Searched refs:visibleFace (Results 1 – 6 of 6) sorted by relevance
98 rr::FaceType visibleFace; //!< Quad visible face. member109 : visibleFace (rr::FACETYPE_LAST) in DepthStencilParams()153 …log << TestLog::Message << "Triangles are " << (params.visibleFace == rr::FACETYPE_FRONT ? "front"… in operator <<()297 renderCmd.params.visibleFace = rr::FACETYPE_FRONT; in generateBaseClearAndDepthCommands()323 cmd.params.visibleFace = rr::FACETYPE_FRONT; in generateDepthVisualizeCommands()348 cmd.params.visibleFace = rr::FACETYPE_FRONT; in generateStencilVisualizeCommands()385 bool isFrontFacing = src.params.visibleFace == rr::FACETYPE_FRONT; in translateCommand()470 bool isFrontFacing = command.params.visibleFace == rr::FACETYPE_FRONT; in render()755 params.visibleFace = rnd.getBool() ? rr::FACETYPE_FRONT : rr::FACETYPE_BACK; in randomDepthStencilState()817 rr::FaceType visibleFace; in init() member[all …]
35 , visibleFace (visibleFace_) in FragmentShadingContext()
48 FaceType visibleFace; //!< Which face (front or back) is visible member
1114 const FaceType visibleFace = rasterizer.getVisibleFace(); in rasterizePrimitive() local1115 if ((state.cullMode == CULLMODE_FRONT && visibleFace == FACETYPE_FRONT) || in rasterizePrimitive()1116 (state.cullMode == CULLMODE_BACK && visibleFace == FACETYPE_BACK)) in rasterizePrimitive()1162 …derTarget, program, &buffers.fragmentPackets[0], numRasterizedPackets, visibleFace, buffers.shader… in rasterizePrimitive()
105 if (context.visibleFace == rr::FACETYPE_FRONT) in shadeFragments()