Searched refs:vpv (Results 1 – 6 of 6) sorted by relevance
212 delete_vp_variant(struct st_context *st, struct st_vp_variant *vpv) in delete_vp_variant() argument214 if (vpv->driver_shader) in delete_vp_variant()215 cso_delete_vertex_shader(st->cso_context, vpv->driver_shader); in delete_vp_variant()217 if (vpv->draw_shader) in delete_vp_variant()218 draw_delete_vertex_shader( st->draw, vpv->draw_shader ); in delete_vp_variant()220 if (((vpv->tgsi.type == PIPE_SHADER_IR_TGSI)) && vpv->tgsi.tokens) in delete_vp_variant()221 ureg_free_tokens(vpv->tgsi.tokens); in delete_vp_variant()223 free( vpv ); in delete_vp_variant()235 struct st_vp_variant *vpv; in st_release_vp_variants() local237 for (vpv = stvp->variants; vpv; ) { in st_release_vp_variants()[all …]
262 float[] vpv = CanvasMatrixUtil.multiplyMatrices4x4(matrices); in drawPointCloud() local268 float[] result = CanvasMatrixUtil.multiplyMatrixVector(vpv, point, true); in drawPointCloud()
428 SkMatrix44 vpv = skViewport * skProj * skView; in OnDrawFrame() local
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