Searched refs:vs_layered (Results 1 – 3 of 3) sorted by relevance
91 if (st->clear.vs_layered) { in st_destroy_clear()92 cso_delete_vertex_shader(st->cso_context, st->clear.vs_layered); in st_destroy_clear()93 st->clear.vs_layered = NULL; in st_destroy_clear()154 if (!st->clear.vs_layered) { in set_vertex_shader_layered()158 st->clear.vs_layered = util_make_layered_clear_vertex_shader(pipe); in set_vertex_shader_layered()160 st->clear.vs_layered = util_make_layered_clear_helper_vertex_shader(pipe); in set_vertex_shader_layered()165 cso_set_vertex_shader_handle(st->cso_context, st->clear.vs_layered); in set_vertex_shader_layered()
235 void *vs_layered; member
74 void *vs_layered; /**< Vertex shader which sets LAYER = INSTANCEID. */ member391 if (!ctx->vs_layered) { in get_vs_layered()392 ctx->vs_layered = util_make_layered_clear_vertex_shader(pipe); in get_vs_layered()394 return ctx->vs_layered; in get_vs_layered()468 if (ctx->vs_layered) in util_blitter_destroy()469 pipe->delete_vs_state(pipe, ctx->vs_layered); in util_blitter_destroy()