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Searched refs:visualInfo (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_LinuxX11.cpp157 XVisualInfo* visualInfo = new XVisualInfo; in CreateNativeWindow() local
158 XMatchVisualInfo( nativeDisplay, defaultScreen, defaultDepth, TrueColor, visualInfo); in CreateNativeWindow()
159 if (!visualInfo) in CreateNativeWindow()
169 Colormap colourMap = XCreateColormap(nativeDisplay, rootWindow, visualInfo->visual, AllocNone); in CreateNativeWindow()
188 visualInfo->depth, // Depth from the visual info in CreateNativeWindow()
190 visualInfo->visual, // Visual to use in CreateNativeWindow()
205 delete visualInfo; in CreateNativeWindow()
/external/libdrm/tests/ttmtest/src/
Dttmtest.c70 XVisualInfo visualInfo; member
408 &ctx.visualInfo); in main()
411 &ctx.visualInfo); in main()
418 if (!uniDRICreateContext(ctx.display, ctx.screen, ctx.visualInfo.visual, in main()
/external/deqp/framework/platform/lnx/X11/
DtcuLnxX11GlxPlatform.cpp296 XVisualInfo* visualInfo = glXGetVisualFromFBConfig(getXDisplay(), fbConfig); in GlxVisual() local
298 if (!visualInfo) in GlxVisual()
301 m_visual = visualInfo->visual; in GlxVisual()
302 XFree(visualInfo); in GlxVisual()