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Searched refs:virgl_encode_bind_shader (Results 1 – 6 of 6) sorted by relevance

/external/virglrenderer/tests/
Dtest_virgl_cmd.c349 virgl_encode_bind_shader(&ctx, vs_handle, PIPE_SHADER_VERTEX); in START_TEST()
366 virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT); in START_TEST()
582 virgl_encode_bind_shader(&ctx, vs_handle, PIPE_SHADER_VERTEX); in START_TEST()
613 virgl_encode_bind_shader(&ctx, gs_handle, PIPE_SHADER_GEOMETRY); in START_TEST()
630 virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT); in START_TEST()
859 virgl_encode_bind_shader(&ctx, vs_handle, PIPE_SHADER_VERTEX); in START_TEST()
875 virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT); in START_TEST()
1010 virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT); in START_TEST()
Dtestvirgl_encode.h239 int virgl_encode_bind_shader(struct virgl_context *ctx,
Dtestvirgl_encode.c901 int virgl_encode_bind_shader(struct virgl_context *ctx, in virgl_encode_bind_shader() function
/external/mesa3d/src/gallium/drivers/virgl/
Dvirgl_encode.h252 int virgl_encode_bind_shader(struct virgl_context *ctx,
Dvirgl_context.c543 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_VERTEX); in virgl_bind_vs_state()
552 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_GEOMETRY); in virgl_bind_gs_state()
562 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_FRAGMENT); in virgl_bind_fs_state()
Dvirgl_encode.c871 int virgl_encode_bind_shader(struct virgl_context *ctx, in virgl_encode_bind_shader() function