Searched refs:visibleArea (Results 1 – 2 of 2) sorted by relevance
139 const float visibleArea = de::abs(e01.x() * e02.y() - e02.x() * e01.y()) * 0.5f; in isANarrowScreenSpaceTriangle() local141 return visibleArea < minimumVisibleArea; in isANarrowScreenSpaceTriangle()
633 …const float visibleArea = de::abs(cross2D(to2DCartesian(clipVec4ToVec4(v1.position)) - to2DCa… in clipPrimitives() local637 if (visibleArea >= degenerateEpsilon) in clipPrimitives()