Searched refs:vrect (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/gallium/auxiliary/vl/ |
D | vl_idct.c | 262 struct ureg_src vrect, vpos; in create_stage1_vert_shader() local 271 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); in create_stage1_vert_shader() 301 ureg_ADD(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), vpos, vrect); in create_stage1_vert_shader() 310 calc_addr(shader, o_r_addr, vrect, ureg_imm1f(shader, 0.0f), true, true, VL_BLOCK_WIDTH / 4); in create_stage1_vert_shader() 396 struct ureg_src vrect, vpos; in vl_idct_stage2_vert_shader() local 401 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); in vl_idct_stage2_vert_shader() 419 ureg_scalar(vrect, TGSI_SWIZZLE_X), in vl_idct_stage2_vert_shader() 423 calc_addr(shader, o_l_addr, vrect, ureg_imm1f(shader, 0.0f), false, false, VL_BLOCK_WIDTH / 4); in vl_idct_stage2_vert_shader()
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D | vl_mc.c | 55 struct ureg_src vrect, vpos; in calc_position() local 59 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); in calc_position() 73 ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect); in calc_position() 233 struct ureg_src vrect, vpos; in create_ycbcr_vert_shader() local 248 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); in create_ycbcr_vert_shader() 282 ureg_negate(ureg_scalar(vrect, TGSI_SWIZZLE_Y)), in create_ycbcr_vert_shader()
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D | vl_zscan.c | 124 struct ureg_src vrect, vpos, block_num; in create_vert_shader() local 140 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); in create_vert_shader() 163 ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), vpos, vrect); in create_vert_shader() 178 ureg_MAD(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_X), vrect, in create_vert_shader() 180 ureg_MOV(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_Y), vrect); in create_vert_shader()
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