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Searched refs:vs_layered (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_cb_clear.c91 if (st->clear.vs_layered) { in st_destroy_clear()
92 cso_delete_vertex_shader(st->cso_context, st->clear.vs_layered); in st_destroy_clear()
93 st->clear.vs_layered = NULL; in st_destroy_clear()
154 if (!st->clear.vs_layered) { in set_vertex_shader_layered()
158 st->clear.vs_layered = util_make_layered_clear_vertex_shader(pipe); in set_vertex_shader_layered()
160 st->clear.vs_layered = util_make_layered_clear_helper_vertex_shader(pipe); in set_vertex_shader_layered()
165 cso_set_vertex_shader_handle(st->cso_context, st->clear.vs_layered); in set_vertex_shader_layered()
Dst_context.h235 void *vs_layered; member
/external/mesa3d/src/gallium/auxiliary/util/
Du_blitter.c74 void *vs_layered; /**< Vertex shader which sets LAYER = INSTANCEID. */ member
391 if (!ctx->vs_layered) { in get_vs_layered()
392 ctx->vs_layered = util_make_layered_clear_vertex_shader(pipe); in get_vs_layered()
394 return ctx->vs_layered; in get_vs_layered()
468 if (ctx->vs_layered) in util_blitter_destroy()
469 pipe->delete_vs_state(pipe, ctx->vs_layered); in util_blitter_destroy()