]; in BinTrianglesImpl()
1285 desc.triFlags.viewportIndex = pViewportIndex[primIndex]; in BinPostSetupPointsImpl()
1431 desc.triFlags.viewportIndex = pViewportIndex[primIndex]; in BinPostSetupPointsImpl()
1745 desc.triFlags.viewportIndex = pViewportIndex[primIndex]; in BinPostSetupLinesImpl()
Drasterizer_impl.h983 … const SWR_RECT &scissorInFixedPoint = state.scissorsInFixedPoint[workDesc.triFlags.viewportIndex];