Searched refs:voidInput (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fShaderMatrixTests.cpp | 1204 ShaderInput voidInput(INPUTTYPE_LAST, TYPE_LAST, PRECISION_LAST); in init() local 1205 …rMatrixCase(m_context, (baseName + "vertex").c_str(), "Matrix case", matIn, voidInput, op, true)); in init() 1206 …atrixCase(m_context, (baseName + "fragment").c_str(), "Matrix case", matIn, voidInput, op, false)); in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderMatrixTests.cpp | 1939 ShaderInput voidInput(INPUTTYPE_LAST, TYPE_LAST, PRECISION_LAST); in init() local 1940 …xCase(m_context, (baseName + "float_vertex").c_str(), "Matrix case", matIn, voidInput, op, true)); in init() 1941 …ase(m_context, (baseName + "float_fragment").c_str(), "Matrix case", matIn, voidInput, op, false)); in init()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderMatrixTests.cpp | 2127 ShaderInput voidInput(INPUTTYPE_LAST, TYPE_LAST, PRECISION_LAST); in init() local 2128 …xCase(m_testCtx, (baseName + "float_vertex").c_str(), "Matrix case", matIn, voidInput, op, true)); in init() 2129 …ase(m_testCtx, (baseName + "float_fragment").c_str(), "Matrix case", matIn, voidInput, op, false)); in init()
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