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Searched refs:volumeTexture (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DDevice9Ex.cpp215 …long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **shared… in CreateVolumeTexture() argument
217 …Handle = 0x%0.8p", width, height, depth, levels, usage, format, pool, volumeTexture, sharedHandle); in CreateVolumeTexture()
219 …reateVolumeTexture(width, height, depth, levels, usage, format, pool, volumeTexture, sharedHandle); in CreateVolumeTexture()
DDirect3DDevice9.cpp952 …long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **shared… in CreateVolumeTexture() argument
956 …Handle = 0x%0.8p", width, height, depth, levels, usage, format, pool, volumeTexture, sharedHandle); in CreateVolumeTexture()
958 *volumeTexture = 0; in CreateVolumeTexture()
965 …*volumeTexture = new Direct3DVolumeTexture9(this, width, height, depth, levels, usage, format, poo… in CreateVolumeTexture()
967 if(!*volumeTexture) in CreateVolumeTexture()
974 delete *volumeTexture; in CreateVolumeTexture()
975 *volumeTexture = 0; in CreateVolumeTexture()
980 (*volumeTexture)->AddRef(); in CreateVolumeTexture()
6149 Direct3DVolumeTexture9 *volumeTexture = dynamic_cast<Direct3DVolumeTexture9*>(baseTexture); in bindTextures() local
6170 volume = volumeTexture->getInternalVolumeLevel(surfaceLevel); in bindTextures()
DDirect3DDevice9Ex.hpp81 …long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **shared…
DDirect3DDevice9.hpp82 …long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **shared…
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp818 …vels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture8 **volumeTexture) in CreateVolumeTexture() argument
822 *volumeTexture = 0; in CreateVolumeTexture()
829 …*volumeTexture = new Direct3DVolumeTexture8(this, width, height, depth, levels, usage, format, poo… in CreateVolumeTexture()
831 if(!*volumeTexture) in CreateVolumeTexture()
838 delete *volumeTexture; in CreateVolumeTexture()
843 (*volumeTexture)->AddRef(); in CreateVolumeTexture()
4803 Direct3DVolumeTexture8 *volumeTexture = dynamic_cast<Direct3DVolumeTexture8*>(baseTexture); in bindTextures() local
4824 volume = volumeTexture->getInternalVolumeLevel(surfaceLevel); in bindTextures()
DDirect3DDevice8.hpp76 …gned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture8 **volumeTexture) override;
/external/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_types.h589 uint32 volumeTexture : 1; member