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Searched refs:voidInput (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderMatrixTests.cpp1204 ShaderInput voidInput(INPUTTYPE_LAST, TYPE_LAST, PRECISION_LAST); in init() local
1205 …rMatrixCase(m_context, (baseName + "vertex").c_str(), "Matrix case", matIn, voidInput, op, true)); in init()
1206 …atrixCase(m_context, (baseName + "fragment").c_str(), "Matrix case", matIn, voidInput, op, false)); in init()
/external/deqp/modules/gles3/functional/
Des3fShaderMatrixTests.cpp1939 ShaderInput voidInput(INPUTTYPE_LAST, TYPE_LAST, PRECISION_LAST); in init() local
1940 …xCase(m_context, (baseName + "float_vertex").c_str(), "Matrix case", matIn, voidInput, op, true)); in init()
1941 …ase(m_context, (baseName + "float_fragment").c_str(), "Matrix case", matIn, voidInput, op, false)); in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp2127 ShaderInput voidInput(INPUTTYPE_LAST, TYPE_LAST, PRECISION_LAST); in init() local
2128 …xCase(m_testCtx, (baseName + "float_vertex").c_str(), "Matrix case", matIn, voidInput, op, true)); in init()
2129 …ase(m_testCtx, (baseName + "float_fragment").c_str(), "Matrix case", matIn, voidInput, op, false)); in init()