Searched refs:vs_draw_id (Results 1 – 2 of 2) sorted by relevance
1266 , vs_draw_id(0) in MultisampleTextureFunctionalTestsSampleMaskingForNonIntegerColorRenderableTexturesTest()1341 if (vs_draw_id != 0) in deinit()1343 gl.deleteShader(vs_draw_id); in deinit()1345 vs_draw_id = 0; in deinit()1414 vs_draw_id = gl.createShader(GL_VERTEX_SHADER); in initInternals()1520 compileShader(vs_draw_id, vs_draw_body); in iterate()1529 gl.attachShader(po_draw_id, vs_draw_id); in iterate()1832 , vs_draw_id(0) in MultisampleTextureFunctionalTestsSampleMaskingTexturesTest()1907 if (vs_draw_id != 0) in deinit()1909 gl.deleteShader(vs_draw_id); in deinit()[all …]
154 glw::GLuint vs_draw_id; member in glcts::MultisampleTextureFunctionalTestsSampleMaskingForNonIntegerColorRenderableTexturesTest183 glw::GLuint vs_draw_id; member in glcts::MultisampleTextureFunctionalTestsSampleMaskingTexturesTest