Searched refs:vsRegisterIndex (Results 1 – 2 of 2) sorted by relevance
89 …ormIndexes(memberUniformIndexes), psRegisterIndex(GL_INVALID_INDEX), vsRegisterIndex(GL_INVALID_IN… in UniformBlock()98 vsRegisterIndex = registerIndex; in setRegisterIndex()115 return vsRegisterIndex != GL_INVALID_INDEX; in isReferencedByVertexShader()1882 uniform->vsRegisterIndex = glslUniform.registerIndex; in defineUniform()2113 if(targetUniform->vsRegisterIndex != -1) in applyUniform()2115 …device->setVertexShaderConstantF(targetUniform->vsRegisterIndex, data, targetUniform->registerCoun… in applyUniform()2406 if(targetUniform->vsRegisterIndex != -1) in applyUniform1iv()2410 unsigned int samplerIndex = targetUniform->vsRegisterIndex + i; in applyUniform1iv()2508 if(targetUniform->vsRegisterIndex != -1) in applyUniform1uiv()2512 unsigned int samplerIndex = targetUniform->vsRegisterIndex + i; in applyUniform1uiv()
71 short vsRegisterIndex = -1; member93 unsigned int vsRegisterIndex; member